Search found 3236 matches
- Wed Nov 04, 2020 2:17 pm
- Forum: User Support
- Topic: Luxcore Standalone bug
- Replies: 7
- Views: 754
Re: Luxcore Standalone bug
I can reproduce it on Windows 10. luxcoreui just closes, there's not even an error message in the console. C:\Users\Simon>"C:\Users\Simon\Projects\BlendLuxCore\bin\luxcoreui.exe" LuxCoreUI v2.5alpha0 (LuxCore demo: http://www.luxcorerender.org) [LuxCore][3.578] Configuration: [LuxCore][3.578] path.p...
- Wed Nov 04, 2020 1:16 pm
- Forum: User Support
- Topic: Luxcore Standalone bug
- Replies: 7
- Views: 754
Re: Luxcore Standalone bug
This problem is fixed in v2.5dev, as far as I know: https://github.com/LuxCoreRender/LuxCor ... -698854609
- Tue Nov 03, 2020 7:11 pm
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 6556
Re: Sub-Surface Scattering
I have created a simple testscene. In Cycles, the SSS is done with a principled (aka disney) shader. Subsurface is set to 1. Subsurface Radius is (1, 1, 1). Subsurface color is red. Note: In Cycles, the "Subsurface" slider is a multiplier for the subsurface radius. The radius itself is effectively R...
- Tue Nov 03, 2020 5:57 pm
- Forum: Development
- Topic: Luxcore vs real Photo
- Replies: 32
- Views: 3025
Re: Luxcore vs real Photo
Yes, it is done with an imagepipeline plugin: https://wiki.luxcorerender.org/LuxCore_ ... _COLOR_LUT
Example usage: https://github.com/LuxCoreRender/LuxCor ... dr.cfg#L76
Example usage: https://github.com/LuxCoreRender/LuxCor ... dr.cfg#L76
- Tue Nov 03, 2020 5:17 pm
- Forum: User Support
- Topic: Rendering
- Replies: 12
- Views: 1086
Re: Rendering
No, rendering speed depends on your scene configuration and the hardware you have available.
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
If your samples go up that slowly, your scene might be very hard to render, or your hardware is very slow. Can you give us more details about both?
- Tue Nov 03, 2020 11:41 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 6556
Re: Sub-Surface Scattering
Without access to the scene, it's just guessing, but have you tried lowering the absorption depth in the volume, instead of darkening the absorption color?MetinSeven wrote: ↑Tue Nov 03, 2020 11:06 amDarkening the Diffuse and Absorption colors also doesn't work out.
- Tue Nov 03, 2020 10:01 am
- Forum: User Support
- Topic: Sub-Surface Scattering
- Replies: 57
- Views: 6556
Re: Sub-Surface Scattering
Have you read this? https://wiki.luxcorerender.org/Subsurface_Scattering It explains some of the fundamental principles of using SSS in LuxCore. I used Random Walk SSS in Cycles, which is the same algorithm as LuxCore uses, unless I'm mistaking. This is correct. Slightly closer again, using a Hetero...
- Sun Nov 01, 2020 3:47 pm
- Forum: User Support
- Topic: Luxcore Optix crash investigation
- Replies: 19
- Views: 2390
Re: Luxcore Optix crash investigation
Switching between GPU and CPU will require the renderconfig to be re-created, which is effectively the same as what's happening when the viewport is resized, so I guess it has the same underlying problem as this: https://github.com/LuxCoreRender/BlendLuxCore/issues/577 Which still needs to be invest...
- Sun Nov 01, 2020 10:21 am
- Forum: User Support
- Topic: Studio-Scene now included with Luxrender
- Replies: 1
- Views: 531
Re: Studio-Scene now included with Luxrender
These are internal files used for asset thumbnail creation for the LuxCore Online Library.
They are not expected to work outside of their intended context.
You are probably calling the script from the wrong place.
They are not expected to work outside of their intended context.
You are probably calling the script from the wrong place.
- Sat Oct 31, 2020 9:24 pm
- Forum: General Discussion
- Topic: Little Octane adventure
- Replies: 10
- Views: 1571
Re: Little Octane adventure
It depends on what you are working on. For regular renders (model in Blender, render with Lux, done) I wouldn't want to miss filmic tonemapping of Blender's color management. However, if you want to render with LuxCore standalone externally, where you have no Blender color management (unless you fee...