Search found 434 matches
- Thu Feb 14, 2019 9:37 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504805
Re: PhotonGI cache
Can you use a renderer and not be interested in visualisations? "physically based" doesn't mean anything, same goes for "unbiased". Marketing terms, that's all... Nothing is unbiased But let's stay on topic... My comment was not meant in a bad way, neither regarding the use of a...
- Thu Feb 14, 2019 9:01 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504805
Re: PhotonGI cache
Regarding bias. As long as there is no reference it is near impossible to tell the difference. So all the talk about bias is not much worth in real work until there is visibly something wrong(like fireflies or bleeding). Yeah, that is true if you are interested mostly in visualisations or artistic ...
- Thu Feb 14, 2019 8:28 pm
- Forum: Works in Progress
- Topic: Infinity Mirror
- Replies: 4
- Views: 4898
Re: Infinity Mirror
Thanks! :) The render actually already had "feedback" from the photo: I measured the progression of the logo brightness and set the mirror reflectivities accordingly. Thanks to LuxCore being physics-based, that was enough to get a good representation of the tunnel depth 8-) The color is ju...
- Thu Feb 14, 2019 8:19 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504805
Re: PhotonGI cache
Thanks for the quick response Dade! You can use any type of materials but there will be less bias with Lambertian surfaces. Really ANY? E.g. if you have a scene that is composed of a few light emitters and a bunch of mirrors - a Kaleidoscope? What do you mean ? Single frame Vs Animation when using c...
- Thu Feb 14, 2019 8:00 pm
- Forum: Works in Progress
- Topic: Infinity Mirror
- Replies: 4
- Views: 4898
Infinity Mirror
I'm using Blender a lot to make 3D-models for 3D-printing. My latest project is an "infinity mirror", i.e. one mirror and one partially transmitting mirror paralell to each other with LEDs inside them that bounce light around, resulting in the appearance of a very long tunnel. We built som...
- Thu Feb 14, 2019 7:35 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 504805
Re: PhotonGI cache
I've only read through all the 36 pages today :D Looks really nice how this works and the results you all show! Thanks for the development effort! I think it might be useful to make a little recap of the pros and cons of caching, and similarly when to use it and when not. This might be helpful for b...
- Tue Feb 12, 2019 4:13 pm
- Forum: User Support
- Topic: Luxcore for automotive light simulation
- Replies: 8
- Views: 5397
Re: Luxcore for automotive light simulation
Hi santelelle, You could also check out the following threads for some helpful info. There might be more in the forum but I just remember these because I was active in them ;) https://forums.luxcorerender.org/viewtopic.php?f=4&t=793 https://forums.luxcorerender.org/viewtopic.php?f=4&t=801 ht...
- Tue Feb 12, 2019 3:55 pm
- Forum: User Support
- Topic: problem with orthographic camera
- Replies: 26
- Views: 15432
Re: problem with orthographic camera
The "matte translucent plate + ortho camera behin the plate" setup is one workaround to mimic a CCD/CMOS-detector instead of a camera. I found that the matte translucent plate needs to be thin, but still have a finite thickness. In my case, if it was thinner than 1e-5, there would be stran...
- Tue Feb 12, 2019 11:33 am
- Forum: User Support
- Topic: problem with orthographic camera
- Replies: 26
- Views: 15432
Re: problem with orthographic camera
We already had the topic of glass behaviour recently in another thread: https://forums.luxcorerender.org/viewtopic.php?f=4&t=793 I also posted an example of a working lens system with a detector made of matte translucent plate and an ortho-camera there. Check out these two posts for images and t...
- Sun Jan 20, 2019 9:16 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 128486
Re: playing with caustics
really nice! How long did it take you to render?