Search found 234 matches

by lighting_freak
Wed Jul 15, 2020 4:41 am
Forum: User Support
Topic: Volume absorption definition
Replies: 1
Views: 1145

Volume absorption definition

Hi all, From measurements I know the exact transmission of some different coloured clear materials. Due to having this measurement with different thicknesses I'm able to calculate the absorption coefficient. In old luxrender it was possible to transfer this absorption coefficient to the render engin...
by lighting_freak
Wed Jul 15, 2020 4:14 am
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 23
Views: 12047

Re: Angular roughness/Angular glossiness

Hi,

But if you select a static color instead of IOR the angular dependency is lost, isn't it?

BR
by lighting_freak
Tue Jul 14, 2020 7:54 pm
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 23
Views: 12047

Re: Angular roughness/Angular glossiness

Hi all, I think the "glossy" material node has an option called "IOR". If one select this the amount of reflection is calculated by Fresnel law. The Fresnel law makes a reflection more bright with more plain observation angle. Additionally the roughness parameter could be used to...
by lighting_freak
Mon Jul 06, 2020 2:08 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18558

Re: parallax mapping Fstorm

Hi,
lacilaci wrote: Thu Jul 02, 2020 12:22 pm Not sure what's the problem, just switch to gpu and enable lighttracing.
From now on you're my personal hero. A test scene runs much quicker than before and reaches the good result in a time that I could get little animations with a single weekend of rendering.

Thank you very much.

BR
by lighting_freak
Thu Jul 02, 2020 11:11 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18558

Re: parallax mapping Fstorm

Hi, with complicated light paths I meant something like that: Lichtleiter_neu.jpg I've added the blend-file to that post. If you'd like you could try to find a solution to reach this result without biDir. It would be really helpful for me to find something to speed those kind of visualisations up. T...
by lighting_freak
Wed Jul 01, 2020 5:13 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18558

Re: parallax mapping Fstorm

Hello,
lacilaci wrote: Thu Jun 25, 2020 10:50 am Don't get me wrong.. I don't care about bidir
BiDir is still the only engine that seems to be able to manage complicated light paths...
Bidir isn't often used so it is not a lost
I guess is often used by people that care about the physics based realism.
by lighting_freak
Tue Jun 30, 2020 4:35 am
Forum: User Support
Topic: Reducing roughness by value
Replies: 6
Views: 4180

Re: Reducing roughness by value

Hi,

Thanks for your help.
This one is a good question too.
I had some troubles in the past as well:
Fox wrote: Thu Jun 25, 2020 11:56 am Are there any other FP32 limitations for volume absorption in small scale rendering, like jewelry?
BR
by lighting_freak
Fri Jun 26, 2020 4:20 pm
Forum: User Support
Topic: export IES file from Luzrender
Replies: 4
Views: 2805

Re: export IES file from Luzrender

Hi,

I would be interested in such a tool as well.

Could you please be a little more specific how you might get some [cd] values from luxcorerender?

BR
by lighting_freak
Thu Jun 25, 2020 9:24 am
Forum: User Support
Topic: Reducing roughness by value
Replies: 6
Views: 4180

Reducing roughness by value

Hello all,

what happens if I reduce the roughness value (limit with direct entry is 0,001) with the help of an value node?
roughness.jpg
Is it possible to reach lower roughness values with this trick?
Thank you.

BR
by lighting_freak
Fri Jun 19, 2020 12:22 pm
Forum: User Support
Topic: LuxRender vs LuxCoreRender (Prism Scene)
Replies: 12
Views: 5909

Re: LuxRender vs LuxCoreRender (Prism Scene)

Hello all,

I made a small scene with luxcorerender and everythings seems to work fine:
prism.jpg
BR