Search found 3308 matches

by B.Y.O.B.
Thu Jan 28, 2021 6:19 pm
Forum: User Support
Topic: Musgrove Texture Issues
Replies: 11
Views: 1231

Re: Musgrove Texture Issues

Since fscale is multiplied by 2 each loop iteration, it just gets very big. This causes the call of noisefunc() to return NAN at around iteration 29. When x, y, z are bigger values, maybe even sooner. I don't know how/if the Blender developers dealt with this. I would suggest to lower the max. noise...
by B.Y.O.B.
Thu Jan 28, 2021 5:16 pm
Forum: User Support
Topic: Musgrove Texture Issues
Replies: 11
Views: 1231

Re: Musgrove Texture Issues

Racleborg wrote:
Thu Jan 28, 2021 5:08 pm
Could the input be restricted to a maximum of 29?
It should be max. 30 and the other bug causing it to fail at 29 should be found and fixed.
by B.Y.O.B.
Thu Jan 28, 2021 4:50 pm
Forum: User Support
Topic: Musgrove Texture Issues
Replies: 11
Views: 1231

Re: Musgrove Texture Issues

In the Blender Marble Texture, the Noise depth appears to be doing some strange stuff at a value of 29 and above. (attached files). I suspect the problem is here: https://github.com/LuxCoreRender/LuxCore/blob/a218d58c1de9c1fc7fd5e10da9ef8070559f3be2/src/slg/textures/blender_noiselib.cpp#L1399 (the ...
by B.Y.O.B.
Wed Jan 27, 2021 10:38 pm
Forum: User Support
Topic: LuxCore Windows Compile Time
Replies: 6
Views: 663

Re: LuxCore Windows Compile Time

but from the last build, I decide to just build all DLL's and use them externally (side by side), so instead of compiling LuxCore projects all the time I build it ones and that changes the game for me. now, with using dynamic Dll, I reached the build time of 25 to 30 seconds instead of 10 to 12 min...
by B.Y.O.B.
Wed Jan 27, 2021 10:36 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 6284

Re: Wireframe texture

This is something can only be done at BlendLuxCore level because, for the time LuxCore receives the mesh, it has already been tessellated in triangles and any previous information about where the mesh coming from is not included. I'm not even sure it is possible win BlendLuxcore: It should be possi...
by B.Y.O.B.
Tue Jan 26, 2021 5:27 pm
Forum: User Support
Topic: Musgrove Texture Issues
Replies: 11
Views: 1231

Re: Musgrove Texture Issues

Fixed.
by B.Y.O.B.
Tue Jan 26, 2021 2:27 pm
Forum: User Support
Topic: Musgrove Texture Issues
Replies: 11
Views: 1231

Re: Musgrove Texture Issues

Thanks for the report, fixed.
by B.Y.O.B.
Tue Jan 26, 2021 2:20 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 431
Views: 122315

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Nice to see so much progress on the 3ds Max plugin!
by B.Y.O.B.
Tue Jan 26, 2021 2:18 pm
Forum: Development
Topic: Wireframe texture
Replies: 35
Views: 6284

Re: Wireframe texture

B.Y.O.B. wrote:
Sun Jan 17, 2021 3:51 pm
I'll look into it when I'm back at my PC in 1-2 weeks.
I have implemented the "hide planar edges" feature.
by B.Y.O.B.
Sat Jan 23, 2021 4:14 pm
Forum: User Support
Topic: FBX export of objects with Luxcore materials
Replies: 2
Views: 567

Re: FBX export of objects with Luxcore materials

This depends on the FBX exporter, you should check their documentation. But I doubt very much that they take external renderers into account (which would be outside the scope of their project, IMO). or is Blender's FBX exporter purely tuned to proper export of Cycles / Eevee materials? This is what ...