Search found 810 matches
- Thu Apr 07, 2022 8:35 am
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2675
Re: Problem with volume and lights
I did another test with some kind of a fish tank and have the next problem :roll: render2.png How do I set the volumes correctly in this case? The outside of the tank is in contact with two volumes. To work like this? LightsVolumeExample2(hack).png Camera > Auto-Volume MeshLight > World Volume Poin...
- Wed Apr 06, 2022 3:23 pm
- Forum: User Support
- Topic: Problem with volume and lights
- Replies: 9
- Views: 2675
Re: Problem with volume and lights
Works fine here.
It's just that your "World needs to know its Volume"
It's just that your "World needs to know its Volume"
- Sun Apr 03, 2022 5:30 pm
- Forum: User Support
- Topic: Disney material Bug
- Replies: 4
- Views: 1751
Re: Disney material Bug
I personally don't think it's related to 'terminator', but indeed has some relation to shadows/light falloff value. Since very beginning of LuxCore I'm observing less contrast then in other engines and usually tone mapping fixes things (also in this case) but I have never done a proper comparative s...
- Sun Mar 13, 2022 10:04 pm
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 7292
Re: Luxcore running on Blender 3.1
Thank you for looking into it and reporting.
- Sat Mar 12, 2022 11:44 am
- Forum: User Support
- Topic: Luxcore running on Blender 3.1
- Replies: 13
- Views: 7292
Re: Luxcore running on Blender 3.1
If needed, you can specify the preferred version among from 3.6 to 3.10... Right, so I compiled it running: cmake-build-x64.bat /python310 and it builds OK, shows up in Blender 3.1, activates fine, but upon rendering, simple startup scene (cube on plane) is mangled... :?: eg. cube on plane - Cycles...
- Fri Mar 04, 2022 9:37 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520026
Re: BlendLuxCore Development
I'm busy these days on a different part of the code but to be honest I'm having a hard time parsing a few options and how to use one single config in the Aces because I'm not a blender user or python programmer and I'm alone with the process at the moment when I fix it I will create a pull request ...
- Tue Mar 01, 2022 8:46 am
- Forum: User Support
- Topic: Two side shader reflection broken ?
- Replies: 14
- Views: 12781
Re: Two side shader reflection broken ?
Right, seems like a bug.
Cycles & other engines do fine with reflections, no matter which way normals are directed.
eg
Lux Cycles
Cycles & other engines do fine with reflections, no matter which way normals are directed.
eg
Lux Cycles
- Sat Feb 26, 2022 11:48 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520026
Re: BlendLuxCore Development
last night I start to add Ocio in the blender and I am still a little bit fuzzy here because I'm not a blender user. sorry if my questions are dumb. ... By adding Aces to the blender all these options will be added to the blender and I can read them simply and purse them to luxcore. but I'm not sur...
- Mon Jan 31, 2022 2:13 pm
- Forum: Finished Work
- Topic: Luxcore vs CyclesX Benchmark
- Replies: 14
- Views: 6658
- Mon Jan 24, 2022 8:01 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 330753
Re: LuxCoreRender daily/automatic builds
What OS? W10, Blender 3.01RC and Latest BlendLuxCore 2.61 (homebrew) works fine. Only issues have lately started to appear w/ Blender 3.1 Alpha (corrupt geo). Blender 3.0.0, Lux - 2.61alpha0 A-ok, could you please make a thread and post specifics (console error report, steps to repro...) in User Su...