Search found 3441 matches

by B.Y.O.B.
Tue Jan 23, 2018 9:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519850

Re: BlendLuxCore Development

Cycles is kind of the reference implementation when it comes to the Blender RenderEngine API. I have no problem comparing with it :) I can not think of a reason why on my Linux everything works like it should and on your Windows it resets. You can open an issue on github so I don't forget about it, ...
by B.Y.O.B.
Tue Jan 23, 2018 9:04 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519850

Re: BlendLuxCore Development

The scene is put in pause if the halt time is reached. And it is resumed when the halt time is set to something greater than before.
Attached is a video how it looks on my end. I'm basically doing the samy things as you, Sharlybg, and it works like expected.
Hm...
by B.Y.O.B.
Tue Jan 23, 2018 8:59 pm
Forum: Works in Progress
Topic: Lamps
Replies: 26
Views: 18468

Re: Lamps

I added an issue entry: https://github.com/LuxCoreRender/BlendLuxCore/issues/57
It is not exactly a non-trivial 10 minute thing to implement, but maybe I can do it in the next days.
by B.Y.O.B.
Tue Jan 23, 2018 8:45 pm
Forum: General Discussion
Topic: not sure where to post :)
Replies: 8
Views: 8332

Re: not sure where to post :)

Dade wrote: Tue Jan 23, 2018 8:39 pm Anyway, LuxCoreUI is not even included in BlendLuxCore
No, it is included.
I should probably remove it, I don't remember why I put it in there.
by B.Y.O.B.
Tue Jan 23, 2018 8:35 pm
Forum: Works in Progress
Topic: Lamps
Replies: 26
Views: 18468

Re: Lamps

I think all GPUs with OpenCL driver installed.
In the background, these checkboxes are setting the properties

Code: Select all

opencl.cpu.use
and

Code: Select all

opencl.gpu.use
See https://wiki.luxcorerender.org/LuxCore_ ... er_Engines
by B.Y.O.B.
Tue Jan 23, 2018 8:33 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519850

Re: BlendLuxCore Development

Sharlybg wrote: Tue Jan 23, 2018 8:29 pm Also i think viewport halt condition need more if condition. when i increase/decrease halt time during preview i get viewport RT restart. normally render should stop if i decrease and continue if i increase.
It works exactly like you say it should here, can't reproduce any restarts.
by B.Y.O.B.
Tue Jan 23, 2018 8:24 pm
Forum: Works in Progress
Topic: Lamps
Replies: 26
Views: 18468

Re: Lamps

You can switch off "Use CPUs" and it should only run on your graphics cards.
by B.Y.O.B.
Tue Jan 23, 2018 8:20 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519850

Re: BlendLuxCore Development

Ok I did it. This node is a monster... It would be much nicer to have a generic "double sided material" which accepts two materials as inputs for front and back, like the mix material. But I don't know if that's possible to do in the material sampling code in case of translucent materials ...
by B.Y.O.B.
Tue Jan 23, 2018 8:16 pm
Forum: Works in Progress
Topic: Lamps
Replies: 26
Views: 18468

Re: Lamps

Check if your graphics card runs out of memory.
Metropolis sampler needs more VRAM than Sobol.
by B.Y.O.B.
Tue Jan 23, 2018 5:18 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519850

Re: BlendLuxCore Development

Not implemented yet, sorry.