Search found 171 matches

by alpistinho
Wed Feb 20, 2019 8:40 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 502631

Re: PhotonGI cache

It's a pre-alpha version after all :lol:
by alpistinho
Wed Feb 20, 2019 8:03 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 502631

Re: PhotonGI cache

There is a parameter for this merging, so I guess you can just disable it if you want
by alpistinho
Sun Feb 17, 2019 11:27 am
Forum: User Support
Topic: Crash with OpenCL
Replies: 28
Views: 15278

Re: Crash with OpenCL

Hello,

https://devtalk.nvidia.com/default/topi ... n-nvidia-/

I would say it is a nvidia limitation
by alpistinho
Mon Feb 11, 2019 11:58 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 502631

Re: PhotonGI cache

Awesome! By the way, do you know why those two wall panels are black in the cache? I noticed something similar in a testscene as well, some surface just being black even when using a matte material and after checking for double vertices and twisted normals. Looking closely around that panels the tw...
by alpistinho
Mon Feb 11, 2019 1:23 am
Forum: News
Topic: What is new in under development LuxCoreRender v2.2 ?
Replies: 8
Views: 10271

Re: What is new in under development LuxCoreRender v2.2 ?

B.Y.O.B. wrote: Mon Feb 11, 2019 12:57 am The azure build is uploaded at github/releases/latest.
See viewtopic.php?f=9&t=736
And yes, it contains the OIDN integration.
Nice. I got uncertain because of that old date that shows in this link and couldn't download to check the build at the time
by alpistinho
Mon Feb 11, 2019 12:09 am
Forum: News
Topic: What is new in under development LuxCoreRender v2.2 ?
Replies: 8
Views: 10271

Re: What is new in under development LuxCoreRender v2.2 ?

Thank you! I'd like to test OIDN: is it available from latest version - https://github.com/LuxCoreRender/LuxCore/releases/tag/latest - in github? I am not sure this is updated, but I guess you can grab the automatic build from Azure https://dev.azure.com/LuxCoreRender/LuxCoreRender/_build/results?b...
by alpistinho
Fri Feb 08, 2019 11:40 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 502631

Re: PhotonGI cache

Is PGI currently Multithreaded ? From my testing with LuxCoreUI: Yes. But strange are the ways of the Ryzen :D PGI is very RAM-intensive and I'm under the impression the AMD processors don't deal as well with that as the Intel ones. Considering it's a comparison between a big desktop CPU and a smal...
by alpistinho
Sun Feb 03, 2019 11:12 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156738

Re: OpenImageDenoise

Dade wrote: Sun Feb 03, 2019 11:01 pm P.S. if you want, just fill a GitHub pull request for LuxCore with your patch, I can add the ALBEDO/AVG_SHADING_NORMAL related stuff.
Thanks for the explanation.

I have opened the PR since I will have little time to look into this during the week and don't want to delay you for so little
by alpistinho
Sun Feb 03, 2019 9:08 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156738

Re: OpenImageDenoise

Hey, I was hoping you could me help understand better these data structures. I see that every Film object has several GenericFrameBuffer pointer that represent the multiple supported framebuffers. This class is templated to support multiple channels and multiple weight channels of type T. To get the...
by alpistinho
Sun Feb 03, 2019 2:41 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156738

Re: OpenImageDenoise

Dade wrote: Sun Feb 03, 2019 2:37 pm I have updated LinuxCompileDeps, LinuxCompile and LuxCore repositories to include and link with Intel Oidn.
I have merged your changes into my repo