Search found 4711 matches

by Dade
Wed Mar 13, 2019 11:05 am
Forum: Development
Topic: Google Season of Docs
Replies: 0
Views: 2350

Google Season of Docs

Interesting: https://opensource.googleblog.com/2019/ ... s.html?m=1

But like Google student summer thing, viable only if someone want to spend time on it (I don't).
by Dade
Tue Mar 12, 2019 11:44 pm
Forum: User Support
Topic: Need a little help
Replies: 5
Views: 3785

Re: Need a little help

Running Linux Mint 19.1 and had to roll some stuff back to the supported kernel and drivers, but in doing so I lost something and now when I try to render in Lux I get a clBuildProgram error and a never ending string of warnings in the terminal. Any idea of what I nuked? Some libopencl or something...
by Dade
Tue Mar 12, 2019 11:42 pm
Forum: User Support
Topic: DLSC
Replies: 1
Views: 1335

Re: DLSC

Fox wrote: Tue Mar 12, 2019 10:01 pm Will it benefit that 1 triangle that has sun disc on it, when i render with BiDir random?
BiDir doesn't use DLSC at all (mostly because a significative amount of path are traced from the light source, not the camera).
by Dade
Tue Mar 12, 2019 8:11 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 504418

Re: PhotonGI cache

But it is one thing that it is weak lightsource that doesn't contribute to scene much and it is something different if that lightsource, or multiple of them are taking away stronger photons from stronger lightsource. Your test doesn't look too clean too. try copy the weak light source couple of tim...
by Dade
Tue Mar 12, 2019 5:29 pm
Forum: Development
Topic: LuxCore for Maya
Replies: 28
Views: 14878

Re: LuxCore for Maya

motaman wrote: Tue Mar 12, 2019 5:26 pm yeahh! you even have pymel , everything can be accessed using python in maya
So it sounds like it will a lot easier and faster to work with Python. Let's see if Acasta69 can help us :?:
by Dade
Tue Mar 12, 2019 5:28 pm
Forum: Development
Topic: LuxCore for Maya
Replies: 28
Views: 14878

Re: LuxCore for Maya

BTW, interesting initiative: https://www.vfxplatform.com (from the linked AutoDesk thread).
by Dade
Tue Mar 12, 2019 5:25 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 504418

Re: PhotonGI cache

I still have the feeling there something fishy: I'm pretty sure to have got different results out of the same test. Anyway, for some unknown reason, the code of "POWER" light strategy was ignoring light source power when emitting particles out of light sources. It was used in all other cas...
by Dade
Tue Mar 12, 2019 5:13 pm
Forum: Development
Topic: LuxCore for Maya
Replies: 28
Views: 14878

Re: LuxCore for Maya

Maya installs Python with your Maya installation. Maya uses Python version 2.7.11 on all supported platforms. The standalone Python shell for Maya is named mayapy.exe on Windows and mayapy on Linux and Mac OS X. Maya still uses Python 2.7.11. Is pyluxcore buildable against Python 2? I have done it ...
by Dade
Tue Mar 12, 2019 4:26 pm
Forum: Development
Topic: LuxCore for Maya
Replies: 28
Views: 14878

Re: LuxCore for Maya

:geek: anyone else interested in contributing with an implementation for maya? 8-) I'm afraid, it is a chicken and egg problem: you need to have something to show to attract interest of Maya users but, at the same time, you need Maya users interest to motivate someone to develop a LuxCoreRender int...
by Dade
Tue Mar 12, 2019 3:09 pm
Forum: User Support
Topic: pysideluxcoredemo.py problem
Replies: 10
Views: 5863

Re: pysideluxcoredemo.py problem

Thanks, sadly I don't have enough ram to build from source .. it was trying for 2 hours but everything went black.. my wife will be happy I go the house work done while I was waiting lol I have a i7 3770k with 8gb ram.. is there any way to force it to use less ram? You can use an automatic build to...