Search found 434 matches

by CodeHD
Mon Mar 04, 2019 7:42 pm
Forum: News
Topic: LuxCoreRender v2.2alpha0 released
Replies: 32
Views: 30919

Re: LuxCoreRender v2.2alpha0 released

On my windows OIDN, for 4K resolution, is extremy slow like - 15 min everything freze, ...works fine for HD resolution about 3 sec. Cpu render and denoise & 32 G RAM machine. If this is a general issue for you - i.e. it happens with different scenes and different rendered samples - you should o...
by CodeHD
Mon Mar 04, 2019 5:39 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503964

Re: PhotonGI cache

However this is a bit hard to do in a convenient way. It would require to evaluate the whole nodetree that goes into the roughness socket, just for the Blender UI, and would probably slow things down if run constantly. Or you have to run it with a button, which kinda defeats the purpose as well. Is...
by CodeHD
Mon Mar 04, 2019 2:07 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503964

Re: PhotonGI cache

Not at the moment, like I wrote before, the average value of the texture is estimated and used for a comparison with the glossiness threshold. But using not constant roughness sounds quite uncommon to me :?: it is far more common than you think. Sounds quite common/realistic to me as well. For exam...
by CodeHD
Sun Mar 03, 2019 9:35 pm
Forum: User Support
Topic: Building errors in Win10
Replies: 11
Views: 5478

Re: Building errors in Win10

I managed to get my first comilation done as well today. everything seems to be working, but I still get the LINK warnings LINK : warning LNK4044: unrecognized option '/INCREMENTAL:NO'; ignored that fox initially had. Everything written here doesn't seem to help. The only thing I don't know how to c...
by CodeHD
Sun Mar 03, 2019 6:25 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 189546

Re: LuxCoreRender Project wants you!

Thanks for the responses. I wasn't looking for a whole book, don't worry ;) The links provided by B.Y.O.B. are a good start, I should read them first. A the moment I am still stuck with installing all sorts of IDEs and dependencies (new computer). I am at the point where it compiles luxcore without ...
by CodeHD
Sat Mar 02, 2019 5:53 pm
Forum: User Support
Topic: BlackBox and Light Leaking
Replies: 16
Views: 9182

Re: BlackBox and Light Leaking

Dade wrote: Fri Mar 01, 2019 5:25 pm Yup, wall must have thickness otherwise, first or later, you can have a light leak.
This is something that could be added to the FAQ
by CodeHD
Sat Mar 02, 2019 5:50 pm
Forum: Development
Topic: LuxCoreRender Project wants you!
Replies: 91
Views: 189546

Re: LuxCoreRender Project wants you!

Hi, I am currently trying to read myself a bit thorugh the C++ code to get some better understanding of how it works, but it is difficult for me to see how the different bits and pieces connect. While I know general C++ syntax, I have never done a project like this in this language (I worked more in...
by CodeHD
Sat Mar 02, 2019 12:23 am
Forum: User Support
Topic: BlackBox and Light Leaking
Replies: 16
Views: 9182

Re: BlackBox and Light Leaking

ok. But it's a standard behaviour for a path tracer? Cycles, for example, renders a full black image. I will leave the discussion of "standard" to someone else, but I would say "yes" anyways ;) The reason, as so often, are rounding errors. What I imagine happens here is the foll...
by CodeHD
Fri Mar 01, 2019 4:32 pm
Forum: User Support
Topic: BlackBox and Light Leaking
Replies: 16
Views: 9182

Re: BlackBox and Light Leaking

Just today Dade has commented on this in the GI-cahce thread.

here is the post:
viewtopic.php?f=5&t=840&start=650#p10735

According to that, it is to be expected.
by CodeHD
Fri Mar 01, 2019 3:11 pm
Forum: Works in Progress
Topic: CPU BiDir, Metropolis, Different Settings and Systems
Replies: 9
Views: 7788

Re: CPU BiDir, Metropolis, Different Settings and Systems

I also meant to respond to this at some point but forgot... FarbigeWelt, could you elaborate a bit on the Scene and waht you wanted to test exactly? My interpretation is you set up some glass cubes with various homogeneous internal scattering volumes, and send a laser into them? All of this to test ...