I can reproduce it on Windows.
However it only happens in final render, not in viewport render.
Search found 3441 matches
- Mon Feb 05, 2018 7:22 pm
- Forum: User Support
- Topic: Crash with small spread angles
- Replies: 23
- Views: 20431
- Mon Feb 05, 2018 4:06 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 56245
Re: nakaging capsule
I mean the walls are made of "glossy " (something not very common)
I have to disagree. If you look at a typical white wall in the real world at a shallow angle (because of fresnel effect), you'll notice that it shows glossy reflections.
Walls usually have a high roughness and dark specular color ...
- Mon Feb 05, 2018 10:04 am
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 18933
Re: Sunset
HD 7970 GHz (3GB VRAM).
- Mon Feb 05, 2018 8:59 am
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 18933
Re: Sunset
I try to avoid filling my GPU memory with a giant HDRI that you only see 10% of (where the camera is looking).
I should probably do it differently: Use low-resolution HDRI with transparent film and then add the backplate in compositing. However the reflection in the water would not match in that case.
I should probably do it differently: Use low-resolution HDRI with transparent film and then add the backplate in compositing. However the reflection in the water would not match in that case.
- Mon Feb 05, 2018 8:06 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 719245
Re: BlendLuxCore Development
Very cool that you're contributing :D
The procedure is:
Create a fork of the BlendLuxCore repository on GitHub
Clone your fork to your local computer
Modify the files
Commit your changes
Push your commit to your fork repository
Create a pull request (request me to pull your changes into the ...
The procedure is:
Create a fork of the BlendLuxCore repository on GitHub
Clone your fork to your local computer
Modify the files
Commit your changes
Push your commit to your fork repository
Create a pull request (request me to pull your changes into the ...
- Sun Feb 04, 2018 11:05 pm
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 18933
Re: Sunset
An update.
I'm now using a cropped portion of an HDRI on the light emitting plane in the background, mixed with the JPG I had earlier, for a bit better lighting.
Still had to resort to a fake sun (coming somewhere from the left) to get a nice rim light.
Unfortunately I can't make the light emitting ...
I'm now using a cropped portion of an HDRI on the light emitting plane in the background, mixed with the JPG I had earlier, for a bit better lighting.
Still had to resort to a fake sun (coming somewhere from the left) to get a nice rim light.
Unfortunately I can't make the light emitting ...
- Sun Feb 04, 2018 5:29 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 52149
Re: first steps on luxcore
I fixed the bug.
- Sun Feb 04, 2018 5:21 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 52149
Re: first steps on luxcore
turn arround suzane and tell me if all is correct. look the eye from the side and back/top.
The suzanne model is non-manifold, which makes it unsuited for anything with transparent/translucent materials.
It is expected to look wrong with volumes, glass etc.
This also wan't render :
Thanks ...
- Sun Feb 04, 2018 3:28 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 56245
Re: nakaging capsule
Ok, I changed the UI text and tooltip.
- Sun Feb 04, 2018 1:44 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 56245
Re: nakaging capsule
Can we change it? 
