Search found 508 matches

by kintuX
Tue Jan 21, 2020 11:31 pm
Forum: User Support
Topic: lights behind glass
Replies: 8
Views: 578

Re: lights behind glass

set Opacity to 0 The problem about this is that you lose MIS. This becomes apparent in glossy reflections/refractions like metal or rough glass. In the attached scene there are two mesh lights: in the left half, with opacity = 1 and camera visibility disabled, in the right half with opacity = 0. Th...
by kintuX
Tue Jan 21, 2020 10:56 pm
Forum: User Support
Topic: Does LuxCore have a cubic camera to render to a 360 cube map?
Replies: 5
Views: 453

Re: Does LuxCore have a cubic camera to render to a 360 cube map?

We are going to render some 360`s and we could do that with separated cameras, but it would be much more efficient to render 360 pictures to a cubic render. Does lux support it somehow? We have a Environment Camera (a 360 panoramic camera): And then convert it with 'Panorama to Cubemap' online tool...
by kintuX
Mon Jan 20, 2020 4:43 pm
Forum: User Support
Topic: lights behind glass
Replies: 8
Views: 578

Re: lights behind glass

Ah, no "real" mesh lights...
Guess you'll have to make a feature request then. ;)
by kintuX
Mon Jan 20, 2020 4:14 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3385

Re: Reduce the number of OpenCL kernel compilations

acasta69 wrote:
Mon Jan 20, 2020 2:55 pm
This was a Windows-only problem and should now be fixed.
Indeed.
Build succeeded.
Thank you.
by kintuX
Mon Jan 20, 2020 1:57 pm
Forum: User Support
Topic: lights behind glass
Replies: 8
Views: 578

Re: lights behind glass

set Opacity to 0
by kintuX
Mon Jan 20, 2020 1:27 pm
Forum: Development
Topic: Reduce the number of OpenCL kernel compilations
Replies: 38
Views: 3385

Re: Reduce the number of OpenCL kernel compilations

Rework of OpenCL samplers code to not require OpenCL compilation anymore when changing sampler (removed PARAM_SAMPLER_*) Could this be the reason for the --- FATAL ERROR RUNNING CMAKE --- :? cuz I notice "sampler" in most of the lines... here is just an ending of the console output: ... ... c:\luxc...
by kintuX
Mon Jan 20, 2020 1:23 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4356

Re: Triplanar mapping / stochastic texturing

Nice work.
:)
by kintuX
Tue Jan 14, 2020 9:51 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4356

Re: Triplanar mapping / stochastic texturing

Q: Is there any control to manipulate the overlay blending like it can be done with Cycles (Blend value)? At the moment it is a double square blending (i.e. quite fast) but it is easy to add different types of blending if needed. This type is fine. What I meant by Blend value is the influence of it...
by kintuX
Tue Jan 14, 2020 6:38 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4356

Re: Triplanar mapping / stochastic texturing

Edit Ah, the Bump seems to have no effect where textures blend. Your node setup looks wrong, follow the one Dade posted above in this post: https://forums.luxcorerender.org/viewtopic.php?f=5&t=1638&start=90#p19295 Yup, that works :) Thanks for pointing out the correction. Triplanar_test-DadeNodeTre...
by kintuX
Tue Jan 14, 2020 4:56 pm
Forum: Development
Topic: Triplanar mapping / stochastic texturing
Replies: 123
Views: 4356

Re: Triplanar mapping / stochastic texturing

So, does it work ? Suzanne looks OK. Triplanar.jpg Q: Is there any control to manipulate the overlay blending like it can be done with Cycles (Blend value)? ie https://i.stack.imgur.com/Lge1t.png -------------------------------------------------------------------------------------------------------...