Search found 81 matches

by DionXein
Wed Apr 21, 2021 4:07 am
Forum: User Support
Topic: Is there a tip-to-tail tutorial on volumetrics?
Replies: 5
Views: 2346

Re: Is there a tip-to-tail tutorial on volumetrics?

Just use same volume material for camera and fog object. And use lower values for scattering (0.005 - 0.1)
by DionXein
Wed Apr 21, 2021 3:19 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 333255

Re: LuxCoreRender daily/automatic builds

At v2.5 - if GPU contains RTX - is RTX\Optix automatically enabled in CUDA rendering? Because I can't see any checkbox today. (I read about changes, there is a note about force disabling Optix even if card support it)
by DionXein
Thu Apr 01, 2021 9:39 am
Forum: User Support
Topic: Laser and Volume Scatter
Replies: 8
Views: 3449

Re: Laser and Volume Scatter

1) Why did u use Glass Material? If u are looking for only volume affects laser - just put Null (Transparent) instead of Glass. 2) Homogen absorb colour shouldn't being black(at least completely black) 3) Laser source should be really small - now u have size of 30cm. Put some lower values (0.002 for...
by DionXein
Sun Mar 28, 2021 4:33 am
Forum: Finished Work
Topic: Animation about robots and Metal(music)
Replies: 7
Views: 4381

Re: Animation about robots and Metal(music)

Render settings; Render settings is 161 frames, 50 samples for per frame. Video framerate is 24 fps. Render resolution is 1920x1080 (1080p HD) Used path tracing method with Sobol & Progressive pattern. And a question how can i make this render more clean with less render time? Maybe you should ...
by DionXein
Thu Feb 04, 2021 2:42 pm
Forum: User Support
Topic: Brushed metal
Replies: 4
Views: 2554

Re: Brushed metal

I’ve seen that, but am looking for something a) easier/simpler, and b)with a stronger contrast between individual lines, so it’s clear that it’s “brushed.” Is there a simple way to “stretch” a supplied texture (like noise, or something else)? Maybe I’ll use an image, but cannot find a good one curr...
by DionXein
Tue Jan 26, 2021 3:21 pm
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 6328

Re: Trying to make fog effect

Leandro Oliveira wrote: Tue Jan 26, 2021 1:38 pm So, for atmospheric volumes, I have to use always a volume connected to the camera, right?
Seems to be, but in truth I still can't properly figure it out. Volume workflow is still cause many questions(ex. What for camera volume is needed? How to work with different smoke volumes in one scene? ).
by DionXein
Tue Jan 26, 2021 1:09 pm
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 6328

Re: Trying to make fog effect

Leandro Oliveira wrote: Tue Jan 26, 2021 12:34 pm Thank you very much, DionXein! I´m studying your file, too.
Pay your attention to Camera's volume auto-detect. With premade volumes no need in Fog object. But in example from @kintuX Camera volume autodetects happens from Corridor exterior volume(because it have only inner normals direction).
by DionXein
Tue Jan 26, 2021 10:07 am
Forum: User Support
Topic: Trying to make fog effect
Replies: 11
Views: 6328

Re: Trying to make fog effect

Hey, Leandro. You can also check this file with simple homo- and heterogen volume.
by DionXein
Tue Dec 29, 2020 10:32 am
Forum: User Support
Topic: Path vs PGI
Replies: 9
Views: 4089

Re: Path vs PGI

Dade wrote: Sun Dec 27, 2020 11:49 pm As far as I know, LuxCore can: viewtopic.php?f=5&t=2197

There may be something in between to not encode the string in UTF-8.
Is there any way to fix it or help with it?
by DionXein
Sun Dec 27, 2020 3:49 pm
Forum: User Support
Topic: Path vs PGI
Replies: 9
Views: 4089

Re: Path vs PGI

I solved the problem... The cause was russian username on my PC. Unfortunately, LuxCore didn't use Unicode. I don't know why, but maybe devs can explain details of it. Also textures and hdri's can't be loaded if path contains russian symbols. К сожалению LuxCore не использует юникод. Я не знаю поче...