Search found 125 matches

by MetinSeven
Fri Jul 10, 2020 6:07 pm
Forum: Finished Work
Topic: Sea dragon
Replies: 12
Views: 2403

Sea dragon

Sea dragon.
Fully created in Blender, using a mix of polygon modeling and sculpting.
Rendered using LuxCoreRender, of course. 🙂👍

Concept: Nicola Saviori

Hope you like it! 😊

More stuff in my portfolio.
by MetinSeven
Fri Jul 10, 2020 6:04 pm
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Re: Air bubbles inside liquid

Here's the end result. Thanks again for your help.

Have a nice weekend!
by MetinSeven
Fri Jul 10, 2020 12:55 pm
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Re: Air bubbles inside liquid

Thanks a lot Simon! I'm learning more and more about LuxCoreRender, and like it more and more too!
by MetinSeven
Fri Jul 10, 2020 7:54 am
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Re: Air bubbles inside liquid

If I'm not mistaking, you can leave away the volume nodes in the water material. Only the air material needs both volume nodes.
by MetinSeven
Fri Jul 10, 2020 7:11 am
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Re: Air bubbles inside liquid

Very interesting, thanks a lot! LuxCoreRender obviously needs a more scientific way of thinking, I like that.
by MetinSeven
Fri Jul 10, 2020 5:30 am
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Re: Air bubbles inside liquid

Sure. I've attached the scene. Maybe it's correct, but I'd expect the air bubbles to be lighter instead of darker. Maybe it's caused by the blurry glass rays? Any other LuxCoreRender advice, such as the optimum settings for caustics, and light strength vs. scene scale, are also very welcome. Thanks!
by MetinSeven
Thu Jul 09, 2020 8:46 pm
Forum: User Support
Topic: Air bubbles inside liquid
Replies: 8
Views: 1173

Air bubbles inside liquid

Hi, What’s the correct way to create air bubbles inside liquid? Right now I’ve got the normals of the air bubble meshes inverted inside the liquid mesh, but it looks odd. Maybe the right way is to not invert the air bubble normals, but assign a separate material with an IOR of 1.0 to it? Thanks in a...
by MetinSeven
Thu Jul 02, 2020 8:29 am
Forum: User Support
Topic: Falloff texture
Replies: 7
Views: 1493

Re: Falloff texture

I'd also very much welcome a falloff node that allows you to mix two colors, textures or materials based on the viewing angle (perpendicular vs. parallel), with an adjustable range.
by MetinSeven
Tue Jun 30, 2020 10:29 am
Forum: News
Topic: What is new in under development LuxCoreRender ?
Replies: 5
Views: 7365

Re: What is new in under development LuxCoreRender ?

Dade wrote:
Mon Sep 30, 2019 10:03 am
Lacilaci has created an high level view of new features implemented in the next version of LuxCoreRender: https://trello.com/b/SelXNgqf/luxcorerender
Nice list!

I'm really looking forward to Optix in LuxCoreRender. 👍
by MetinSeven
Sun Aug 18, 2019 2:58 pm
Forum: News
Topic: LuxCoreRender v2.2beta3 released
Replies: 26
Views: 11899

Re: LuxCoreRender v2.2beta3 released

Great, thanks!