Search found 57 matches
- Tue Nov 20, 2018 7:12 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
I noticed I hadn't uploaded the v2.1beta2 release after the PR went through for updating Embree, so went ahead and did that. The Blender Network bit is giving me a bit of a chicken an egg problem. It looks like calling subprocess with the OS python has a default bin or symbolic link for Linux and Wi...
- Sat Nov 17, 2018 12:22 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Yikes from October, sorry I missed it. I should be able to at least take a look this weekend.
- Fri Nov 16, 2018 9:20 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Yeah its quite a mess at the moment, in part of that entertaining the idea I played with Metal, Molten which is Vulkan-over-Metal and the basic Molten example crashed with the Nvidia drivers. The lack of Nvidia drivers for Mojave (latest release) are still nowhere to be seen, so basically just been ...
- Fri Nov 16, 2018 7:46 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
I was able to complete the fruit scene with non-opencl alpha release on my macbook pro (not the machine I build on) with the instructions about .cfg changes a few posts up. Can you describe what you have going on for your scene setup or just attach the .cfg file and crash report? Should be able to g...
- Wed Nov 07, 2018 7:28 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Are you using the scene files in the main repo LuxCore repo or the LuxCoreTestScenes?
Can you send me a crash log?
Should be in:
Can you send me a crash log?
Should be in:
- * Applications->Utilities->Console
* Left Pane -> User Reports -> luxcoreui_*.crash
* Right click on the crash log to reveal location in finder
- Wed Nov 07, 2018 12:30 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Just tried LCR 2.1a4 on my MacBook pro. I'm missing the LuxCore Light types. There are just the 5 blender types (point, sun, spot, hemi, area). The LuxCore materials are there. And when I try to render one of the two LuxCore sample, it immediately crashes. BTW: For my MBP with Intel Iris graphics I...
- Tue Oct 30, 2018 4:31 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Thanks for letting me know. I'll try to get it updated this afternoon.
- Wed Oct 24, 2018 6:50 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Ok, based on print statements I've placed in the bidircputhread.cpp file just before the assert it's not looking great. The print statement dumps not black, throughput.IsInf(), and lightDirectPdfW is 0.f, because lightDirectPdfW looks to be the same as directPdfA. If I make an if block above line 37...
- Tue Oct 23, 2018 6:56 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Not quite but that got me close enough to get the tests we've been talking about to complete, currently digging into BIDIR Cloth... Short story need to check for both PDFs in a few places: (directPdfA == 0.f || latLongMappingPdf == 0.f) return Spectrum(); latLongMapping didn't seem to make any diffe...
- Mon Oct 22, 2018 6:43 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 124949
Re: Mac OS
Yes, they switched to Clang only some where around Mac OS 10.7 clang has a "-ffast-math" option available which is suppose to be equivalent to the GCC's fast-math but I don't have that selected in the build flags. I did notice just notice "-mno-ssse3" in Linux compile which I hav...