Looks really good, indeed!
I'm only not quite buying the structured surface of the tube yet. (what is the technical term for that actually?) It looks a bit too fine to me, and/or too smooth... But don't worry, not a big issue
Search found 434 matches
- Mon Apr 27, 2020 11:11 pm
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 90217
- Mon Apr 27, 2020 11:03 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520190
- Sat Apr 25, 2020 10:17 am
- Forum: User Support
- Topic: OpenImage Denoiser: Binary not found
- Replies: 2
- Views: 1580
Re: OpenImage Denoiser: Binary not found
That depends on your OS.
On Windows it would be in
where you have to fill in USERNAME and VERSION for your system and Blender-installation
On Windows it would be in
Code: Select all
C:\Users\USERNAME\AppData\Roaming\Blender Foundation\Blender\VERSION\scripts\addons\BlendLuxCore\bin
- Tue Apr 21, 2020 8:50 pm
- Forum: User Support
- Topic: Colour correcting HDRIs
- Replies: 19
- Views: 7106
- Tue Apr 21, 2020 8:33 pm
- Forum: Finished Work
- Topic: Shader ball Example scene
- Replies: 11
- Views: 7773
Re: Shader ball Example scene
The inside is partially filled. Commonly done with 3D-prints
If I do make a bigger lamp at some point, I will probably redesign it with a cavitiy at the center, open form the bottom, and print it as a hollow shell. Lets see...
If I do make a bigger lamp at some point, I will probably redesign it with a cavitiy at the center, open form the bottom, and print it as a hollow shell. Lets see...
- Tue Apr 21, 2020 9:55 am
- Forum: Finished Work
- Topic: Shader ball Example scene
- Replies: 11
- Views: 7773
Re: Shader ball Example scene
I have an Ender 3 Pro. I printed it over night with 80 micrometer layer height. Explains the surface quality but also took 14 hours for the size of a baseball
I've run out of white unfortunately, bit bigger and it would make for a good desk lamp
I've run out of white unfortunately, bit bigger and it would make for a good desk lamp
- Tue Apr 21, 2020 8:57 am
- Forum: Finished Work
- Topic: Shader ball Example scene
- Replies: 11
- Views: 7773
Re: Shader ball Example scene
Thanks a lot for the scene!
It also looks very nice in glossy white with some SSS. I hope you can forgive the banding artefacts, like at the top, this was path traced only with an 8 bit CPU
It also looks very nice in glossy white with some SSS. I hope you can forgive the banding artefacts, like at the top, this was path traced only with an 8 bit CPU
- Mon Apr 20, 2020 10:32 pm
- Forum: User Support
- Topic: Blurred shadow reflection[solved]
- Replies: 3
- Views: 2162
Re: Blurred shadow reflection
I just tried with the three settings increased as shown attached. Not sure if all of them are needed, or to be increased that much...
Didn't take noticably longer to pre-compute the cache, but the probelm's gone and the rendering also clears with MUCH fewer samples.
Didn't take noticably longer to pre-compute the cache, but the probelm's gone and the rendering also clears with MUCH fewer samples.
- Mon Apr 20, 2020 7:48 pm
- Forum: Development
- Topic: PATHGPU with OpenCL and CUDA support
- Replies: 78
- Views: 38375
Re: PATHGPU with OpenCL and CUDA support
Very nice! Looking forward to trying this out
- Thu Apr 16, 2020 6:52 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520190