Search found 3308 matches
- Thu Jan 28, 2021 6:19 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 1231
Re: Musgrove Texture Issues
Since fscale is multiplied by 2 each loop iteration, it just gets very big. This causes the call of noisefunc() to return NAN at around iteration 29. When x, y, z are bigger values, maybe even sooner. I don't know how/if the Blender developers dealt with this. I would suggest to lower the max. noise...
- Thu Jan 28, 2021 5:16 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 1231
- Thu Jan 28, 2021 4:50 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 1231
Re: Musgrove Texture Issues
In the Blender Marble Texture, the Noise depth appears to be doing some strange stuff at a value of 29 and above. (attached files). I suspect the problem is here: https://github.com/LuxCoreRender/LuxCore/blob/a218d58c1de9c1fc7fd5e10da9ef8070559f3be2/src/slg/textures/blender_noiselib.cpp#L1399 (the ...
- Wed Jan 27, 2021 10:38 pm
- Forum: User Support
- Topic: LuxCore Windows Compile Time
- Replies: 6
- Views: 663
Re: LuxCore Windows Compile Time
but from the last build, I decide to just build all DLL's and use them externally (side by side), so instead of compiling LuxCore projects all the time I build it ones and that changes the game for me. now, with using dynamic Dll, I reached the build time of 25 to 30 seconds instead of 10 to 12 min...
- Wed Jan 27, 2021 10:36 pm
- Forum: Development
- Topic: Wireframe texture
- Replies: 35
- Views: 6284
Re: Wireframe texture
This is something can only be done at BlendLuxCore level because, for the time LuxCore receives the mesh, it has already been tessellated in triangles and any previous information about where the mesh coming from is not included. I'm not even sure it is possible win BlendLuxcore: It should be possi...
- Tue Jan 26, 2021 5:27 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 1231
Re: Musgrove Texture Issues
Fixed.
- Tue Jan 26, 2021 2:27 pm
- Forum: User Support
- Topic: Musgrove Texture Issues
- Replies: 11
- Views: 1231
Re: Musgrove Texture Issues
Thanks for the report, fixed.
- Tue Jan 26, 2021 2:20 pm
- Forum: Development
- Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
- Replies: 431
- Views: 122315
Re: MaxToLux - 3ds Max Integration for LuxCoreRender
Nice to see so much progress on the 3ds Max plugin!
- Tue Jan 26, 2021 2:18 pm
- Forum: Development
- Topic: Wireframe texture
- Replies: 35
- Views: 6284
- Sat Jan 23, 2021 4:14 pm
- Forum: User Support
- Topic: FBX export of objects with Luxcore materials
- Replies: 2
- Views: 567
Re: FBX export of objects with Luxcore materials
This depends on the FBX exporter, you should check their documentation. But I doubt very much that they take external renderers into account (which would be outside the scope of their project, IMO). or is Blender's FBX exporter purely tuned to proper export of Cycles / Eevee materials? This is what ...