Search found 3236 matches

by B.Y.O.B.
Wed Nov 04, 2020 2:17 pm
Forum: User Support
Topic: Luxcore Standalone bug
Replies: 7
Views: 754

Re: Luxcore Standalone bug

I can reproduce it on Windows 10. luxcoreui just closes, there's not even an error message in the console. C:\Users\Simon>"C:\Users\Simon\Projects\BlendLuxCore\bin\luxcoreui.exe" LuxCoreUI v2.5alpha0 (LuxCore demo: http://www.luxcorerender.org) [LuxCore][3.578] Configuration: [LuxCore][3.578] path.p...
by B.Y.O.B.
Wed Nov 04, 2020 1:16 pm
Forum: User Support
Topic: Luxcore Standalone bug
Replies: 7
Views: 754

Re: Luxcore Standalone bug

This problem is fixed in v2.5dev, as far as I know: https://github.com/LuxCoreRender/LuxCor ... -698854609
by B.Y.O.B.
Tue Nov 03, 2020 7:11 pm
Forum: User Support
Topic: Sub-Surface Scattering
Replies: 57
Views: 6556

Re: Sub-Surface Scattering

I have created a simple testscene. In Cycles, the SSS is done with a principled (aka disney) shader. Subsurface is set to 1. Subsurface Radius is (1, 1, 1). Subsurface color is red. Note: In Cycles, the "Subsurface" slider is a multiplier for the subsurface radius. The radius itself is effectively R...
by B.Y.O.B.
Tue Nov 03, 2020 5:57 pm
Forum: Development
Topic: Luxcore vs real Photo
Replies: 32
Views: 3025

Re: Luxcore vs real Photo

by B.Y.O.B.
Tue Nov 03, 2020 5:17 pm
Forum: User Support
Topic: Rendering
Replies: 12
Views: 1086

Re: Rendering

No, rendering speed depends on your scene configuration and the hardware you have available.
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
by B.Y.O.B.
Tue Nov 03, 2020 11:41 am
Forum: User Support
Topic: Sub-Surface Scattering
Replies: 57
Views: 6556

Re: Sub-Surface Scattering

MetinSeven wrote:
Tue Nov 03, 2020 11:06 am
Darkening the Diffuse and Absorption colors also doesn't work out.
Without access to the scene, it's just guessing, but have you tried lowering the absorption depth in the volume, instead of darkening the absorption color?
by B.Y.O.B.
Tue Nov 03, 2020 10:01 am
Forum: User Support
Topic: Sub-Surface Scattering
Replies: 57
Views: 6556

Re: Sub-Surface Scattering

Have you read this? https://wiki.luxcorerender.org/Subsurface_Scattering It explains some of the fundamental principles of using SSS in LuxCore. I used Random Walk SSS in Cycles, which is the same algorithm as LuxCore uses, unless I'm mistaking. This is correct. Slightly closer again, using a Hetero...
by B.Y.O.B.
Sun Nov 01, 2020 3:47 pm
Forum: User Support
Topic: Luxcore Optix crash investigation
Replies: 19
Views: 2390

Re: Luxcore Optix crash investigation

Switching between GPU and CPU will require the renderconfig to be re-created, which is effectively the same as what's happening when the viewport is resized, so I guess it has the same underlying problem as this: https://github.com/LuxCoreRender/BlendLuxCore/issues/577 Which still needs to be invest...
by B.Y.O.B.
Sun Nov 01, 2020 10:21 am
Forum: User Support
Topic: Studio-Scene now included with Luxrender
Replies: 1
Views: 531

Re: Studio-Scene now included with Luxrender

These are internal files used for asset thumbnail creation for the LuxCore Online Library.
They are not expected to work outside of their intended context.
You are probably calling the script from the wrong place.
by B.Y.O.B.
Sat Oct 31, 2020 9:24 pm
Forum: General Discussion
Topic: Little Octane adventure
Replies: 10
Views: 1571

Re: Little Octane adventure

It depends on what you are working on. For regular renders (model in Blender, render with Lux, done) I wouldn't want to miss filmic tonemapping of Blender's color management. However, if you want to render with LuxCore standalone externally, where you have no Blender color management (unless you fee...