Search found 3441 matches

by B.Y.O.B.
Thu Feb 01, 2018 5:55 pm
Forum: User Support
Topic: Shadow catcher and transparent background questions.
Replies: 2
Views: 4190

Re: Shadow catcher and transparent background questions.

All of this (shadow catcher and transparent background) will be in the next alpha release. Tip: When you go to the release page on github: https://github.com/LuxCoreRender/BlendLuxCore/releases And click on "58 commits since this release", you'll see what we added since the last release: h...
by B.Y.O.B.
Tue Jan 30, 2018 9:32 pm
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 34314

Re: Network rendering support

(including the Python version required by Blender v2.8). We might want to wait with that, I will wait for 2.8 to get more stable before I start making the new addon ready for it. At the moment from what I read 2.8 is unusable for anything but experimental tests (a bit like BlendLuxCore), half of th...
by B.Y.O.B.
Tue Jan 30, 2018 2:32 pm
Forum: User Support
Topic: Windows: Can't enable addon in latest Blender
Replies: 42
Views: 36216

Re: Windows: Can't enable addon in latest Blender

Any error messages in the terminal?
Window -> Toggle System Console.
by B.Y.O.B.
Mon Jan 29, 2018 3:49 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

kintuX wrote: Mon Jan 29, 2018 1:57 pm Maybe because they were set to 0 W & 0 efficiency ;)
It is perfectly ok to use 0 W and 0 efficacy. In such a case the brighness is only controlled by the gain.
It's a bit counter-intuitive, I know.
Only if you set the gain to 0 you get a "switched-off lightsource".
by B.Y.O.B.
Mon Jan 29, 2018 2:50 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

kintuX wrote: Mon Jan 29, 2018 2:27 pm is that a mesh light with emission shader & angles yet to be be exposed in blender
It is already implemented, will be in the next release.
by B.Y.O.B.
Mon Jan 29, 2018 2:16 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

Dade wrote: Mon Jan 29, 2018 2:13 pm Ah, got it, the world has no volumes so all the rays starting from the camera travels into the void. The solution is to set the default world volume (or to set the prism and all other objects outside volume).
I really need to add support for the default world volume.
by B.Y.O.B.
Mon Jan 29, 2018 1:28 pm
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

P.S. going to check volumes absorption code, I have the strange feeling it may be something wrong. Note that BlendLuxCore is implicitly creating a colordepth texture for the "Absorption" socket: https://github.com/LuxCoreRender/BlendLuxCore/blob/master/nodes/__init__.py#L126 Maybe you mea...
by B.Y.O.B.
Mon Jan 29, 2018 11:53 am
Forum: News
Topic: LuxCoreRender v2.0alpha2 released
Replies: 21
Views: 20547

Re: LuxCoreRender v2.0alpha2 released

My stance on it is: Material preview does not have a high priority for me. If someone else needs it urgently or sees the matter different, he can go ahead and implement it and I'll answer questions if there are any. If noone else does it, I'll probably get around to it in a few weeks. I see your poi...
by B.Y.O.B.
Mon Jan 29, 2018 11:49 am
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

I tried to replace your meshlights with lasers but something is really going wrong.
Will have to debug that in the evening.
by B.Y.O.B.
Mon Jan 29, 2018 11:27 am
Forum: Finished Work
Topic: Cold Fusion
Replies: 59
Views: 34895

Re: Cold Fusion

The laser light source is available in BlendLuxCore, it is a bit hidden in the area light settings.

I can't reproduce your wrong spot orientation here, can you post a small test scene that shows the problem?