I can reproduce it on Windows.
However it only happens in final render, not in viewport render.
Search found 3441 matches
- Mon Feb 05, 2018 7:22 pm
- Forum: User Support
- Topic: Crash with small spread angles
- Replies: 23
- Views: 15810
- Mon Feb 05, 2018 4:06 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 39703
Re: nakaging capsule
I mean the walls are made of "glossy " (something not very common) I have to disagree. If you look at a typical white wall in the real world at a shallow angle (because of fresnel effect), you'll notice that it shows glossy reflections. Walls usually have a high roughness and dark specula...
- Mon Feb 05, 2018 10:04 am
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 13940
Re: Sunset
HD 7970 GHz (3GB VRAM).
- Mon Feb 05, 2018 8:59 am
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 13940
Re: Sunset
I try to avoid filling my GPU memory with a giant HDRI that you only see 10% of (where the camera is looking).
I should probably do it differently: Use low-resolution HDRI with transparent film and then add the backplate in compositing. However the reflection in the water would not match in that case.
I should probably do it differently: Use low-resolution HDRI with transparent film and then add the backplate in compositing. However the reflection in the water would not match in that case.
- Mon Feb 05, 2018 8:06 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 520297
Re: BlendLuxCore Development
Very cool that you're contributing :D The procedure is: Create a fork of the BlendLuxCore repository on GitHub Clone your fork to your local computer Modify the files Commit your changes Push your commit to your fork repository Create a pull request (request me to pull your changes into the main Ble...
- Sun Feb 04, 2018 11:05 pm
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 13940
Re: Sunset
An update. I'm now using a cropped portion of an HDRI on the light emitting plane in the background, mixed with the JPG I had earlier, for a bit better lighting. Still had to resort to a fake sun (coming somewhere from the left) to get a nice rim light. Unfortunately I can't make the light emitting ...
- Sun Feb 04, 2018 5:29 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39836
- Sun Feb 04, 2018 5:21 pm
- Forum: User Support
- Topic: first steps on luxcore
- Replies: 63
- Views: 39836
Re: first steps on luxcore
turn arround suzane and tell me if all is correct. look the eye from the side and back/top. The suzanne model is non-manifold, which makes it unsuited for anything with transparent/translucent materials. It is expected to look wrong with volumes, glass etc. This also wan't render : Thanks for the s...
- Sun Feb 04, 2018 3:28 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 39703
Re: nakaging capsule
Ok, I changed the UI text and tooltip.
- Sun Feb 04, 2018 1:44 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 39703
Re: nakaging capsule
Can we change it?