Search found 319 matches
- Tue Jul 02, 2019 8:24 am
- Forum: General Discussion
- Topic: Bump Mapping Discussion
- Replies: 8
- Views: 5654
Re: Material/Texture rework in v2.3
wasd » Sat Jun 29, 2019 4:35 pm Plugging the map into the BUMP HEIGHT, instead of the VALUE input, solves this for me. :) Well, maybe inconsistency in height map caused by misconnected inputs. But I'm not talking there about height map only. If you're using normal map, result is bad anyway. You can...
- Tue Jul 02, 2019 8:10 am
- Forum: General Discussion
- Topic: Bump Mapping Discussion
- Replies: 8
- Views: 5654
Re: Material/Texture rework in v2.3
by epilectrolytics » Tue Jul 02, 2019 7:49 am wasd wrote: ↑Sat Jun 29, 2019 4:35 pm Currently, bump doesn't work at all In general I get it working with matte but not with glossy material. This is what I'm getting. I think both look ok to me? (attached) Random patterns are bad for checking bump, be...
- Sat Jun 29, 2019 3:35 pm
- Forum: Development
- Topic: Material/Texture rework in v2.4
- Replies: 38
- Views: 25440
Re: Material/Texture rework in v2.3
Currently, bump doesn't work at all, so I propose to replace it with something. For example: https://jo.dreggn.org/home/2017_normalmap.pdf Also, there's this paper and sample code for thin film interference : https://www.ci.i.u-tokyo.ac.jp/~hachisuka/mcp.pdf https://www.gamedev.net/articles/programm...
- Thu Jun 27, 2019 5:42 pm
- Forum: User Support
- Topic: Yet another volume confusion
- Replies: 10
- Views: 4858
Re: Yet another volume confusion
Setting camera volume makes no sense.
- Sat Jun 15, 2019 8:01 am
- Forum: User Support
- Topic: Camera Volume test
- Replies: 5
- Views: 4452
Re: Camera Volume test
@B.Y.O.B. Could you look into this, please?
- Thu Jun 13, 2019 3:34 am
- Forum: User Support
- Topic: Camera Volume test
- Replies: 5
- Views: 4452
Camera Volume test
Camera volume set to World Volume (or autodetect):
Camera volume set to ---: ~
Materials affected:
~Camera volume set to ---: ~
Materials affected:
- Glossy Translucent
- Matte Translucent
- Rough Glass
- Glass
- Architectural Glass
- Null
- Tue Jun 11, 2019 5:33 pm
- Forum: Works in Progress
- Topic: wip
- Replies: 18
- Views: 16344
Re: wip
Nope... I can't really see what's up there I mean spokes. Usually, holes in the rim go on even intervals. Also the seat looks weird to me.
- Mon Jun 10, 2019 12:12 am
- Forum: User Support
- Topic: weird volumetric lighting glitch
- Replies: 53
- Views: 24544
Re: weird volumetric lighting glitch
Camera volume always fail. At least in luxcore 2.1 and earlier. Do you mean the auto-detection? A bug in that code was fixed a while ago, probably after v2.1. I mean any camera volume setting beside "---" will not work. You've fixed something before 2.1 and after that camera volume still ...
- Sun Jun 09, 2019 11:15 pm
- Forum: User Support
- Topic: weird volumetric lighting glitch
- Replies: 53
- Views: 24544
- Sun Jun 09, 2019 11:10 pm
- Forum: User Support
- Topic: weird volumetric lighting glitch
- Replies: 53
- Views: 24544