IMHO...
Simply put, GI & Environment Caches are not intended nor designed for direct lit aka "open" or "outdoor" scenes.
Performance hit can also be experienced in Corona & VRay.
'Just, don't use sports car to plow the fields.'
Search found 810 matches
- Mon Jul 22, 2019 7:37 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122668
- Mon Jul 22, 2019 6:34 am
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122668
Re: Env. Light Visibility Cache
Single Map used, forgot to set Env. Cache...
But is rendering now. Without errors.
But is rendering now. Without errors.
- Mon Jul 22, 2019 5:52 am
- Forum: User Support
- Topic: Error: OpenCl viewport render doesn't work
- Replies: 14
- Views: 6603
Re: Error: OpenCl viewport render doesn't work
RT OCL is broken here too.
But in my case Blender simply stops responding. Need to force close.
But in my case Blender simply stops responding. Need to force close.
- Sun Jul 14, 2019 10:25 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 521667
Re: BlendLuxCore Development
Really good work on 2.80 port. Got 2.79 Error: "No valid Camera Response Functions in: C:\CRF\dscs315_5.crf" & This shows in console: Exception ignored in: <bound method LuxCoreRenderEngine.__del__ of <bpy_struct, LuxCoreRenderEngine invalid>> Traceback (most recent call last): File &q...
- Fri Jul 12, 2019 3:47 pm
- Forum: Development
- Topic: Sphere lights
- Replies: 2
- Views: 2130
Re: Sphere lights
Hi! 1. A quote about Point Lamp Radius property from BlendLuxCore LightPanel Point documentation . Radius: Defines the size of the point lamp. If greater than zero, the point lamp is a sphere, but only in shadow and reflection calculations. It can not be viewed directly, so it will always be invisib...
- Mon Jul 08, 2019 9:30 pm
- Forum: User Support
- Topic: Disable self shadow?
- Replies: 10
- Views: 5134
Re: Disable self shadow?
I am aware of that node. Doesn't do what I was talking about. You see now, that sphere is missing shadow from the wall Right... Would help, if you took a moment and be up to the point - had shown what you already know, provide clear example and possibly an engine which does, how it's done what you'...
- Mon Jul 08, 2019 7:10 pm
- Forum: User Support
- Topic: Disable self shadow?
- Replies: 10
- Views: 5134
Re: Disable self shadow?
Seems that this feature is not currently implemented, but I was wondering if there could be a workaround. I have a simple scene where I need to extract shadows for only one object, be it either using shadowcatcher or using aov shadowmasks. My problem that I am facing is that another object is casti...
- Sun Jul 07, 2019 1:08 am
- Forum: Development
- Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
- Replies: 221
- Views: 99771
- Sun Jul 07, 2019 1:03 am
- Forum: General Discussion
- Topic: AMD Ryzen 9 3900X
- Replies: 23
- Views: 16157
Re: AMD Ryzen 9 3900X
With the right price tag, energy consumption... to simply replace the CPU (2x X5650), board (lenovo TS D20) & RAM (16GB 1333MHz), i believe it will do great. Am already fine with the computing speed i have now & will likely get ROI from electricity bill alone in a year time or even sooner.
- Sun Jul 07, 2019 12:45 am
- Forum: Finished Work
- Topic: Flashlight with TIR lens
- Replies: 8
- Views: 4863
Re: Flashlight with TIR lens
Fancy! Looks like a merchandise material from the new Star Wars... everybody has one but this one is white XXL