
Search found 3441 matches
- Fri Jun 25, 2021 11:59 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 301732
Re: LuxCoreRender Project wants you!
When working on materials/textures, I would recommend to only work with the C++ code first. The GPU code can come later and Dade can help you with that, if you try it alone, you will get a major headache 

- Fri Jun 25, 2021 9:44 am
- Forum: Development
- Topic: Light falloff calculation functions?
- Replies: 1
- Views: 3782
Re: Light falloff calculation functions?
It's the inverse square law: https://en.wikipedia.org/wiki/Inverse-s ... _radiation
- Thu Jun 24, 2021 5:21 pm
- Forum: User Support
- Topic: Noise behind a piece of glass
- Replies: 11
- Views: 7723
Re: Noise behind a piece of glass
Try to use periodic updates with less samples between cache rebuilding (I think the setting is "step samples" or so).
- Wed Jun 23, 2021 11:47 pm
- Forum: Development
- Topic: New OIDN 1.4 with new features and better detail preservation
- Replies: 50
- Views: 46479
Re: New OIDN 1.4 with new features and better detail preservation
It's not bad. I have a feeling you don't understand what the difference between the two pass types is?
- Wed Jun 23, 2021 11:45 pm
- Forum: User Support
- Topic: Noise behind a piece of glass
- Replies: 11
- Views: 7723
Re: Noise behind a piece of glass
You might need to adjust the lookup radius to match your scene size.
- Wed Jun 23, 2021 5:54 pm
- Forum: User Support
- Topic: Noise behind a piece of glass
- Replies: 11
- Views: 7723
Re: Noise behind a piece of glass
What is the material of the bottom ground plane in this scenario?
- Wed Jun 23, 2021 2:35 pm
- Forum: Development
- Topic: New OIDN 1.4 with new features and better detail preservation
- Replies: 50
- Views: 46479
- Wed Jun 23, 2021 12:50 pm
- Forum: Development
- Topic: New OIDN 1.4 with new features and better detail preservation
- Replies: 50
- Views: 46479
- Wed Jun 23, 2021 11:32 am
- Forum: Development
- Topic: New OIDN 1.4 with new features and better detail preservation
- Replies: 50
- Views: 46479
Re: New OIDN 1.4 with new features and better detail preservation
OIDN uses the Avg. Shading Normal pass (Avg. = Average).kintuX wrote: Wed Jun 23, 2021 10:50 am Is it correct to totally disregard SHADING NORMAL pass & denoises anyway?
In the Blender addon, it is enabled automatically behind the scenes when the denoiser is used.
- Mon Jun 21, 2021 10:07 am
- Forum: Development
- Topic: Film-only out-of-core rendering support (CUDA-only)
- Replies: 22
- Views: 17806
Re: Film-only out-of-core rendering support (CUDA-only)
Done.Dade wrote: Sun Jun 20, 2021 10:47 pm Simon, one includes the other "Full OoC" = "Film OoC + OtherStuff OoC": it should be probably a combo box, where you select if to have only the Film OoC or everything.