Search found 1018 matches
- Thu Aug 31, 2023 6:37 pm
- Forum: Development
- Topic: Dispersion of Laser looks odd
- Replies: 12
- Views: 12202
Re: Dispersion of Laser looks odd
Without dispersion Laser looks correct.
- Thu Aug 31, 2023 5:29 pm
- Forum: Development
- Topic: Dispersion of Laser looks odd
- Replies: 12
- Views: 12202
Dispersion of Laser looks odd
In my opinion Laser with monochrom color like RGB 255,0,0 shouldn't disperse but it does, see attachments.
BiDir
macos: Ventura 13.2.1
Blender: 2.93.18 LTS
Luxcore: 2.6
BiDir
macos: Ventura 13.2.1
Blender: 2.93.18 LTS
Luxcore: 2.6
- Fri Oct 08, 2021 1:39 pm
- Forum: General Discussion
- Topic: Luxcore vs rest of the world
- Replies: 13
- Views: 20311
Re: Luxcore vs rest of the world
The trends in CGI in recent years in leanning more Towards approximation by opposition to accuracy. I do not agree with you. Because this makes not any sense to me. I am convinced humans inherit a deep drive to not only copying nature as perfectly as possible (in every ages back to stone age always...
- Sat Sep 18, 2021 3:14 pm
- Forum: General Discussion
- Topic: CAD Fun with easy basic solid shapes
- Replies: 0
- Views: 10324
- Wed Sep 08, 2021 9:29 am
- Forum: General Discussion
- Topic: Coding could be such a real Fun ! ! !
- Replies: 0
- Views: 5431
- Sat Aug 21, 2021 8:29 am
- Forum: Development
- Topic: Mac blendluxcore
- Replies: 6
- Views: 5974
Re: Mac blendluxcore
OK you can follow this guide. https://www.wiki.luxcorerender.org/Compiling_LuxCore#MacOs_10.13_.2B But anyhow. Good luck Thank you for your answer. It will take a while for me to get done all the steps mentioned in the guide and adapt them M1 architecture as well. My vacations end on this week's Su...
- Tue Aug 17, 2021 11:35 am
- Forum: Development
- Topic: Mac blendluxcore
- Replies: 6
- Views: 5974
Re: Mac blendluxcore
I have made many tries to do so ... but compiling all the deps and luxcore for ARM does not seem to be so trivial on an x86_64 machine. Everything that goes into luxcore will have to be crosscompiled. I do not have an Arm Mac... that of course would make things a lot easier t hough compiling deps w...
- Fri Aug 13, 2021 1:08 pm
- Forum: Development
- Topic: Disney Material Update
- Replies: 16
- Views: 7957
Re: Disney Material Update
Hi, I've done the pure transmittance part for Disney material I hope ( see the red ball :) ). Now I want to combine it with the rest. Update : Sorry for my last question, I've noticed I haven't check the whole implementation of Selas. There is the whole source there (https://github.com/schuttejoe/S...
- Fri Jul 30, 2021 9:18 am
- Forum: User Support
- Topic: Performance issues
- Replies: 53
- Views: 27904
Re: Performance issues
These are truly great renders!Dez! wrote: ↑Thu Jun 10, 2021 5:58 pm I have the ability to implement Luxcore in projects of this level:
https://i.imgur.com/brV2T5r.png
https://i.imgur.com/MW0uXvo.png
How many triangles and faces does a scene like this require?
and many GB of texture images?
- Fri Jul 30, 2021 6:42 am
- Forum: User Support
- Topic: Z-pass depth map
- Replies: 14
- Views: 7316
Re: Z-pass depth map
Thanks Dade, I have solved this issue. ... save it using lossy compression like DWAB, all INF values are LOST! The first time Sheldon met Penny she struggled opening the door to her apartment. Penny answered Sheldon's question about what was going on with some kind of excuse because she plugged the...