Search found 78 matches

by MetinSeven
Mon Jul 27, 2020 10:11 am
Forum: User Support
Topic: Use for material's absorption color
Replies: 4
Views: 521

Re: Use for material's absorption color

Thanks! 👍
by MetinSeven
Mon Jul 27, 2020 10:00 am
Forum: User Support
Topic: Use for material's absorption color
Replies: 4
Views: 521

Re: Use for material's absorption color

Thanks for the clarification! So if I understand it correctly absorption on a material level is more like a coating, not sub-surface absorption for a SSS / translucency effect. A volume node is needed for that.
by MetinSeven
Mon Jul 27, 2020 9:58 am
Forum: User Support
Topic: List of changes in daily builds
Replies: 4
Views: 718

Re: List of changes in daily builds

Ok, clear, thanks!
by MetinSeven
Mon Jul 27, 2020 6:30 am
Forum: User Support
Topic: Use for material's absorption color
Replies: 4
Views: 521

Use for material's absorption color

Hi,

What's the common use of a LuxCoreRender material's Absorption functions? It seems that it only changes the surface color, or can you also achieve some SSS effect with it, as opposed to adding a Volume node?

Thanks!
by MetinSeven
Mon Jul 27, 2020 5:59 am
Forum: User Support
Topic: List of changes in daily builds
Replies: 4
Views: 718

List of changes in daily builds

Hi,

Is there a list of changes in the daily released LuxCoreRender builds, comparable to this list of changes in the Blender master builds?

I'd like to bookmark such a daily list, as I update Blender and LuxCoreRender on a daily basis.

Thanks!
by MetinSeven
Tue Jul 21, 2020 7:18 am
Forum: Finished Work
Topic: Sea dragon
Replies: 12
Views: 1671

Re: Sea dragon

Thank you!

This was my first LuxCoreRender exploration, including trying out material settings. It requires some study, but you can get great results if you take the time.
by MetinSeven
Sun Jul 19, 2020 12:23 pm
Forum: User Support
Topic: Fresnel properties of LuxCoreRender materials
Replies: 2
Views: 429

Fresnel properties of LuxCoreRender materials

Hi, Just a — probably naive — question: does every LuxCoreRender material include physically correct Fresnel properties? I'm asking this because Cycles doesn't have this in its standard materials. You need to add a Fresnel node, and that falloff is not physically correct. I believe Cycles Principled...
by MetinSeven
Wed Jul 15, 2020 8:06 am
Forum: Finished Work
Topic: Sea dragon
Replies: 12
Views: 1671

Re: Sea dragon

Thank you!

I didn't create it for animation, although I've retopologized it for a neater surface, so it could be animated, but right now I'll leave it as a still image. 🙂
by MetinSeven
Tue Jul 14, 2020 6:31 am
Forum: Finished Work
Topic: Sea dragon
Replies: 12
Views: 1671

Re: Sea dragon

Many thanks, much appreciated! I will definitely render future work using LuxCoreRender.