Search found 434 matches

by CodeHD
Mon Apr 27, 2020 11:11 pm
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 90217

Re: Dez! projects

Looks really good, indeed! :)

I'm only not quite buying the structured surface of the tube yet. (what is the technical term for that actually?) It looks a bit too fine to me, and/or too smooth... But don't worry, not a big issue ;)
by CodeHD
Mon Apr 27, 2020 11:03 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520190

Re: BlendLuxCore Development

B.Y.O.B. wrote: Mon Apr 27, 2020 12:41 pm zareami10 has submitted another patch, this time adding alpha channel support to the final render denoised AOV.
Nice, I have to look at how he implemented it... I tried to do this a few weeks ago myself but didn't quite succeed :lol:
by CodeHD
Sat Apr 25, 2020 10:17 am
Forum: User Support
Topic: OpenImage Denoiser: Binary not found
Replies: 2
Views: 1580

Re: OpenImage Denoiser: Binary not found

That depends on your OS.

On Windows it would be in

Code: Select all

C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\VERSION\scripts\addons\BlendLuxCore\bin
where you have to fill in USERNAME and VERSION for your system and Blender-installation
by CodeHD
Tue Apr 21, 2020 8:50 pm
Forum: User Support
Topic: Colour correcting HDRIs
Replies: 19
Views: 7106

Re: Colour correcting HDRIs

Dade wrote: Tue Apr 21, 2020 8:21 pm P.S. I don't have the time but if someone want, it should be easy.
I would volunteer, it could be another good exercise task for me ;)
But I'm also too busy for one more week, could start it end of next week if it can wait. Otherwise, other volunteers ahead :D
by CodeHD
Tue Apr 21, 2020 8:33 pm
Forum: Finished Work
Topic: Shader ball Example scene
Replies: 11
Views: 7773

Re: Shader ball Example scene

The inside is partially filled. Commonly done with 3D-prints :)
If I do make a bigger lamp at some point, I will probably redesign it with a cavitiy at the center, open form the bottom, and print it as a hollow shell. Lets see...
by CodeHD
Tue Apr 21, 2020 9:55 am
Forum: Finished Work
Topic: Shader ball Example scene
Replies: 11
Views: 7773

Re: Shader ball Example scene

I have an Ender 3 Pro. I printed it over night with 80 micrometer layer height. Explains the surface quality but also took 14 hours for the size of a baseball :lol:

I've run out of white unfortunately, bit bigger and it would make for a good desk lamp :D
by CodeHD
Tue Apr 21, 2020 8:57 am
Forum: Finished Work
Topic: Shader ball Example scene
Replies: 11
Views: 7773

Re: Shader ball Example scene

Thanks a lot for the scene! :)

It also looks very nice in glossy white with some SSS. I hope you can forgive the banding artefacts, like at the top, this was path traced only with an 8 bit CPU :D
by CodeHD
Mon Apr 20, 2020 10:32 pm
Forum: User Support
Topic: Blurred shadow reflection[solved]
Replies: 3
Views: 2162

Re: Blurred shadow reflection

I just tried with the three settings increased as shown attached. Not sure if all of them are needed, or to be increased that much...
Didn't take noticably longer to pre-compute the cache, but the probelm's gone and the rendering also clears with MUCH fewer samples.
by CodeHD
Mon Apr 20, 2020 7:48 pm
Forum: Development
Topic: PATHGPU with OpenCL and CUDA support
Replies: 78
Views: 38375

Re: PATHGPU with OpenCL and CUDA support

Very nice! Looking forward to trying this out :D
by CodeHD
Thu Apr 16, 2020 6:52 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520190

Re: BlendLuxCore Development

Sharlybg wrote: Thu Apr 16, 2020 6:47 pm I know the cycles voronoi cells texture work great.
Then what are you trying to improve? :lol: