Search found 3413 matches

by B.Y.O.B.
Sun Feb 11, 2018 3:33 pm
Forum: User Support
Topic: UV Mapping Rotation
Replies: 10
Views: 7865

UV Mapping Rotation

Hi,

is there a reason why there's no "rotation" option for 2D mappings?
We can only scale and translate it.

Can this feature be added?
by B.Y.O.B.
Sun Feb 11, 2018 1:36 pm
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 5735

Re: Crash after few minutes of rendering

Try to remove the BlendLuxCore addon folder completely and then re-installing it.
It looks like you have some outdated python files in there.
by B.Y.O.B.
Sun Feb 11, 2018 10:20 am
Forum: News
Topic: LuxCoreRender v2.0alpha4 released
Replies: 17
Views: 9685

Re: LuxCoreRender v2.0alpha4 released

Dade wrote:
Sun Feb 11, 2018 10:13 am
It is controlled by 2 parameters and the default values are:
Note that these parameters are not yet exposed in the Blender addon, but it's on my todo list.
by B.Y.O.B.
Sat Feb 10, 2018 1:29 pm
Forum: Works in Progress
Topic: Laser, Prism and Mirror Fun
Replies: 12
Views: 7492

Re: Laser, Prism and Mirror Fun

I think sharlybg meant the resolution (2000x2000 or so).
Still pretty hard to do.
Maybe Dade's tips from here can help? viewtopic.php?f=2&t=94#p1434
by B.Y.O.B.
Sat Feb 10, 2018 1:18 pm
Forum: News
Topic: LuxCoreRender v2.0alpha4 released
Replies: 17
Views: 9685

Re: LuxCoreRender v2.0alpha4 released

If you apply the modifiers it should export much quicker. But yes, I should look into geometry caching again sometime. Adaptive sampling is not used in viewport, that's why changing the parameter does not trigger an update. Viewport uses RT Path CPU which requires a special RT Path sampler. The view...
by B.Y.O.B.
Sat Feb 10, 2018 9:35 am
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 10910

Re: Crash with small spread angles

You can add a triangulate modifier and enable "wire" and "show all edges" in object settings. (Note that the triangulation performed on export might be a bit different than the modifier does it, but it's an estimate). You can also create your circle with the "triangle fan" fill method. In general it...
by B.Y.O.B.
Sat Feb 10, 2018 8:47 am
Forum: News
Topic: LuxCoreRender v2.0alpha4 released
Replies: 17
Views: 9685

Re: LuxCoreRender v2.0alpha4 released

3) It would also be awesome for early testers, if the geometry caching could be implemented, even in a simple maner. It would help a lot to test on real scenes. At the moment, I have 2min40 of export time on every render for about 30sec of rendering. With even hacky caching, it would make adjusting...
by B.Y.O.B.
Fri Feb 09, 2018 4:55 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 26969

Re: first steps on luxcore

I think you can just assign one volume to the world, that's enough.
The world volume should be a homogeneous volume with multiscattering disabled and scattering scale around 0.1 for fog.
You can delete the cube I think.
And camera can be switched to auto-detect volume.
by B.Y.O.B.
Fri Feb 09, 2018 3:45 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 26969

Re: first steps on luxcore

Can you explain what you are trying to do?
It looks like you have 4 Volumes in the scene. The world, cube and camera are all using a different volume each.
by B.Y.O.B.
Fri Feb 09, 2018 12:08 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331539

Re: BlendLuxCore Development

I created a workaround for the band node animation problem: You can now press a button next to a band node item to add/remove a keyframe.
Demo: https://youtu.be/GvlbEW1P2fk
Commit (rather horrible code): https://github.com/LuxCoreRender/BlendL ... 19d0e93dde