Search found 477 matches

by kintuX
Mon Aug 26, 2019 9:05 am
Forum: User Support
Topic: Material Null generates Visible Edges and Intersections
Replies: 10
Views: 952

Re: Material Null generates Visible Edges and Intersections

I don't know how Blender works but are you using an array of cubes instead of a single big cube :?: cubes.jpg In this case, you are going to have a lot of problem with all the overlapped faces, (lack of) numerical precision will do a mess of your scene. Why aren't you using a single big cube ? Even...
by kintuX
Sun Aug 25, 2019 5:28 pm
Forum: User Support
Topic: Material Null generates Visible Edges and Intersections
Replies: 10
Views: 952

Re: Material Null generates Visible Edges and Intersections

The visible edge is caused by the Sun/Distant Light.

No other light sources cause the issue, but render with much more noise!
Which feels like it will never clear. Well, at least not in any reasonable time :(

Here's with Area Light (and few other changes). ;)
by kintuX
Sat Aug 24, 2019 10:12 pm
Forum: User Support
Topic: How to volumetric lighting in lux
Replies: 2
Views: 404

Re: How to volumetric lighting in lux

Basically, you simply create a box with Volume enclosing the space where light passes through. Anyways, hope this scene helps a bit... 8-) LightingVolumetric_FarneseBull-RAW.jpg LightingVolumetric_FarneseBull.7z Mesh source: The Farnese Bull (@ Scan The World) To read & study... - LuxCoreRender Volu...
by kintuX
Fri Aug 23, 2019 10:45 am
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 1061

Re: glossy translucent and bump

Dade wrote:
Fri Aug 23, 2019 8:50 am
I should have fixed the problem. The shadow terminator fix was cutting transmitted light. It wasn't a glossy translucent specific problem but something affecting all diffuse/glossy and transmitting materials.
Looks fine now.
Image
by kintuX
Thu Aug 22, 2019 6:11 pm
Forum: User Support
Topic: lighttracing disables reflections on disney
Replies: 6
Views: 639

Re: lighttracing disables reflections on disney

Dade wrote:
Thu Aug 22, 2019 6:08 pm
kintuX wrote:
Thu Aug 22, 2019 5:32 pm
Dade wrote:
Sun Aug 18, 2019 3:31 pm
I should have fixed this problem.
Yes, it works now.

BTW, while we're dealing with Disney's reflections - where's its Fresnel/IOR setting?
It is part of additional features introduced at SIGGRAPH 2015, we have only SIGGRAPH 2012 features at the moment.
A-OK. Thanks for the note.
by kintuX
Thu Aug 22, 2019 6:02 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 1061

Re: glossy translucent and bump

Oh, I see - Bump output "kills" Translucency :shock:

Image
by kintuX
Thu Aug 22, 2019 5:32 pm
Forum: User Support
Topic: lighttracing disables reflections on disney
Replies: 6
Views: 639

Re: lighttracing disables reflections on disney

Dade wrote:
Sun Aug 18, 2019 3:31 pm
I should have fixed this problem.
Yes, it works now.

BTW, while we're dealing with Disney's reflections - where's its Fresnel/IOR setting?
by kintuX
Thu Aug 22, 2019 5:22 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 7153

Re: dark juice

I'm not happy and I know that it works differently in other renderers so the question is if it can be fixed. For that I guess I have to wait until Dade comes back home. Please, then show some comparisons to "juice" you've done with other engines. I'm interested to see facts about how much they diff...
by kintuX
Thu Aug 22, 2019 4:47 pm
Forum: User Support
Topic: glossy translucent and bump
Replies: 18
Views: 1061

Re: glossy translucent and bump

Why this ain't OK :?
test scene "ProcedurelLeaves"
luxcore bumpy leaf translucent glossy.jpg
by kintuX
Thu Aug 15, 2019 11:33 pm
Forum: User Support
Topic: dark juice
Replies: 131
Views: 7153

Re: dark juice

I'm not happy and I know that it works differently in other renderers so the question is if it can be fixed. For that I guess I have to wait until Dade comes back home. Please, then show some comparisons to "juice" you've done with other engines. I'm interested to see facts about how much they diff...