Search found 1018 matches

by FarbigeWelt
Fri Aug 30, 2019 11:02 am
Forum: User Support
Topic: dark juice
Replies: 131
Views: 53935

Re: dark juice

... because heavy scattering and in real life there is ton of larger particles of fruit pulp ... If you unterstand what you said there you some steps closer to a possible solution for orange juice. 88DE6235-9AE5-4AC7-8A0C-2B90A492A259.jpeg Materials used: Glass ior glass, Glass ior water, Null homo...
by FarbigeWelt
Thu Aug 29, 2019 7:54 pm
Forum: Finished Work
Topic: Bedroom test scene - 2.80
Replies: 2
Views: 3022

Re: Bedroom test scene - 2.80

heverton wrote: Sun Aug 11, 2019 8:46 pm A quickly scene I made just to see what Luxcore was already capable of in 2.80... Seems to be pretty stable

(OpenCL seems to not be working right now, right? When activated render got stuck)
Tried 2.8 two weeks ago rendered quite complex scenes openCL.
Does Luxmark 3.1 run openCL on your system?
by FarbigeWelt
Thu Aug 29, 2019 4:58 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 227932

Re: CGI tech news box

Ondra Karlik (corona) on caustics: https://www.youtube.com/watch?v=OEU-Ksg9wls I'm planning, at the moment, to use path space regularization: https://cg.ivd.kit.edu/publications/p2013/PSR_Kaplanyan_2013/PSR_Kaplanyan_2013.pdf Still, notation and math in papers like the one you linked is beyond my c...
by FarbigeWelt
Thu Aug 29, 2019 12:40 pm
Forum: Development
Topic: Idea: Convergence Forecast Priority Sampling
Replies: 1
Views: 1977

Idea: Convergence Forecast Priority Sampling

Convergence Forecast Priority Sampling Given Fast quality pseudo random number generator (PRNG) like e.g. xoshiro256** Simple random sampler Searched Noise level optimized render Idea Render a low resolution image, e.g. 256*144 pixels (16:9) Evaluate convergence of all 16*16 pixels areas after 16, ...
by FarbigeWelt
Thu Aug 29, 2019 10:19 am
Forum: Development
Topic: Ideas for Multithreaded Metropolis
Replies: 4
Views: 2572

Re: Ideas for Multithreaded Metropolis

Addition to idea 2 Although each core has its own camera and sub-image it might be useful to create a central virtual image Z times larger as the sub-image. Assuming there are three possibilities: a) path ends on sub-image b) path ends outside sub-image but inside image c) path ends outside image I...
by FarbigeWelt
Wed Aug 28, 2019 9:21 pm
Forum: Development
Topic: Ideas for Multithreaded Metropolis
Replies: 4
Views: 2572

Re: Ideas for Multithreaded Metropolis

[...] 1 c result evaluation after all threads finished generates Z new large mutations start conditions [...] Samples can have a very variable cost and, in your scenario, all threads will be "hostages" of (i.e. will have to wait) the one with the more time consuming work: the CPU load wil...
by FarbigeWelt
Wed Aug 28, 2019 8:41 pm
Forum: User Support
Topic: Volumes for Fire and Smoke
Replies: 8
Views: 3426

Re: Volumes for Fire and Smoke

Racleborg wrote: Wed Aug 28, 2019 8:23 pm I'd like to create a living room type fire (and smoke)

I can do it in Cycles, but can't work out how to do it correctly in Lux.

Could someone please upload a basic node setup or scene for me to learn from?

Many thanks
Did you read and follow B.Y.O.B‘s post already?
by FarbigeWelt
Wed Aug 28, 2019 7:42 pm
Forum: Development
Topic: Ideas for Multithreaded Metropolis
Replies: 4
Views: 2572

Ideas for Multithreaded Metropolis

:idea: Multithreaded Metropolis Given -Metropolis, render_n+1 depends on result_n, except n=1 , means principally single core only +Z cores (Z, Z=8*i, i=1,2,3,...) Searched :multithread render Ideas Idea 1 1 a generates Z new large mutations start conditions 1 b, each core renders one large mutation...
by FarbigeWelt
Tue Aug 27, 2019 6:44 pm
Forum: User Support
Topic: Material Null generates Visible Edges and Intersections
Replies: 10
Views: 4933

Now! Correct material / volume setting lead to promising results

Inside-Out Cubes Material Null, Spheres Material Glass Homogeneous_7.png Obviously, I did not read my own file's name this morning and posted an intermediate result. The reason for the monolithic look of material Null homogeneous in former image is: normals have been inside out. The outer blueish c...
by FarbigeWelt
Tue Aug 27, 2019 6:25 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 144788

AMD Vega 56/64 supports swapping GPU RAM over CPU RAM

VRAM-RAM-swapping? Never observed with my old graphic cards. In much earlier LuxCoreRender versions not enough VRAM lead to crash. Six to eight weeks ago crash had been fixed, an error message appears instead. I guess the stats are wrong. AMD Vega 56/64 supports swapping GPU RAM over CPU RAM so you...