Search found 3441 matches
- Tue Jan 23, 2018 9:39 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519850
Re: BlendLuxCore Development
Cycles is kind of the reference implementation when it comes to the Blender RenderEngine API. I have no problem comparing with it :) I can not think of a reason why on my Linux everything works like it should and on your Windows it resets. You can open an issue on github so I don't forget about it, ...
- Tue Jan 23, 2018 9:04 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519850
Re: BlendLuxCore Development
The scene is put in pause if the halt time is reached. And it is resumed when the halt time is set to something greater than before.
Attached is a video how it looks on my end. I'm basically doing the samy things as you, Sharlybg, and it works like expected.
Hm...
Attached is a video how it looks on my end. I'm basically doing the samy things as you, Sharlybg, and it works like expected.
Hm...
- Tue Jan 23, 2018 8:59 pm
- Forum: Works in Progress
- Topic: Lamps
- Replies: 26
- Views: 18468
Re: Lamps
I added an issue entry: https://github.com/LuxCoreRender/BlendLuxCore/issues/57
It is not exactly a non-trivial 10 minute thing to implement, but maybe I can do it in the next days.
It is not exactly a non-trivial 10 minute thing to implement, but maybe I can do it in the next days.
- Tue Jan 23, 2018 8:45 pm
- Forum: General Discussion
- Topic: not sure where to post :)
- Replies: 8
- Views: 8332
- Tue Jan 23, 2018 8:35 pm
- Forum: Works in Progress
- Topic: Lamps
- Replies: 26
- Views: 18468
Re: Lamps
I think all GPUs with OpenCL driver installed.
In the background, these checkboxes are setting the properties
and
See https://wiki.luxcorerender.org/LuxCore_ ... er_Engines
In the background, these checkboxes are setting the properties
Code: Select all
opencl.cpu.use
Code: Select all
opencl.gpu.use
- Tue Jan 23, 2018 8:33 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519850
Re: BlendLuxCore Development
It works exactly like you say it should here, can't reproduce any restarts.
- Tue Jan 23, 2018 8:24 pm
- Forum: Works in Progress
- Topic: Lamps
- Replies: 26
- Views: 18468
Re: Lamps
You can switch off "Use CPUs" and it should only run on your graphics cards.
- Tue Jan 23, 2018 8:20 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519850
Re: BlendLuxCore Development
Ok I did it. This node is a monster... It would be much nicer to have a generic "double sided material" which accepts two materials as inputs for front and back, like the mix material. But I don't know if that's possible to do in the material sampling code in case of translucent materials ...
- Tue Jan 23, 2018 8:16 pm
- Forum: Works in Progress
- Topic: Lamps
- Replies: 26
- Views: 18468
Re: Lamps
Check if your graphics card runs out of memory.
Metropolis sampler needs more VRAM than Sobol.
Metropolis sampler needs more VRAM than Sobol.
- Tue Jan 23, 2018 5:18 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 519850
Re: BlendLuxCore Development
Not implemented yet, sorry.