Search found 3233 matches

by B.Y.O.B.
Tue Jan 02, 2018 3:50 pm
Forum: Development
Topic: The pink elefant
Replies: 16
Views: 12394

Re: The pink elefant

This is pretty cool. It's not even much slower than without dispersion, both attached images were rendered for 16 minutes. Volumes/Glass IORs can now accept 3 values instead of 1 (red IOR, green IOR, blue IOR). How should we expose this in exporters? Should we allow the user to set 3 separate values...
by B.Y.O.B.
Fri Dec 29, 2017 4:48 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

The rendering speed will be about the same, as far as I know there were only small speed improvements in LuxCore code since I rendered the old scene.
by B.Y.O.B.
Thu Dec 28, 2017 8:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

The new addon now has enough features to replicate my wallpaper scene.
Here's a quick render (7min Bidir on my laptop):
by B.Y.O.B.
Thu Dec 28, 2017 2:18 pm
Forum: Development
Topic: What is new in LuxCore API v2.0 ?
Replies: 56
Views: 23779

Re: What is new in LuxCore API v2.0 ?

We should release a bit more often :roll: Yes. Like I said here : One other thought: Maybe it would be good to publish releases more often, but keep the development non-accessible in between (at least for users who don't compile). What I mean is that we don't publish daily builds etc. because it cr...
by B.Y.O.B.
Thu Dec 21, 2017 6:24 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

Is there any difference between the workaround and a normal fix by blender foundation ? Yes, a huge difference. The workaround is not a fix. For example, it only allows one material per object. And viewport material updates do not work with this workaround. It is not here to stay, just to bridge th...
by B.Y.O.B.
Thu Dec 21, 2017 3:48 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

I now added a workaround to the Blender bug: https://github.com/LuxCoreRender/BlendLuxCore/issues/12 However it's very hacky. Basically I create a second pointer: object -> material_node_tree because the pointer material -> material_node_tree is not saved. This will hopefully make testing more pleas...
by B.Y.O.B.
Thu Dec 21, 2017 1:48 pm
Forum: User Support
Topic: High RAM usage and long startup time with small tiles
Replies: 4
Views: 2405

Re: High RAM usage and long startup time with small tiles

Note, the source of the problem is also in using a such small size for the tiles (i.e. 8x8). It has only drawback and no advantages. 32x23 would be a more appropriate size for the rendering. You know how it is, as a programmer you always test the boundaries first :D I'll raise the soft_min in Blend...
by B.Y.O.B.
Thu Dec 21, 2017 10:52 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

Basic volume export.
by B.Y.O.B.
Thu Dec 21, 2017 1:24 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

Spooky.
by B.Y.O.B.
Wed Dec 20, 2017 9:39 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 224803

Re: BlendLuxCore Development

After 2 days of fucking around with OpenGL in Blender and cursing a lot, the color management now works in the viewport. Don't mind that the image is upside down. That's a slight drawback we have to live with :P https://youtu.be/HJTdc983JNU So, we can finally say goodbye to weird hacks like if conte...