Search found 3441 matches
- Thu Jan 18, 2018 8:54 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17898
Re: first test with water
This is somewhat expected from Sobol sampler, it is noise under another form. Regular patterns Vs. random noise: in both case you need more samples for a clean image. I also observe obvious patterns that don't disappear for a long time in some renderings. See the attached image for example. If you ...
- Thu Jan 18, 2018 4:35 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17898
Re: first test with water
By the way, variance clamping is the one I meant above. There is no other clamping anymore.
I guess by "instance support" you mean dupliverts/particles etc.? It's under construction.
I guess by "instance support" you mean dupliverts/particles etc.? It's under construction.
- Thu Jan 18, 2018 4:33 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17898
Re: first test with water
When starting the rendering, there is always a 2second lag in the test scene I used (in the video below). Does the addon export all geometry every time? I couldn't find the older option to only export geometry that was not already exported (available in older luxcore versions). See this issue: http...
- Thu Jan 18, 2018 12:48 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16056
Re: Light intensity
I think you don't even need the alpha=0 border.
Just set the node with alpha mode to wrap to black and you're done.
Just set the node with alpha mode to wrap to black and you're done.
- Thu Jan 18, 2018 12:32 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16056
Re: Light intensity
You can set the border pixels to alpha=0 and use this node setup:
- Thu Jan 18, 2018 12:30 am
- Forum: Development
- Topic: Network rendering support
- Replies: 56
- Views: 34400
Re: BlendLuxCore Development
I'm sure Dade will make a big post about it when it's finished, explaining everything.
- Wed Jan 17, 2018 10:56 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16056
Re: Light intensity
I hope this image illustrates my idea.
- Wed Jan 17, 2018 10:08 pm
- Forum: User Support
- Topic: Light intensity
- Replies: 29
- Views: 16056
Re: Light intensity
Yes. That's why I said that all border pixels have to have the color that you want to be extended.Luximage wrote: ↑Wed Jan 17, 2018 9:58 pm As far as i can understand from this link https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
- Wed Jan 17, 2018 8:38 pm
- Forum: Development
- Topic: Motion blur support
- Replies: 9
- Views: 7804
Re: Motion blur support
Here's the BlendLuxCore issue: https://github.com/LuxCoreRender/BlendLuxCore/issues/16 There are also other weird things going on, like that the object seems to travel further than it's start and end points with long shutter values. I think I'll write some unit tests, maybe that will help me sort it...
- Wed Jan 17, 2018 8:09 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 521030
Re: BlendLuxCore Development
Well it would behave the same way like the Blender stamp, which is also "baked into the image".
You can switch it off, of course.
You can switch it off, of course.