Search found 185 matches

by u3dreal
Tue Nov 16, 2021 9:11 am
Forum: Development
Topic: LuxCore static on macOS .. finally
Replies: 9
Views: 5226

Re: LuxCore static on macOS .. finally

Nice thanks for your testing ! I needed to manually permit several files but then Blender opened and rendered two different scenes. This should be the case with any version since we do not have a propper developer license just a personal one. Edit: There is one difference to the GitHub latest versio...
by u3dreal
Tue Nov 16, 2021 1:09 am
Forum: News
Topic: LuxCorRender2.6alpha osx - static
Replies: 1
Views: 7451

LuxCorRender2.6alpha osx - static

Hi all macOS users. I'm in progress to come up with a static version of Luxcore. All tester are welcome. Just to make sure all is good before updating daily buids. Here is BlendLuxCore2.6alpha - static https://forums.luxcorerender.org/viewtopic.php?f=5&t=3942&p=32594#p32594 cheers u3dreal
by u3dreal
Tue Nov 16, 2021 1:05 am
Forum: Development
Topic: LuxCore static on macOS .. finally
Replies: 9
Views: 5226

Re: LuxCore static on macOS .. finally

Here is a test version for all macOS users.

http://q3de.com/wp-content/uploads/2021 ... static.zip
by u3dreal
Mon Nov 15, 2021 2:29 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7635

Re: Issues Building on MacOS Big Sur (11.4)

danielbui78 wrote: Mon Nov 15, 2021 12:26 pm FYI, I think Big Sur 11.6 did break some OpenCL support (at least for HD4000) with LuxCore 2.5 officially distributed binaries. LuxCore 2.6 still works.
I'm still baffeled how random it works or not. Every update is russian roulette.
by u3dreal
Sun Nov 14, 2021 8:37 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7635

Re: Issues Building on MacOS Big Sur (11.4)

danielbui78 wrote: Sun Nov 14, 2021 12:30 am continue working on my fork
Now i'm curious what does "my fork" mean :)
Are you planning to add something to LuxCore ?
by u3dreal
Sun Nov 14, 2021 4:38 pm
Forum: Development
Topic: LuxCore static on macOS .. finally
Replies: 9
Views: 5226

Re: LuxCore static on macOS .. finally

Thanks for the reply acasta69, i do not have problems compiling .. it all compiles well but was unsure what this warning is about. static linking works like this on macos. If a .dylib is present the compiler will prefer that and only link the static version if no dylib is present. This is not someth...
by u3dreal
Sun Nov 14, 2021 2:06 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7635

Re: Issues Building on MacOS Big Sur (11.4)

OK the difference is really huge. wonder if a Metal implementation would be faster ?
We will see once cycles has a metal device.
by u3dreal
Sun Nov 14, 2021 1:30 pm
Forum: Development
Topic: LuxCore static on macOS .. finally
Replies: 9
Views: 5226

Re: LuxCore static on macOS .. finally

Could someone give me his opinion here ?

I really wanna make shure not to break averything so i would need some feedback from
@Dade and @acasta69 about this issue.
by u3dreal
Sun Nov 14, 2021 1:27 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7635

Re: Issues Building on MacOS Big Sur (11.4)

danielbui78 wrote: Sun Nov 14, 2021 12:46 pm Thanks again for everyone's patience and help!
No Problem good it works now !
by u3dreal
Sun Nov 14, 2021 1:24 pm
Forum: Development
Topic: Issues Building on MacOS Big Sur (11.4)
Replies: 27
Views: 7635

Re: Issues Building on MacOS Big Sur (11.4)

No idea about building but latest MacOS BlendLux (from 2 weeks ago) works with 12.0.1 on M1 via Rosetta including OCL rendering, which is great! OK that gives hope for the future. Great. Maybe building an arm64 version will also be easier after the static update. With the new MacBookPro updates i'm...