Search found 580 matches

by kintuX
Fri Apr 24, 2020 9:44 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 12589

Re: Windows Build FAILED

Right now I'm getting nowhere fast :D ... CUDA_TOOLKIT_ROOT_DIR not found or specified -- Could NOT find CUDA (missing: CUDA_TOOLKIT_ROOT_DIR CUDA_NVCC_EXECUTABLE CUDA_INCLUDE_DIRS CUDA_CUDART_LIBRARY) -- Found OpenMP_C: -openmp (found version "2.0") -- Found OpenMP_CXX: -openmp (found version "2.0"...
by kintuX
Thu Apr 23, 2020 9:32 pm
Forum: User Support
Topic: round edges?
Replies: 4
Views: 758

Re: round edges?

For now you can bake your normal map w/ Bevel node in Cycles & use it w/ LuxCore.
by kintuX
Thu Apr 23, 2020 9:12 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 12589

Re: Windows Build FAILED

acasta69 wrote:
Thu Apr 23, 2020 9:05 pm
I am working on the Cuda builds for Windows, but it's not yet totally ready...
OK, thank you for letting me know. 8-)
by kintuX
Thu Apr 23, 2020 8:59 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 107
Views: 12589

CUDA build error

With the latest updates, running... cmake-build-x64.bat /cuda I get following error: CMake Error at CMakeLists.txt:117 (MESSAGE): --> CUDA support requires to enable OpenCL support too -- Configuring incomplete, errors occurred! See also "C:/luxcorerender/WindowsCompile/Build_CMake/LuxCore/CMakeFile...
by kintuX
Tue Apr 21, 2020 8:20 am
Forum: User Support
Topic: Blurred shadow reflection[solved]
Replies: 3
Views: 558

Re: Blurred shadow reflection[solved]

Shadow does OK. It's caustic in reflection that's spilling over, so Caustic Light Cache / Lookup Radius of 1cm is your solution ;)
Also, use thickness/solidify your geo in future to prevent other issues - while modeling have physical correctness in mind 8-)
by kintuX
Sun Apr 19, 2020 9:46 pm
Forum: Computer Graphic News
Topic: Finding Efficient Spatial Distributions for Massively Instanced 3-d Models
Replies: 0
Views: 1785

Finding Efficient Spatial Distributions for Massively Instanced 3-d Models

by Stefan Zellmann , Nate Morrical, Ingo Wald, Valerio Pascucci accepted at EGPGV 2020. https://vis.uni-koeln.de/sites/home/_processed_/d/8/csm_teaser_egpgv2020_0e6d5a3baf.png Abstract Instancing is commonly used to reduce the memory footprint of massive 3-d models. Nevertheless, large production as...
by kintuX
Fri Apr 17, 2020 10:55 pm
Forum: Development
Topic: PATHHW
Replies: 6
Views: 938

Re: PATHHW

Code: Select all

PATHXPU
would, could do... ;)
by kintuX
Sun Apr 12, 2020 6:51 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 83
Views: 43601

Re: LuxCoreRender daily/automatic builds

S0rda wrote:
Sun Apr 12, 2020 1:54 pm
Please can the latest stable build for the blender 2.79?
here's BlendLuxCore 2.2 - the lastest for 2.79... ;) https://github.com/LuxCoreRender/BlendL ... xcore_v2.2 (ones w/o 2.80 in the name)
by kintuX
Fri Apr 10, 2020 11:35 am
Forum: Development
Topic: Better Clamping in Luxcore
Replies: 27
Views: 3539

Re: Better Clamping in Luxcore

It is not related but this part: "Furthermore, we show that covariance tracing can replace ray differentials as it removes its limitations (specular interaction) while maintaining backward compatibility (to easy integration). We believe that our method should in fine replace completely ray differen...
by kintuX
Fri Apr 10, 2020 11:23 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 98306

Re: CGI tech news box

I have created a dedicated forum, now on, we can use a new thread for each topic. LuxCoreRender.org < Forums < General < Computer Graphic News ^^ for users who mostly check New posts or Active topics and don't look at where they are (like myself ;) ) adding it for clarity sake. Thank you!