Search found 135 matches
- Thu Mar 25, 2021 11:12 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47301
Re: (Open)Subdiv and Displacement shapes
Here's a comparison with and without displacement.
Here are the nodes.
- Thu Mar 25, 2021 10:22 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47301
Re: (Open)Subdiv and Displacement shapes
Some information about this issue as well?AndreasResch wrote: ↑Thu Mar 25, 2021 6:03 am When using the Subdivision node in combination with the Height Displacement node - is there a way to keep the smooth shading of the surface?
- Thu Mar 25, 2021 10:18 am
- Forum: User Support
- Topic: Blender Scene and Modeling Units
- Replies: 4
- Views: 2410
Re: Blender Scene and Modeling Units
Unless materials and lights in Luxcore aren't affected, I'm fine with using a Unit Scale of 0.01. If it's only about f-stop and DOF - I don't mind.
- Thu Mar 25, 2021 6:13 am
- Forum: User Support
- Topic: Blender Scene and Modeling Units
- Replies: 4
- Views: 2410
Re: Blender Scene and Modeling Units
I would hope that it doesn't matter as I'm used to work in centimeters. And just for clarification it would be nice to know if a "Unit Scale" other than 1 has any impact on rendering (I'm using 0.01).
- Thu Mar 25, 2021 6:03 am
- Forum: Development
- Topic: (Open)Subdiv and Displacement shapes
- Replies: 59
- Views: 47301
Re: (Open)Subdiv and Displacement shapes
When using the Subdivision node in combination with the Height Displacement node - is there a way to keep the smooth shading of the surface?
- Wed Mar 24, 2021 3:17 pm
- Forum: Works in Progress
- Topic: Call for simple example images for the new features in v2.5
- Replies: 20
- Views: 28122
Re: Call for simple example images for the new features in v2.5
Done. Opened the issue in the BlendLuxcore issue tracker.
- Wed Mar 24, 2021 6:25 am
- Forum: Finished Work
- Topic: 陰陽 Gold and diamonds pendant
- Replies: 2
- Views: 2834
Re: 陰陽 Gold and diamonds pendant
Great job on the modelling. The lighting setup and choice of DOF confuses me a bit though.
- Wed Mar 24, 2021 6:19 am
- Forum: Works in Progress
- Topic: Call for simple example images for the new features in v2.5
- Replies: 20
- Views: 28122
Re: Call for simple example images for the new features in v2.5
Forget about my previous comment (somewhat). There might be some issue with the Random Local option. Look at this comparison. Both transformations should be 45° on each axis, yet they look different. The Local option looks quite nice, while the Random Local might have an issue with the transitions. ...
- Tue Mar 23, 2021 6:28 pm
- Forum: Works in Progress
- Topic: Call for simple example images for the new features in v2.5
- Replies: 20
- Views: 28122
Re: Call for simple example images for the new features in v2.5
While I was testing the 3D Mapping with Triplanar Mapping is was obvious that the random rotation isn't working too well. I could work around it with individual 2D mappings, but a smarter way would be to maybe adapt the 3D Mapping node a bit. How about adding a "Triplanar Rotation" checkbo...
- Tue Mar 23, 2021 6:17 pm
- Forum: Works in Progress
- Topic: Call for simple example images for the new features in v2.5
- Replies: 20
- Views: 28122
Re: Call for simple example images for the new features in v2.5
The color ramp was a remainder of a Triplanar Test which I did before (which made me think of an improvement that I will post in a sec).
Here's the proper version.
Here's the proper version.