Search found 139 matches
- Tue Nov 03, 2020 9:21 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 37573
Re: Sub-Surface Scattering
But I seem to remember one of the Luxcore devs confirming my question if Luxcore uses Random Walk SSS.
- Tue Nov 03, 2020 9:15 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 37573
Re: Sub-Surface Scattering
Slightly closer again, using a Heterogeneous Volume now, and turned down Glossy Translucent material transparency a bit further...
Nodes:
- Tue Nov 03, 2020 7:59 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 37573
Re: Sub-Surface Scattering
Another slight improvement. Turned on Multiscattering in the new node setup.
New rendering: Node setup for the soft yellow material:
New rendering: Node setup for the soft yellow material:
- Tue Nov 03, 2020 7:35 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 37573
Re: Sub-Surface Scattering
Experimented some more.
I managed to get a bit more visible SSS light falloff inside the pumpkin, but still not the glowy liquid SSS of Cycles.
New Luxcore rendering: New node setup for the soft yellow parts:
I managed to get a bit more visible SSS light falloff inside the pumpkin, but still not the glowy liquid SSS of Cycles.
New Luxcore rendering: New node setup for the soft yellow parts:
- Tue Nov 03, 2020 6:12 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 37573
Sub-Surface Scattering
Hi,
I've rendered a scene using LuxCore and Cycles, and although I like LuxCore's shaders, lighting and shadows better, to me Cycles wins in the SSS area.
I used Random Walk SSS in Cycles, which is the same algorithm as LuxCore uses, unless I'm mistaking.
LuxCoreRender version:
Happy Halloween ...
I've rendered a scene using LuxCore and Cycles, and although I like LuxCore's shaders, lighting and shadows better, to me Cycles wins in the SSS area.
I used Random Walk SSS in Cycles, which is the same algorithm as LuxCore uses, unless I'm mistaking.
LuxCoreRender version:
Happy Halloween ...
- Mon Nov 02, 2020 5:21 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 10068
Re: Little Octane adventure
Thanks for sharing. Interesting!
- Mon Nov 02, 2020 8:50 am
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 10068
Re: Little Octane adventure
Interesting. Like Sharlybg, I would also like to read your explanation for that.Dez! wrote: Mon Nov 02, 2020 4:18 am No no no, I strongly disagree with you!
Using Filmic for Luxcore is like watching a color movie on a black and white TV.
Definitely! I'm also a fan.What a joy it was to discover Luxcore!

- Sun Nov 01, 2020 8:20 am
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 10068
Re: Little Octane adventure
Thanks for the clarification, useful info!
- Sat Oct 31, 2020 9:11 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 10068
Re: Little Octane adventure
Someone just pointed out to me that in LuxCore you're also expected to turn off Blender Color Management and activate it in the LuxCore camera. :D Didn't know that yet.
Not really, you can use Blender's color management and the LuxCore imagepipeline together.
Thanks. Good to know that. It's ...
- Sat Oct 31, 2020 7:01 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 10068
Re: Little Octane adventure
Someone just pointed out to me that in LuxCore you're also expected to turn off Blender Color Management and activate it in the LuxCore camera.
Didn't know that yet.
