Search found 3243 matches
- Sun Jan 14, 2018 12:13 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 230254
Re: BlendLuxCore Development
Also tested with only positive time values, image looks exactly the same. I guess if I had a debug build the assertions would already explode in my face, looks like a lot of Nans. sorry about the double attachments by the way, the forum keeps deleting them when I try to correct it, so I won't touch ...
- Sat Jan 13, 2018 11:56 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 230254
Re: BlendLuxCore Development
Ok, now it's working a lot better.
I found out that I have to invert the camera matrix.
However, something weird is still going on - do you have an idea what could be wrong?
Only the camera is moving here.
I found out that I have to invert the camera matrix.
However, something weird is still going on - do you have an idea what could be wrong?
Only the camera is moving here.
- Sat Jan 13, 2018 11:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 230254
Re: BlendLuxCore Development
What is not working ? I mean, do you get unexpected results out of LuxCore or Blender ? I'll start with camera motion blur (only the camera is moving, all objects are stationary). My plan was to do motion blur like the default Cycles mode for now, which is called "center on frame". Basically we say...
- Sat Jan 13, 2018 10:40 pm
- Forum: Development
- Topic: BlendLuxCore Particles support
- Replies: 14
- Views: 7958
Re: BlendLuxCore Particles support
I did some more work on particle/emitter visibility and updates during viewport render. I think we can merge the branch into master. There is still one bug during viewport render: when the number of particles is lowered, they are not deleted from the luxcore_scene. However I don't think it's worth t...
- Sat Jan 13, 2018 3:32 pm
- Forum: Development
- Topic: BlendLuxCore Particles support
- Replies: 14
- Views: 7958
Re: BlendLuxCore Particles support
Very cool. I implemented support for it in the dupli_export branch: https://github.com/LuxCoreRender/BlendLuxCore/commit/6f749a9b270856a9adbd83701adaa589341729f6 Results (particle export only, 10000 particles): Previous export: 4.13 seconds New export: 0.37 seconds By the way: always funny when Blen...
- Sat Jan 13, 2018 12:04 pm
- Forum: User Support
- Topic: Windows: Can't enable addon in latest Blender
- Replies: 42
- Views: 17253
Re: Windows: Can't enable addon in latest Blender
I hope that Blender 2.79a will solve these issues.
- Fri Jan 12, 2018 11:36 pm
- Forum: Development
- Topic: Compiling on Windows
- Replies: 26
- Views: 9497
Re: Compiling on Windows
As Dade said.
You can also see where they are in collect_compiled_binaries.bat: https://github.com/LuxCoreRender/Window ... naries.bat
You can also see where they are in collect_compiled_binaries.bat: https://github.com/LuxCoreRender/Window ... naries.bat
- Fri Jan 12, 2018 6:53 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 230254
Re: BlendLuxCore Development
This means that we no longer have to invert object matrices for the "motion.x.transformation" props, right?
- Fri Jan 12, 2018 4:10 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 864
- Views: 230254
Re: BlendLuxCore Development
in Texture Properties panel everything is empty: It's something I did not yet get around to, will come eventually. You can create an issue on BlendLuxCore's github repo so I don't forget about it. Do you think new fix in blender 2.79a will solve the limitation we had in the past about color ramp im...
- Fri Jan 12, 2018 10:55 am
- Forum: Works in Progress
- Topic: Bidir test
- Replies: 4
- Views: 2423
Re: Bidir test
Are you using the new addon (BlendLuxCore)?