Search found 4711 matches

by Dade
Wed Sep 05, 2018 10:34 am
Forum: User Support
Topic: Spot light with image as a pattern
Replies: 14
Views: 7166

Re: Spot light with image as a pattern

I'm not sure if .bmp is a supported format. LuxCore has projection lights (but not spot light with a texture image), I assume BlendLuxCore may switch automatically the light type. Can you post the test scene ?
by Dade
Tue Sep 04, 2018 9:11 am
Forum: User Support
Topic: destructive denoiser
Replies: 41
Views: 19791

Re: destructive denoiser

Sharlybg wrote: Mon Sep 03, 2018 10:16 am I really have the feeling your luxcore denoiser settings are too agressive !
Have you tried to use less aggressive settings as suggested by Sharlybg ?
by Dade
Tue Sep 04, 2018 9:08 am
Forum: User Support
Topic: Gui loop time
Replies: 13
Views: 8126

Re: Gui loop time

To update the topic. Single default light group with path, lag gone, almost perfect 16-17 ms. Single default light group with bidir, 4000 ms, still menus can be opened in LuxCore ui. Path uses a single buffers (i.e. there are only eye paths) so there is nothing additional to do while BiDir uses two...
by Dade
Tue Aug 28, 2018 8:45 pm
Forum: User Support
Topic: Show light intensity of laser beams more precisely
Replies: 17
Views: 10329

Re: Show light intensity of laser beams more precisely

So, the colouring works, but the render result (.png) is not so sensitive to give me precise brightness. I think the result would be very precise, when I could work with the basic irradiance. You should work in some HDR format (like .exr) both as input and output but I have no idea if it is support...
by Dade
Sat Aug 25, 2018 10:21 pm
Forum: Finished Work
Topic: Luxcore 2.1 Benchmark
Replies: 68
Views: 85833

Re: Luxcore 2.1 Benchmark

I guess I have to write LuxMark v4.0 but it may worth waiting for the dust of the "RTX-thing" to fall down :idea:
by Dade
Fri Aug 24, 2018 6:41 pm
Forum: User Support
Topic: Show light intensity of laser beams more precisely
Replies: 17
Views: 10329

Re: Show light intensity of laser beams more precisely

Second best would be a visualization of the light intensity by colours. Starting with a white laser the colour could change according to the remaining light intensity. So, for example red for >50%, yellow for >25%, green for >12%, light blue for >6%, blue for >3%, purple for >1% You are somewhat de...
by Dade
Fri Aug 24, 2018 3:16 pm
Forum: User Support
Topic: Show light intensity of laser beams more precisely
Replies: 17
Views: 10329

Re: Show light intensity of laser beams more precisely

The color intensity indicates the light intensity of the laser beam but not very exactly. Is it somehow possible to show the light intensity of the laser beam and its resulting parts more precisely, e.g. by annotating automatically or by coloring the beam? Volume scattering will eventually scatter ...
by Dade
Fri Aug 24, 2018 3:10 pm
Forum: User Support
Topic: Problem with two layer of transparency
Replies: 2
Views: 1923

Re: Problem with two layer of transparency

cubek wrote: Thu Aug 23, 2018 5:41 pm I use Blender 2.79b and LuxCore 2.1 alpha1.
I should have already fixed this problem in later alpha versions, try to download and install the alpha3, it should include the fix. You scene seems to work fine here:

tr.jpg
by Dade
Fri Aug 24, 2018 9:48 am
Forum: Development
Topic: Linux Compile does not works in ubuntu 18.04
Replies: 5
Views: 5491

Re: Linux Compile does not works in ubuntu 18.04

It is a strange error because it is in a system header. I will try to compile on a VM with 18.04.

P.S. A somewhat similar problem: https://github.com/openstreetmap/mod_tile/issues/179
by Dade
Fri Aug 24, 2018 9:39 am
Forum: User Support
Topic: ClBuildProgram with Alpha 3
Replies: 10
Views: 6215

Re: ClBuildProgram with Alpha 3

If you install the v2.1alpha3 available here: viewtopic.php?f=9&t=538

Do you get the same error ?