Search found 760 matches

by epilectrolytics
Thu Jun 27, 2019 9:36 am
Forum: Development
Topic: Disney BRDF material
Replies: 122
Views: 70035

Re: Disney BRDF material

The Disney BRDF has a different roughness scale, how does this work with glossiness.userthreshold parameters in PGI and hybrid path? Worst case would be when a user mixes f.i. metal + Disney materials and the respective roughness values don't mean the same. Probably there is no easy solution, someho...
by epilectrolytics
Thu Jun 27, 2019 9:26 am
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Your scene is working fine here: Are you sure to use the latest binaries ? Umm, downloaded again and reinstalled and now it works :oops: Sorry for messing up. But still there are cases where the sky isn't properly rendered: (right: BiDir, left: original file with hybrid and PGI) Screenshot.jpg cube...
by epilectrolytics
Wed Jun 26, 2019 6:30 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Try again (with the under construction build). While the concrete scene works again, still my glass cubes won't show sky reflections. (left:BiDir, right: Hybrid) Screenshot.jpg testanim+_LuxCore.zip When hybrid lightpass always uses metropolis sampler, would we need to adjust the settings in certai...
by epilectrolytics
Wed Jun 26, 2019 1:58 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

It was a general LIGHTCPU, BIDIRCPU and now Hybrid problem. I should have fixed camera motion blur. Thanks for fixing it, tested and found it working! (build 20190626.1) But now the infinite lights are off again: infini.gif and the scene I animated yesterday is a total mess with a horizontal split ...
by epilectrolytics
Tue Jun 25, 2019 7:39 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

B.Y.O.B. wrote: Tue Jun 25, 2019 6:54 pm I might have found a bug:
I also observed that fireflies don't disappear when I disable specular visibility in the lamp properties.
by epilectrolytics
Tue Jun 25, 2019 7:35 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Glossy caustics didn't work for me either in Blender, so I went after it, and it seems, that it dosen't work without the "path.hybridbackforward.glossinessthreshold" parameter. - Didn't work in Blender - I exported the scene from Blender => didn't work in LuxCore UI - I added "path.h...
by epilectrolytics
Tue Jun 25, 2019 7:31 pm
Forum: Works in Progress
Topic: OIDN animations
Replies: 40
Views: 28234

first light traced

First try with PathOCL + light tracing + PGI persistent indirect cache + OIDN. 220 samples, 1.5min/frame with Ryzen 2700X + RTX 2070. Motion blur didn't work yet with light tracing, so I doubled the frame rate with DaVinci Resolve. Persistent indirect cache and light tracing fit together perfectly ...
by epilectrolytics
Tue Jun 25, 2019 4:27 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Have started an animation, but when motion blur is activated light tracing does not work :?
by epilectrolytics
Tue Jun 25, 2019 3:52 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

B.Y.O.B. wrote: Tue Jun 25, 2019 10:12 am I have exposed this feature in BlendLuxCore.
Dade wrote: Tue Jun 25, 2019 11:11 am I added the support for rendering glossy caustics.
Thanks guys, great progress!
I could not get glossy caustics from Blender, so this feature is yet to be exposed?
by epilectrolytics
Mon Jun 24, 2019 5:31 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 221
Views: 99364

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

unlike BiDir no caustics are rendered in the water. Like BiDir, no caustics are rendered in the water ... are you getting under water caustics out of BiDir ? Under water caustics are the very same definition of SDS paths. I assume you were talking of PGI caustic cache, not BiDir. Nope, BiDir and Pa...