Search found 3441 matches

by B.Y.O.B.
Thu Jan 18, 2018 8:54 pm
Forum: Works in Progress
Topic: first test with water
Replies: 22
Views: 17898

Re: first test with water

This is somewhat expected from Sobol sampler, it is noise under another form. Regular patterns Vs. random noise: in both case you need more samples for a clean image. I also observe obvious patterns that don't disappear for a long time in some renderings. See the attached image for example. If you ...
by B.Y.O.B.
Thu Jan 18, 2018 4:35 pm
Forum: Works in Progress
Topic: first test with water
Replies: 22
Views: 17898

Re: first test with water

By the way, variance clamping is the one I meant above. There is no other clamping anymore.
I guess by "instance support" you mean dupliverts/particles etc.? It's under construction.
by B.Y.O.B.
Thu Jan 18, 2018 4:33 pm
Forum: Works in Progress
Topic: first test with water
Replies: 22
Views: 17898

Re: first test with water

When starting the rendering, there is always a 2second lag in the test scene I used (in the video below). Does the addon export all geometry every time? I couldn't find the older option to only export geometry that was not already exported (available in older luxcore versions). See this issue: http...
by B.Y.O.B.
Thu Jan 18, 2018 12:48 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16056

Re: Light intensity

I think you don't even need the alpha=0 border.
Just set the node with alpha mode to wrap to black and you're done.
by B.Y.O.B.
Thu Jan 18, 2018 12:32 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16056

Re: Light intensity

You can set the border pixels to alpha=0 and use this node setup:
by B.Y.O.B.
Thu Jan 18, 2018 12:30 am
Forum: Development
Topic: Network rendering support
Replies: 56
Views: 34400

Re: BlendLuxCore Development

I'm sure Dade will make a big post about it when it's finished, explaining everything.
by B.Y.O.B.
Wed Jan 17, 2018 10:56 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16056

Re: Light intensity

I hope this image illustrates my idea.
by B.Y.O.B.
Wed Jan 17, 2018 10:08 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 16056

Re: Light intensity

Luximage wrote: Wed Jan 17, 2018 9:58 pm As far as i can understand from this link https://open.gl/textures the clamp wrap in Imagemap is clamp to edge not clamp to border.
Yes. That's why I said that all border pixels have to have the color that you want to be extended.
by B.Y.O.B.
Wed Jan 17, 2018 8:38 pm
Forum: Development
Topic: Motion blur support
Replies: 9
Views: 7804

Re: Motion blur support

Here's the BlendLuxCore issue: https://github.com/LuxCoreRender/BlendLuxCore/issues/16 There are also other weird things going on, like that the object seems to travel further than it's start and end points with long shutter values. I think I'll write some unit tests, maybe that will help me sort it...
by B.Y.O.B.
Wed Jan 17, 2018 8:09 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 521030

Re: BlendLuxCore Development

Well it would behave the same way like the Blender stamp, which is also "baked into the image".
You can switch it off, of course.