You could couple 2xUVs (i.e. multiple UV sets) to store up to 4 values for each vertex but it sounds ultra complicated.TAO wrote: Sat Dec 04, 2021 4:51 pm is there any way to add w in UV for luxcore as maybe 3dsmax users what to use it?
Search found 4714 matches
- Sat Dec 04, 2021 7:22 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
- Fri Dec 03, 2021 9:44 am
- Forum: User Support
- Topic: Caustics on Car Paint doesn't work
- Replies: 5
- Views: 3729
Re: Caustics on Car Paint doesn't work
https://drive.google.com/file/d/1SkV9daIfAgo24Su0T04V2VoY_lddzh8O/view?usp=sharing
Doing it the good old way with Google Drive ! I added a simple plane with some noise to get the caustics. Other than that I changed nothing in terms of settings.
I'm not sure if you are really aware of what ...
- Thu Dec 02, 2021 3:32 pm
- Forum: User Support
- Topic: Caustics on Car Paint doesn't work
- Replies: 5
- Views: 3729
Re: Caustics on Car Paint doesn't work
So I've added both Light-Tracing and Caustics cache to be sure, and after multiple attempts it still doesn't work. I won't be able to attach the file as it is too big but I'll bring an image of the render and the caustics pass.
Car paint is a glossy material and glossy material caustics are ...
- Wed Dec 01, 2021 11:45 am
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
You may need to compile luxcore.dll with debug symbols in order to have readable stack trace of the crash (and know where inside LuxCore it happens).
- Tue Nov 30, 2021 10:07 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
Try to post a debugger stack backtrace of the crash (i.e. where in the Scene destructor is the crash).TAO wrote: Tue Nov 30, 2021 9:36 pm I will dig a little bit more maybe I made a mistake in other arguments.
- Tue Nov 30, 2021 9:10 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
It should work, the argument is declared by reference.TAO wrote: Tue Nov 30, 2021 8:25 pm I'm not sure, Here is the renderfinal.Code: Select all
void MaxToLux::renderFinal(luxcore::Scene &scene, TimeValue t, Bitmap *tobm, FrameRendParams &frp, HWND hwnd, RendProgressCallback *prog, ViewParams *vp)
- Tue Nov 30, 2021 7:12 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
You may be passing scene by value (not by pointer), how is renderFinal() declared ?TAO wrote: Tue Nov 30, 2021 5:49 pmCode: Select all
renderFinal(*scene, t, tobm,frp, hwnd, prog, vp);
- Tue Nov 30, 2021 4:48 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
- Tue Nov 30, 2021 1:51 pm
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
How do you create the scene object ?
- Tue Nov 30, 2021 8:53 am
- Forum: Development
- Topic: crashes - A heap has been corrupted error
- Replies: 17
- Views: 10608
Re: crashes - A heap has been corrupted error
You are deleting objects in the wrong order. You are deleting objects while they are still referenced by other objects ("config" is referenced by "session", etc.). They crash can or can not happen, it depends if the broken pointers are referencing memory that has been reused (for your process) or ...