Search found 42 matches

by arescet
Sat Mar 28, 2020 7:38 pm
Forum: Finished Work
Topic: It's all in the fingerprint
Replies: 10
Views: 2036

Re: It's all in the fingerprint

It's plain old modeling, obviously booleans where the stones go. I see, thanks for confirming! i was thinking of crazy amounts of vertices if all of that was done without booleans. I've been teaching jewelry and 3d jewelry for mora than 15 years now if I might make some promo, almost all my videos ...
by arescet
Fri Mar 27, 2020 11:43 pm
Forum: Finished Work
Topic: It's all in the fingerprint
Replies: 10
Views: 2036

Re: It's all in the fingerprint

joyasrohrbach wrote:
Fri Mar 27, 2020 6:57 pm
Thank :P only the main one actually.
really nice :D
btw i have to ask, do you model these with booleans or plain old modeling?
by arescet
Fri Mar 27, 2020 11:42 pm
Forum: Works in Progress
Topic: Ice Block
Replies: 5
Views: 1558

Re: Ice Block

trmosala wrote:
Fri Mar 27, 2020 7:10 pm
No problem, here it is.
Ice Shader.png
Thanks man! nodes confuse the heck outta me.
much appreciated :lol:
by arescet
Fri Mar 27, 2020 5:06 pm
Forum: Finished Work
Topic: It's all in the fingerprint
Replies: 10
Views: 2036

Re: It's all in the fingerprint

whoooaaa sparkly! :o
do you put imperfections on the other gems as well or just for the main one?
by arescet
Fri Mar 27, 2020 4:55 pm
Forum: User Support
Topic: Issue with normals
Replies: 2
Views: 644

Re: Issue with normals

B.Y.O.B. wrote:
Fri Mar 27, 2020 1:07 pm
Auto smooth is supported, but custom normals are not (I guess the weighted normals modifier would require support for the latter).
oh that's it then.
i appreciate the clarification B.Y.O.B, i was out of ideas on what's happening.
i'll hold off on rendering that one for now then.
thanks so much.
by arescet
Fri Mar 27, 2020 4:42 pm
Forum: Works in Progress
Topic: Ice Block
Replies: 5
Views: 1558

Re: Ice Block

i hate to be that guy but.. may i see your node setup?
please? it's very interesting :D
by arescet
Fri Mar 27, 2020 12:50 pm
Forum: User Support
Topic: Issue with normals
Replies: 2
Views: 644

Issue with normals

Hi all, i'm confused why i'm experiencing shading issues. my models look alright on viewport but when rendered, they have what i can only call "glitchy" parts. i have read sometime ago that we do not support custom split normals yet (i never used those ever anyway). what i have instead is utilizatio...
by arescet
Thu Mar 26, 2020 1:06 pm
Forum: Tutorials, Tips and Tricks
Topic: Luxcore Shader Tutorial
Replies: 3
Views: 990

Re: Luxcore Shader Tutorial

Hi guys as some of youtube viewer ask i just upload a shader basics tutorial for luxcore. I was not very sure about the need for this one as Luxcore shading node are almost really obvious to me especially if you already know Cycles. But anyway if it can help earase some confusion and help more user...
by arescet
Sun Mar 15, 2020 8:58 pm
Forum: User Support
Topic: Clamping Max Brightness
Replies: 2
Views: 670

Re: Clamping Max Brightness

I can't talk about the Clamping as I am not sure how it works. About your light brightness, you need to not forget about the inverse square law, that makes the brightness decay with distance. The brightness is also divided by Pi because we assume the emission is calculated per steradian (this is on...
by arescet
Fri Mar 13, 2020 6:10 pm
Forum: User Support
Topic: Clamping Max Brightness
Replies: 2
Views: 670

Clamping Max Brightness

Hello LuxCore community, hope you are all well. I'm trying to understand how clamping in LuxCore works but i find it hard.. even with the "artistic" unit type for lights. lights using "power" unit type has two values (power and efficacy), while clamping's "max brightess" is only asking for one value...