Interesting: https://opensource.googleblog.com/2019/ ... s.html?m=1
But like Google student summer thing, viable only if someone want to spend time on it (I don't).
Search found 4711 matches
- Wed Mar 13, 2019 11:05 am
- Forum: Development
- Topic: Google Season of Docs
- Replies: 0
- Views: 2350
- Tue Mar 12, 2019 11:44 pm
- Forum: User Support
- Topic: Need a little help
- Replies: 5
- Views: 3785
Re: Need a little help
Running Linux Mint 19.1 and had to roll some stuff back to the supported kernel and drivers, but in doing so I lost something and now when I try to render in Lux I get a clBuildProgram error and a never ending string of warnings in the terminal. Any idea of what I nuked? Some libopencl or something...
- Tue Mar 12, 2019 11:42 pm
- Forum: User Support
- Topic: DLSC
- Replies: 1
- Views: 1335
- Tue Mar 12, 2019 8:11 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504418
Re: PhotonGI cache
But it is one thing that it is weak lightsource that doesn't contribute to scene much and it is something different if that lightsource, or multiple of them are taking away stronger photons from stronger lightsource. Your test doesn't look too clean too. try copy the weak light source couple of tim...
- Tue Mar 12, 2019 5:29 pm
- Forum: Development
- Topic: LuxCore for Maya
- Replies: 28
- Views: 14878
- Tue Mar 12, 2019 5:28 pm
- Forum: Development
- Topic: LuxCore for Maya
- Replies: 28
- Views: 14878
Re: LuxCore for Maya
BTW, interesting initiative: https://www.vfxplatform.com (from the linked AutoDesk thread).
- Tue Mar 12, 2019 5:25 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504418
Re: PhotonGI cache
I still have the feeling there something fishy: I'm pretty sure to have got different results out of the same test. Anyway, for some unknown reason, the code of "POWER" light strategy was ignoring light source power when emitting particles out of light sources. It was used in all other cas...
- Tue Mar 12, 2019 5:13 pm
- Forum: Development
- Topic: LuxCore for Maya
- Replies: 28
- Views: 14878
Re: LuxCore for Maya
Maya installs Python with your Maya installation. Maya uses Python version 2.7.11 on all supported platforms. The standalone Python shell for Maya is named mayapy.exe on Windows and mayapy on Linux and Mac OS X. Maya still uses Python 2.7.11. Is pyluxcore buildable against Python 2? I have done it ...
- Tue Mar 12, 2019 4:26 pm
- Forum: Development
- Topic: LuxCore for Maya
- Replies: 28
- Views: 14878
Re: LuxCore for Maya
:geek: anyone else interested in contributing with an implementation for maya? 8-) I'm afraid, it is a chicken and egg problem: you need to have something to show to attract interest of Maya users but, at the same time, you need Maya users interest to motivate someone to develop a LuxCoreRender int...
- Tue Mar 12, 2019 3:09 pm
- Forum: User Support
- Topic: pysideluxcoredemo.py problem
- Replies: 10
- Views: 5863
Re: pysideluxcoredemo.py problem
Thanks, sadly I don't have enough ram to build from source .. it was trying for 2 hours but everything went black.. my wife will be happy I go the house work done while I was waiting lol I have a i7 3770k with 8gb ram.. is there any way to force it to use less ram? You can use an automatic build to...