No, it should not be visible. Maybe a bug in the depth of field code (could it be that it generates some rays that start below the ground plane?).
Search found 3441 matches
- Fri Feb 16, 2018 6:51 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39833
- Fri Feb 16, 2018 4:38 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39833
- Fri Feb 16, 2018 3:11 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14494
Re: Blender Freeze OpenGL Render
(I guess you mean OpenCL, not OpenGL)
- Is this with the latest alpha5 version?
- Are you using the latest graphics card drivers?
- Can you post a small example scene that crashes on your PC?
- Does it happen every time you start a final render or only sometimes?
- Fri Feb 16, 2018 2:15 pm
- Forum: News
- Topic: LuxCoreRender v2.0alpha5 released
- Replies: 12
- Views: 13229
Re: LuxCoreRender v2.0alpha5 released
I also want to thank Philstix for contributing a handy node with IOR presets.
- Fri Feb 16, 2018 12:30 pm
- Forum: User Support
- Topic: Instancing error
- Replies: 20
- Views: 12899
Re: Instancing error
The big instance is a bug in BlendLuxCore (that I already fixed). It is caused by the following: - the dupli object is exported once without any transformation - This is then passed to a fast LuxCore function that duplicates it a few thousand times - At last the original, un-transformed dupli object...
- Thu Feb 15, 2018 9:04 pm
- Forum: User Support
- Topic: Instancing error
- Replies: 20
- Views: 12899
Re: Instancing error
I take it that Cycles (or other renderers) do not crash? Do you have overclocked components, changed RAM timings, undervolted components or anything else like this which could cause system instability? You could also try running LuxMark and see if that also crashes. Also make sure that you have the ...
- Thu Feb 15, 2018 8:35 pm
- Forum: General Discussion
- Topic: Render stop by convergence
- Replies: 3
- Views: 4450
Re: Render stop by convergence
By the way there is already an old issue for this feature: https://github.com/LuxCoreRender/BlendLuxCore/issues/32
So I won't forget it.
So I won't forget it.
- Thu Feb 15, 2018 8:32 pm
- Forum: User Support
- Topic: No result while rendering without ambient
- Replies: 10
- Views: 7370
Re: No result while rendering without ambient
When I change the unit scale to 1 it seems to work.
Probably some matrix is not getting scaled by unit scale, I'll investigate.
Opened issue: https://github.com/LuxCoreRender/BlendLuxCore/issues/77
Probably some matrix is not getting scaled by unit scale, I'll investigate.
Opened issue: https://github.com/LuxCoreRender/BlendLuxCore/issues/77
- Thu Feb 15, 2018 6:40 pm
- Forum: User Support
- Topic: Instancing error
- Replies: 20
- Views: 12899
Re: Instancing error
Dade: Do you know a good way to make a non-invertible matrix invertible? My naive approach: l = [matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1], matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2], matrix[0][3], matrix[1][3], matrix[...
- Thu Feb 15, 2018 6:25 pm
- Forum: General Discussion
- Topic: Render stop by convergence
- Replies: 3
- Views: 4450
Re: Render stop by convergence
Yes, but it's not yet exposed by BlendLuxCore.