Search found 319 matches

by wasd
Tue Jul 02, 2019 8:24 am
Forum: General Discussion
Topic: Bump Mapping Discussion
Replies: 8
Views: 5654

Re: Material/Texture rework in v2.3

wasd » Sat Jun 29, 2019 4:35 pm Plugging the map into the BUMP HEIGHT, instead of the VALUE input, solves this for me. :) Well, maybe inconsistency in height map caused by misconnected inputs. But I'm not talking there about height map only. If you're using normal map, result is bad anyway. You can...
by wasd
Tue Jul 02, 2019 8:10 am
Forum: General Discussion
Topic: Bump Mapping Discussion
Replies: 8
Views: 5654

Re: Material/Texture rework in v2.3

by epilectrolytics » Tue Jul 02, 2019 7:49 am wasd wrote: ↑Sat Jun 29, 2019 4:35 pm Currently, bump doesn't work at all In general I get it working with matte but not with glossy material. This is what I'm getting. I think both look ok to me? (attached) Random patterns are bad for checking bump, be...
by wasd
Sat Jun 29, 2019 3:35 pm
Forum: Development
Topic: Material/Texture rework in v2.4
Replies: 38
Views: 25440

Re: Material/Texture rework in v2.3

Currently, bump doesn't work at all, so I propose to replace it with something. For example: https://jo.dreggn.org/home/2017_normalmap.pdf Also, there's this paper and sample code for thin film interference : https://www.ci.i.u-tokyo.ac.jp/~hachisuka/mcp.pdf https://www.gamedev.net/articles/programm...
by wasd
Thu Jun 27, 2019 5:42 pm
Forum: User Support
Topic: Yet another volume confusion
Replies: 10
Views: 4858

Re: Yet another volume confusion

Setting camera volume makes no sense.
by wasd
Sat Jun 15, 2019 8:01 am
Forum: User Support
Topic: Camera Volume test
Replies: 5
Views: 4452

Re: Camera Volume test

@B.Y.O.B. Could you look into this, please?
by wasd
Thu Jun 13, 2019 3:34 am
Forum: User Support
Topic: Camera Volume test
Replies: 5
Views: 4452

Camera Volume test

Camera volume set to World Volume (or autodetect):
cavo-1.jpg
~
Camera volume set to ---:
cavo-2.jpg
~

Materials affected:
  • Glossy Translucent
  • Matte Translucent
  • Rough Glass
Materials not affected:
  • Glass
  • Architectural Glass
  • Null
by wasd
Tue Jun 11, 2019 5:33 pm
Forum: Works in Progress
Topic: wip
Replies: 18
Views: 16344

Re: wip

zuljin3d wrote: Tue Jun 11, 2019 12:13 pm
wasd wrote: Tue Apr 16, 2019 2:10 am
zuljin3d wrote: Tue Apr 16, 2019 12:41 am add some details
Something seems off.
You mean this part? :D
Nope... I can't really see what's up there :) I mean spokes. Usually, holes in the rim go on even intervals. Also the seat looks weird to me.
by wasd
Mon Jun 10, 2019 12:12 am
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24544

Re: weird volumetric lighting glitch

Camera volume always fail. At least in luxcore 2.1 and earlier. Do you mean the auto-detection? A bug in that code was fixed a while ago, probably after v2.1. I mean any camera volume setting beside "---" will not work. You've fixed something before 2.1 and after that camera volume still ...
by wasd
Sun Jun 09, 2019 11:15 pm
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24544

Re: weird volumetric lighting glitch

B.Y.O.B. wrote: Sun Jun 09, 2019 9:51 pm A general comment about the scene: your volume setup is incorrect, this makes camera volume auto-detection fail.
Camera volume always fail. At least in luxcore 2.1 and earlier.
by wasd
Sun Jun 09, 2019 11:10 pm
Forum: User Support
Topic: weird volumetric lighting glitch
Replies: 53
Views: 24544

Re: weird volumetric lighting glitch

madcat117 wrote: Sun Jun 09, 2019 4:45 pm You don't need textures to reproduce
Well, then remove them before uploading the scene. All I see is purple rectangle.