Search found 3233 matches
- Tue Jan 02, 2018 3:50 pm
- Forum: Development
- Topic: The pink elefant
- Replies: 16
- Views: 12394
Re: The pink elefant
This is pretty cool. It's not even much slower than without dispersion, both attached images were rendered for 16 minutes. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR). How should we expose this in exporters? Should we allow the user to set 3 separate values...
- Fri Dec 29, 2017 4:48 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene.
- Thu Dec 28, 2017 8:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
Here's a quick render (7min Bidir on my laptop):
- Thu Dec 28, 2017 2:18 pm
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 23779
Re: What is new in LuxCore API v2.0 ?
We should release a bit more often :roll: Yes. Like I said here : One other thought: Maybe it would be good to publish releases more often, but keep the development non-accessible in between (at least for users who don't compile). What I mean is that we don't publish daily builds etc. because it cr...
- Thu Dec 21, 2017 6:24 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
Is there any difference between the workaround and a normal fix by blender foundation ? Yes, a huge difference. The workaround is not a fix. For example, it only allows one material per object. And viewport material updates do not work with this workaround. It is not here to stay, just to bridge th...
- Thu Dec 21, 2017 3:48 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more pleas...
- Thu Dec 21, 2017 1:48 pm
- Forum: User Support
- Topic: High RAM usage and long startup time with small tiles
- Replies: 4
- Views: 2405
Re: High RAM usage and long startup time with small tiles
Note, the source of the problem is also in using a such small size for the tiles (i.e. 8x8). It has only drawback and no advantages. 32x23 would be a more appropriate size for the rendering. You know how it is, as a programmer you always test the boundaries first :D I'll raise the soft_min in Blend...
- Thu Dec 21, 2017 10:52 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
Basic volume export.
- Thu Dec 21, 2017 1:24 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
Spooky.
- Wed Dec 20, 2017 9:39 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 224803
Re: BlendLuxCore Development
After 2 days of fucking around with OpenGL in Blender and cursing a lot, the color management now works in the viewport. Don't mind that the image is upside down. That's a slight drawback we have to live with :P https://youtu.be/HJTdc983JNU So, we can finally say goodbye to weird hacks like if conte...