Search found 3143 matches

by B.Y.O.B.
Tue Sep 29, 2020 8:46 am
Forum: User Support
Topic: Mr. Snippy Hair and Snow Shader
Replies: 2
Views: 459

Re: Mr. Snippy Hair and Snow Shader

This project was done with the old LuxBlend addon, so it would be a bit of work to install this with an old Blender version just to check the materials. If I remember correctly, the snow shader is a glass material with lowered opacity and homogeneous volume (with high scattering scale, something lik...
by B.Y.O.B.
Tue Sep 29, 2020 8:40 am
Forum: Finished Work
Topic: Luxcore product advertising
Replies: 11
Views: 1324

Re: Luxcore product advertising

Outstanding work.
by B.Y.O.B.
Sun Sep 27, 2020 11:56 am
Forum: User Support
Topic: Luxcore Optix crash investigation
Replies: 4
Views: 728

Re: Luxcore Optix crash investigation

Dade wrote:
Sat Sep 26, 2020 5:20 pm
Has the view port resize problem and any eventually correlated problems been fixed ? viewtopic.php?f=4&t=2309&p=25206#p25204
I have not yet started looking into it.
by B.Y.O.B.
Sat Sep 26, 2020 11:05 am
Forum: User Support
Topic: luxcore 2.5 crashing constantly
Replies: 3
Views: 518

Re: luxcore 2.5 crashing constantly

Does it help to disable viewport denoising, or switching to OIDN instead of Optix for viewport denoising?
by B.Y.O.B.
Sat Sep 26, 2020 10:45 am
Forum: User Support
Topic: Different light behavior comparing Preview to Final Render
Replies: 9
Views: 829

Re: Different light behavior comparing Preview to Final Render

Dade wrote:
Sat Sep 26, 2020 10:41 am
and the default number of light bounces is reduced (to increase rendering speed)
Not in the Blender addon, as far as I know.
by B.Y.O.B.
Sat Sep 26, 2020 9:45 am
Forum: User Support
Topic: tonemapping
Replies: 4
Views: 490

Re: tonemapping

Usually the linear tonemapper. Auto tonemapping is not good if you want the brightness in your image to stay the same when you edit it. It's good in the real world, where you travel between various lighting conditions very fast, with no way to influence them most of the time (e.g. hiking along a pat...
by B.Y.O.B.
Sat Sep 26, 2020 9:35 am
Forum: Development
Topic: Viewport Path Depth
Replies: 2
Views: 635

Re: Viewport Path Depth

Hi,

I doubt this would be useful for many users.
You could edit your BlendLuxCore installation to achieve this, e.g. by editing this file here: https://github.com/LuxCoreRender/BlendL ... ig.py#L329
by B.Y.O.B.
Sat Sep 26, 2020 9:25 am
Forum: User Support
Topic: tonemapping
Replies: 4
Views: 490

Re: tonemapping

by B.Y.O.B.
Thu Sep 24, 2020 1:24 pm
Forum: User Support
Topic: 2.5a and pointer a material
Replies: 6
Views: 662

Re: 2.5a and pointer a material

I have reverted the "fix" to this as it was causing other problems (viewtopic.php?f=4&t=2611&start=10#p25569).
The node setup causing problems (pointer straight into material output) is nonsensical anyway, so I will just leave it as non-working like before.
by B.Y.O.B.
Thu Sep 24, 2020 1:19 pm
Forum: User Support
Topic: No internal reflections inside Glass material
Replies: 14
Views: 658

Re: No internal reflections inside Glass material

@B.Y.O.B. however, there is a problem in BlendLuxCore. It is still creating 3 volumes: "air", "water" and another one created out of nowhere and referenced by the camera. This happens even if, inside Blender, the camera volumes is pointing to the same "water" volume used by the surface. This is wro...