May I ask: In two words - why it's cannot be rendered even using BiDir?
Search found 81 matches
- Sun Dec 20, 2020 7:44 pm
- Forum: User Support
- Topic: cannot see reflection of light spot
- Replies: 17
- Views: 7918
- Fri Dec 11, 2020 12:03 pm
- Forum: User Support
- Topic: [SOLVED] Hair material
- Replies: 4
- Views: 2110
Re: Hair material
I´m trying to make "fur" for a rug. In Cycles, it´s possible to use the material of the emitter, in the hair. I noted that this is possible in Lux, too, but hair keep rendering in black color. How can I fix it? Capturar.JPG Man, it's all onto bump. Also in Cycles usually used second mater...
- Mon Dec 07, 2020 6:15 pm
- Forum: User Support
- Topic: Displacement Problem
- Replies: 11
- Views: 4355
- Mon Dec 07, 2020 6:08 pm
- Forum: User Support
- Topic: Displacement Problem
- Replies: 11
- Views: 4355
- Mon Dec 07, 2020 5:57 pm
- Forum: User Support
- Topic: Volume Intersect Problem
- Replies: 19
- Views: 7431
Re: Volume Intersect Problem
It make sense from my pov. Don't remenber any use of opacity for them in my daily work. I grab this marble material from example scene, where dish behind is a marble, and tried to combine it in complex scene with smoke around it. It's not a daily work, yes, but it's an artistic way to doin things. ...
- Thu Dec 03, 2020 1:40 pm
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 2526
- Thu Dec 03, 2020 3:42 am
- Forum: User Support
- Topic: Beta 1 vs daily build
- Replies: 2
- Views: 1440
Re: Beta 1 vs daily build
I think it depends on what you are looking for. Stability for production or for new features and bug fixes.Leandro Oliveira wrote: ↑Wed Dec 02, 2020 10:43 pm I installed Lux 2.5 Beta 1, released november 16th, but I noticed that a daily build was released 5 days ago. Should I install daily build version, because it´s newer?
- Thu Dec 03, 2020 3:37 am
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 2526
Re: Smoke shadow is fake
For the dark glass, it always rendered dark and I don't know why even if I have set the bounce value to 20 (BiDir + Metropolis). Maybe it's because of the HDRI. Anyway, there is an option in material output called Shadow Catcher if it's what you mentioned before, but it's unusable in the BiDir engi...
- Wed Dec 02, 2020 1:46 pm
- Forum: User Support
- Topic: Smoke shadow is fake
- Replies: 6
- Views: 2526
Re: Smoke shadow is fake
And it fails to render the shadow of the smoke domain either, as you can see from the attachment, the shadow is cubic rather than the correct vapor shadow. Shadow color controls through material output node. Dark glass - rise light bounce. And I notice - for correct shape of volume -rise mesh densi...
- Tue Dec 01, 2020 6:57 pm
- Forum: User Support
- Topic: Volume Intersect Problem
- Replies: 19
- Views: 7431
Re: Volume Intersect Problem
It is working fine here: and it wasn't before (the posted scene doesn't include smoke data so I'm using an homogeneous volume both cases). What kind of result do you get ? I'm still on last automatic build (4 days ago) And problem still there, see pics - with heterogeneous and homogeneous effect ar...