Search found 505 matches

by kintuX
Thu Oct 03, 2019 2:24 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 103
Views: 13818

Re: PhotonGI caustic cache re-factoring

Dade wrote:
Wed Oct 02, 2019 8:03 pm
kintuX wrote:
Tue Oct 01, 2019 10:46 pm
Q: Is there an option to use OIDN within LuxCoreUI?
You can create an additional image pipeline inside LuxCoreUI but it is a lengthy and annoying process. You can just edit your .cfg file and duplicate the existing pipeline, for instance...
Thanks, will do so and see how it goes.
by kintuX
Thu Oct 03, 2019 2:22 pm
Forum: Development
Topic: Intel® Open Volume Kernel Library
Replies: 6
Views: 1176

Re: Intel® Open Volume Kernel Library

Really fine... and I wonder is there any intention? Will there be time to give it some love? ;) We already support OpenVDB file format but both OpenVDB and Intel library support only CPU rendering (i.e. lack the OpenCL support) so they are useless for use on that front. From my experience, volumes ...
by kintuX
Tue Oct 01, 2019 11:24 pm
Forum: Development
Topic: Intel® Open Volume Kernel Library
Replies: 6
Views: 1176

Re: Intel® Open Volume Kernel Library

Really fine... and I wonder is there any intention? Will there be time to give it some love? ;)
by kintuX
Tue Oct 01, 2019 11:11 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 10950

Re: LuxCore v2.3 proposed features

but OpenCL is a dead dinosaur As opencl is an open standard what is going to be set as a replacement worldwide not only for luxcore ? There's Vulkan. And the "hybrid" thingie is crazy fast in RPR. No RTX needed. Like EEVEE with tracing ON :lol: seriously, no joke. They even stand ready for USD :gee...
by kintuX
Tue Oct 01, 2019 10:46 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 103
Views: 13818

Re: PhotonGI caustic cache re-factoring

It really feels good, better than PSR. 8-) Took latest daily for a spin. Nothing special, pool test scene with few changes. Didn't found any problems. :? pooltester.jpg LuxCore Scene: pooltester.7z @ 2040x1080px went up to 2200 samples in 900sec (15min). Q: Is there an option to use OIDN within LuxC...
by kintuX
Thu Sep 26, 2019 12:57 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCore
Replies: 148
Views: 35915

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Just a note. For OCL use, I found 430.86 version drivers working best for pascal (10XX) and maxwell (9XX) gen. cards. Have a mix of Quadro with 2 GTXs working in parallel in the system, which I wanted to update in August but had stopped working together with newer drivers, so I rolled back. Official...
by kintuX
Mon Sep 23, 2019 10:41 pm
Forum: Works in Progress
Topic: Spheres scene challenge
Replies: 32
Views: 3087

Re: Spheres scene challenge

A side note from observing this scene. With a simple test, to again show not to expect too much out of PT vs BiDir... no matter how many tricks or time one invests, IME, lack of precision and feature richness is constantly limiting the creation of effortless beauty. "Laser on. A matte plane in a Fog...
by kintuX
Sat Sep 21, 2019 7:46 am
Forum: User Support
Topic: Colorshift Reflected or Scattered Light?
Replies: 8
Views: 955

Re: Colorshift Reflected or Scattered Light?

Yes, would be nice to have.
Along with refraction colour for replicating Dichroic Glass.
Most likely... or better, hopefully the "next chapter". Since PSR/SDS solution is already in the works.
by kintuX
Sat Sep 21, 2019 7:11 am
Forum: User Support
Topic: Light tracing and pool
Replies: 43
Views: 5386

Re: Light tracing and pool

CPU PT Halt Time: 90 s Same geo, same IORs, colours HEX, default Sun & Sky... LuxCore (w/ light tracing and all caches ON) pooltest_caustics-LC.jpg Corona ("Fast caustics solver" & "Generate caustics from environment") pooltest_caustics-crn.jpg About "Too Dark & Too Bright"... From real world I'd sa...
by kintuX
Wed Sep 18, 2019 6:39 pm
Forum: General Discussion
Topic: CGI tech news box
Replies: 214
Views: 60637

Re: CGI tech news box

Selectively Metropolised Monte Carlo light transport simulation https://cs.dartmouth.edu/~wjarosz/publications/images/bitterli19selectively-teaser.jpg For this indoor scene lit by a sun/sky environment emitter, path tracing resolves most of the lighting well, but introduces high variance in the ref...