Search found 237 matches

by Egert_Kanep
Fri Jun 22, 2018 10:56 am
Forum: User Support
Topic: Backface diffuse texture
Replies: 4
Views: 3728

Backface diffuse texture

Glossy translucent material has capability to be rendered doublesided, but why there is no slot for back face diffuse color? For example leaves, they have have quite different texture on either sides, but I canonly controll roughness and specular, no other diffuse slot.
by Egert_Kanep
Thu Jun 14, 2018 4:49 pm
Forum: User Support
Topic: Denoiser clamps render
Replies: 35
Views: 18680

Re: Denoiser clamps render

Another example of denoiser calmping render. Denoiser doesn't leave any values over 1 and therefore all information in highlights is lost, even if the values don't go over 1, its still destroys that information. It seems like denoiser outputs 8 bit image, not 16 bit float. In attached example on upp...
by Egert_Kanep
Thu Jun 14, 2018 6:34 am
Forum: Finished Work
Topic: Ava (Character)
Replies: 1
Views: 3306

Ava (Character)

Did some character rendering after work. Didn't change the model, but It went through substance painter for some texture refinement. I love how Lux does sss with volume setup. I used homogenous volume for skin, horns and eyes, don't really know if eyes should have sss, but it was very subtle anyway....
by Egert_Kanep
Sun Jun 10, 2018 4:21 pm
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 5766

Re: Fstorm's GeoPattern

You would probably need something like a deformation cage/lattice? I have almost no technical knowledge about how something works in 3D, therefore I have no clue how, however on their website it says: VrayPattern technology is fundamentally different from the technologies that are used in scatterin...
by Egert_Kanep
Sat Jun 09, 2018 7:41 am
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 5766

Re: Fstorm's GeoPattern

I don't think we can achieve this kind of results within blender. V-ray has something similar - https://rendering.ru/vraypattern.html
It seems that it also morphs inserted mesh according to surface, like the chair example.
by Egert_Kanep
Fri Jun 08, 2018 2:16 pm
Forum: General Discussion
Topic: Fstorm's GeoPattern
Replies: 4
Views: 5766

Fstorm's GeoPattern

An awesome feature. I haven't tried it out yet, but results look amazing, would be awesome to achieve something similar in blender.

http://cgpress.org/archives/fstorm-teas ... ttern.html
by Egert_Kanep
Thu Jun 07, 2018 6:35 pm
Forum: Finished Work
Topic: Lux in ''VFX''
Replies: 13
Views: 12380

Lux in ''VFX''

Here is a photo edit I was working on. I used LuxCore to render wings and headband. Rendering fur was quite fun, but it was much slower than I expected. I guess I'm just used to rendering really lightweight stuff. I hope it's okay to post something like this.
by Egert_Kanep
Wed Jun 06, 2018 8:59 am
Forum: General Discussion
Topic: LuxCore and ProRender
Replies: 2
Views: 3861

Re: LuxCore and ProRender

Asking this question from developer is kind of like asking which baby is yours :lol:
by Egert_Kanep
Wed Jun 06, 2018 8:20 am
Forum: General Discussion
Topic: LuxCore and ProRender
Replies: 2
Views: 3861

LuxCore and ProRender

Just a quick test between two free render engines. Both on GPU and approximately 1 min 15 sec render time (I used time halt), no denoise. Used same HDR, filmic blender with base contrast, no post editing. For trunk I used just white diffuse, for leaves glossy shader. Can you guess which picture is f...
by Egert_Kanep
Wed May 30, 2018 3:20 pm
Forum: User Support
Topic: RGB masks
Replies: 1
Views: 2105

RGB masks

Any ideas how to render RGB mask for using in compositing? I tried material id, but the edge is not antialised and when exported I got weird values (maybe I used wrong settings to export).Also using material id pass outside blender is difficult. RGB mask would be nice addition, but right now I could...