Search found 185 matches
- Tue Nov 16, 2021 9:11 am
- Forum: Development
- Topic: LuxCore static on macOS .. finally
- Replies: 9
- Views: 5226
Re: LuxCore static on macOS .. finally
Nice thanks for your testing ! I needed to manually permit several files but then Blender opened and rendered two different scenes. This should be the case with any version since we do not have a propper developer license just a personal one. Edit: There is one difference to the GitHub latest versio...
- Tue Nov 16, 2021 1:09 am
- Forum: News
- Topic: LuxCorRender2.6alpha osx - static
- Replies: 1
- Views: 7451
LuxCorRender2.6alpha osx - static
Hi all macOS users. I'm in progress to come up with a static version of Luxcore. All tester are welcome. Just to make sure all is good before updating daily buids. Here is BlendLuxCore2.6alpha - static https://forums.luxcorerender.org/viewtopic.php?f=5&t=3942&p=32594#p32594 cheers u3dreal
- Tue Nov 16, 2021 1:05 am
- Forum: Development
- Topic: LuxCore static on macOS .. finally
- Replies: 9
- Views: 5226
- Mon Nov 15, 2021 2:29 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7635
Re: Issues Building on MacOS Big Sur (11.4)
I'm still baffeled how random it works or not. Every update is russian roulette.danielbui78 wrote: ↑Mon Nov 15, 2021 12:26 pm FYI, I think Big Sur 11.6 did break some OpenCL support (at least for HD4000) with LuxCore 2.5 officially distributed binaries. LuxCore 2.6 still works.
- Sun Nov 14, 2021 8:37 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7635
Re: Issues Building on MacOS Big Sur (11.4)
Now i'm curious what does "my fork" mean
Are you planning to add something to LuxCore ?
- Sun Nov 14, 2021 4:38 pm
- Forum: Development
- Topic: LuxCore static on macOS .. finally
- Replies: 9
- Views: 5226
Re: LuxCore static on macOS .. finally
Thanks for the reply acasta69, i do not have problems compiling .. it all compiles well but was unsure what this warning is about. static linking works like this on macos. If a .dylib is present the compiler will prefer that and only link the static version if no dylib is present. This is not someth...
- Sun Nov 14, 2021 2:06 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7635
Re: Issues Building on MacOS Big Sur (11.4)
OK the difference is really huge. wonder if a Metal implementation would be faster ?
We will see once cycles has a metal device.
We will see once cycles has a metal device.
- Sun Nov 14, 2021 1:30 pm
- Forum: Development
- Topic: LuxCore static on macOS .. finally
- Replies: 9
- Views: 5226
Re: LuxCore static on macOS .. finally
Could someone give me his opinion here ?
I really wanna make shure not to break averything so i would need some feedback from
@Dade and @acasta69 about this issue.
I really wanna make shure not to break averything so i would need some feedback from
@Dade and @acasta69 about this issue.
- Sun Nov 14, 2021 1:27 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7635
Re: Issues Building on MacOS Big Sur (11.4)
No Problem good it works now !
- Sun Nov 14, 2021 1:24 pm
- Forum: Development
- Topic: Issues Building on MacOS Big Sur (11.4)
- Replies: 27
- Views: 7635
Re: Issues Building on MacOS Big Sur (11.4)
No idea about building but latest MacOS BlendLux (from 2 weeks ago) works with 12.0.1 on M1 via Rosetta including OCL rendering, which is great! OK that gives hope for the future. Great. Maybe building an arm64 version will also be easier after the static update. With the new MacBookPro updates i'm...