Search found 810 matches

by kintuX
Thu Nov 08, 2018 8:54 pm
Forum: User Support
Topic: Problem with bump map
Replies: 11
Views: 7532

Re: Problem with bump map

b1.png b2.png bump_lines_2.png Works fine - you got your UV mapping rotated by 90°. So, maybe it's this UV map orientation that's buggy? I would imagine, no matter how the map is oriented, resulting effect should always depend on bump and lighting properties. Bump_OK.jpg Lighting: Sun&Sky, Tone...
by kintuX
Wed Nov 07, 2018 5:20 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 225504

Re: CGI tech news box

:shock: Could it be... the next step for light caching? 8-) Real-Time Global Illumination With Radiance Probes | Two Minute Papers #200 (YouTube) Info/Papers/Video: Real-time Global Illumination by Precomputed Local Reconstruction from Sparse Radiance Probes https://i.imgur.com/OmAFeY8.jpg
by kintuX
Wed Nov 07, 2018 5:01 pm
Forum: User Support
Topic: Direct Light Sampling Cache errors
Replies: 22
Views: 12006

Re: Direct Light Sampling Cache errors

Yes, thanks for the fix, tips and tricks ;) ****************************************************************** BTW, i can't produce artifacts/splotches anymore :? Clear glossy surface, Sun & Sky with White Ground Tried many different values on DLSC: 1. Entry Radius: 0.15 - 0.60 (15 - 60 cm) 2. W...
by kintuX
Tue Nov 06, 2018 8:32 pm
Forum: Works in Progress
Topic: Clouds
Replies: 24
Views: 17752

Re: Clouds

Here's something for procedural cloud creation > Procedural Cloudscape Generation in Cycles (now Eevee!)

Should it work with Lux?
I haven't tried it yet...
by kintuX
Tue Nov 06, 2018 8:29 pm
Forum: User Support
Topic: Direct Light Sampling Cache errors
Replies: 22
Views: 12006

Re: Direct Light Sampling Cache errors

Hope this helps ;) DLSC_error-buggySkyGround.jpg 1. It only happens with the Sky. 2. It gets more prominent with 'Use Ground Color' . 3. Goes away when Ground Color is set to Black, while changing Ground Albedo Color results are fine (w/o splotches). Edit: Missing description for Albedo versions: ab...
by kintuX
Mon Nov 05, 2018 11:26 pm
Forum: User Support
Topic: Distorted window
Replies: 10
Views: 5911

Re: Distorted window

^ Yup, most simple is true. ;) BTW This is an older post. Was sitting in the back... now posted here, so to remind me - what for untrained eye seems, looks easy to make or is almost unnoticeable, almost invisible, is a work of a master. Simply because I know that distorting a window with bump is wor...
by kintuX
Mon Nov 05, 2018 10:41 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 18033

Re: Convergence AOV

Reminds me of an approach that Troy Sobotka mentioned - Arri Alexa uses to get better natural tonality, which is also the base for Filmic tone mapping. 1. A colour in the physical light quantity sense, ignoring the magic deep complexity of the psycho side of psychophysical, is expressed as ratios be...
by kintuX
Mon Nov 05, 2018 10:20 pm
Forum: News
Topic: LuxCoreRender v2.1beta1 released
Replies: 24
Views: 22497

Re: LuxCoreRender v2.1beta1 released

Here is today's monster ;) BlendLuxCore Beta1b 2018-11 And notes (txt file attached below) to help you make one yourself BlendLuxCore - Making Latest build version (built by Azure) https://forums.luxcorerender.org/viewtopic.php?f=5&t=666 ==========================================================...
by kintuX
Sat Nov 03, 2018 1:18 am
Forum: General Discussion
Topic: streamlining luxcore workflow
Replies: 20
Views: 12461

Re: streamlining luxcore workflow

For animations here , done in Feb. 2017, first Blender experimental 2.77 with Cycles denoiser was used - 80 samples @ 1080p. And now, patch D3889 which "... extends the denoiser to support using multiple input frames in order to denoise one frame & can significantly reduce noise and flicker...
by kintuX
Sat Nov 03, 2018 1:02 am
Forum: User Support
Topic: rayswitch
Replies: 2
Views: 1814

Re: rayswitch

Would love it :D , :cry: but... this is what i got from Dade:
"No and it is unlikely it will ever been supported (i.e. it is very not physically based)."
So much can be done and problems solved just by having this switch.