Search found 3441 matches
- Fri Jun 11, 2021 10:19 am
- Forum: User Support
- Topic: Performance issues
- Replies: 53
- Views: 26234
Re: Performance issues
Hi, I haven't read all the recent posts in this thread, but I want to say that I am aware of the viewport performance problems in complex scenes, and I think we should make it a priority to solve them. We developers should talk about the technical side of things in a separate thread (maybe in privat...
- Wed Jun 09, 2021 10:52 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 502854
Re: PhotonGI cache
Then single/multiscattering is irrelevant in this case, since it is only a concept for rough materials.
- Wed Jun 09, 2021 9:29 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 429058
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Why is Node 2 a different data type than Node 1 on the Mix node?
- Wed Jun 09, 2021 6:06 am
- Forum: Finished Work
- Topic: Caustics + Furniture Renders
- Replies: 7
- Views: 3471
Re: Caustics + Furniture Renders
Wow, awesome stuff! Can I put some of these in our gallery at https://luxcorerender.org/gallery/? If yes, which names should I credit, and should I link to your websites?
- Tue Jun 08, 2021 10:16 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 502854
Re: PhotonGI cache
Is the scene using rough or clear glass?
- Tue Jun 08, 2021 11:28 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 502854
Re: PhotonGI cache
I am against such a multiplier. Raising it above 1 sounds like it could easily break energy conservation without the user realizing it. Also, if there is a multiplier for indirect light, it should behave consistently between all render engines, and not just affect the PhotonGI cache - and this would...
- Mon Jun 07, 2021 8:51 am
- Forum: User Support
- Topic: How to get clear glass?
- Replies: 5
- Views: 2874
Re: How to get clear glass?
Try to set the shadow color of the outer shell to white (this setting is in the advanced options in the output node).
- Wed Jun 02, 2021 8:43 am
- Forum: User Support
- Topic: Pearl material
- Replies: 7
- Views: 3130
Re: Pearl material
See the section "Roughness" here for the conversion formula: https://wiki.luxcorerender.org/LuxCoreR ... sy_Coating
- Tue Jun 01, 2021 10:51 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326872
Re: LuxCoreRender daily/automatic builds
In this moment daily builds should again be compatible with Blender 2.92. We will switch again as soon as the problem with 2.93 is solved. Thanks for your work acasta. I have now finished adapting the addon to 2.93. Side note, the addon now loads in 0.3 seconds instead of 0.65, but I'm not sure how...
- Mon May 31, 2021 8:31 pm
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 326872
Re: LuxCoreRender daily/automatic builds
You'll have to be patient, currently the daily builds work neither in 2.92 (because of the newer Python version) nor in 2.93 (because of some changes in the Blender Python API). We'll fix this soon.