Search found 434 matches
- Mon Mar 04, 2019 7:42 pm
- Forum: News
- Topic: LuxCoreRender v2.2alpha0 released
- Replies: 32
- Views: 30919
Re: LuxCoreRender v2.2alpha0 released
On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should o...
- Mon Mar 04, 2019 5:39 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503964
Re: PhotonGI cache
However this is a bit hard to do in a convenient way. It would require to evaluate the whole nodetree that goes into the roughness socket, just for the Blender UI, and would probably slow things down if run constantly. Or you have to run it with a button, which kinda defeats the purpose as well. Is...
- Mon Mar 04, 2019 2:07 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503964
Re: PhotonGI cache
Not at the moment, like I wrote before, the average value of the texture is estimated and used for a comparison with the glossiness threshold. But using not constant roughness sounds quite uncommon to me :?: it is far more common than you think. Sounds quite common/realistic to me as well. For exam...
- Sun Mar 03, 2019 9:35 pm
- Forum: User Support
- Topic: Building errors in Win10
- Replies: 11
- Views: 5478
Re: Building errors in Win10
I managed to get my first comilation done as well today. everything seems to be working, but I still get the LINK warnings LINK : warning LNK4044: unrecognized option '/INCREMENTAL:NO'; ignored that fox initially had. Everything written here doesn't seem to help. The only thing I don't know how to c...
- Sun Mar 03, 2019 6:25 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 189546
Re: LuxCoreRender Project wants you!
Thanks for the responses. I wasn't looking for a whole book, don't worry ;) The links provided by B.Y.O.B. are a good start, I should read them first. A the moment I am still stuck with installing all sorts of IDEs and dependencies (new computer). I am at the point where it compiles luxcore without ...
- Sat Mar 02, 2019 5:53 pm
- Forum: User Support
- Topic: BlackBox and Light Leaking
- Replies: 16
- Views: 9182
- Sat Mar 02, 2019 5:50 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 189546
Re: LuxCoreRender Project wants you!
Hi, I am currently trying to read myself a bit thorugh the C++ code to get some better understanding of how it works, but it is difficult for me to see how the different bits and pieces connect. While I know general C++ syntax, I have never done a project like this in this language (I worked more in...
- Sat Mar 02, 2019 12:23 am
- Forum: User Support
- Topic: BlackBox and Light Leaking
- Replies: 16
- Views: 9182
Re: BlackBox and Light Leaking
ok. But it's a standard behaviour for a path tracer? Cycles, for example, renders a full black image. I will leave the discussion of "standard" to someone else, but I would say "yes" anyways ;) The reason, as so often, are rounding errors. What I imagine happens here is the foll...
- Fri Mar 01, 2019 4:32 pm
- Forum: User Support
- Topic: BlackBox and Light Leaking
- Replies: 16
- Views: 9182
Re: BlackBox and Light Leaking
Just today Dade has commented on this in the GI-cahce thread.
here is the post:
viewtopic.php?f=5&t=840&start=650#p10735
According to that, it is to be expected.
here is the post:
viewtopic.php?f=5&t=840&start=650#p10735
According to that, it is to be expected.
- Fri Mar 01, 2019 3:11 pm
- Forum: Works in Progress
- Topic: CPU BiDir, Metropolis, Different Settings and Systems
- Replies: 9
- Views: 7788
Re: CPU BiDir, Metropolis, Different Settings and Systems
I also meant to respond to this at some point but forgot... FarbigeWelt, could you elaborate a bit on the Scene and waht you wanted to test exactly? My interpretation is you set up some glass cubes with various homogeneous internal scattering volumes, and send a laser into them? All of this to test ...