Search found 3202 matches

by B.Y.O.B.
Sat Jan 13, 2018 11:56 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211030

Re: BlendLuxCore Development

Ok, now it's working a lot better.
I found out that I have to invert the camera matrix.

However, something weird is still going on - do you have an idea what could be wrong?
Only the camera is moving here.
by B.Y.O.B.
Sat Jan 13, 2018 11:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211030

Re: BlendLuxCore Development

What is not working ? I mean, do you get unexpected results out of LuxCore or Blender ? I'll start with camera motion blur (only the camera is moving, all objects are stationary). My plan was to do motion blur like the default Cycles mode for now, which is called "center on frame". Basically we say...
by B.Y.O.B.
Sat Jan 13, 2018 10:40 pm
Forum: Development
Topic: BlendLuxCore Particles support
Replies: 14
Views: 7436

Re: BlendLuxCore Particles support

I did some more work on particle/emitter visibility and updates during viewport render. I think we can merge the branch into master. There is still one bug during viewport render: when the number of particles is lowered, they are not deleted from the luxcore_scene. However I don't think it's worth t...
by B.Y.O.B.
Sat Jan 13, 2018 3:32 pm
Forum: Development
Topic: BlendLuxCore Particles support
Replies: 14
Views: 7436

Re: BlendLuxCore Particles support

Very cool. I implemented support for it in the dupli_export branch: https://github.com/LuxCoreRender/BlendLuxCore/commit/6f749a9b270856a9adbd83701adaa589341729f6 Results (particle export only, 10000 particles): Previous export: 4.13 seconds New export: 0.37 seconds By the way: always funny when Blen...
by B.Y.O.B.
Sat Jan 13, 2018 12:04 pm
Forum: User Support
Topic: Windows: Can't enable addon in latest Blender
Replies: 42
Views: 15968

Re: Windows: Can't enable addon in latest Blender

I hope that Blender 2.79a will solve these issues.
by B.Y.O.B.
Fri Jan 12, 2018 11:36 pm
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8723

Re: Compiling on Windows

As Dade said.
You can also see where they are in collect_compiled_binaries.bat: https://github.com/LuxCoreRender/Window ... naries.bat
by B.Y.O.B.
Fri Jan 12, 2018 6:53 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211030

Re: BlendLuxCore Development

This means that we no longer have to invert object matrices for the "motion.x.transformation" props, right?
by B.Y.O.B.
Fri Jan 12, 2018 4:10 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211030

Re: BlendLuxCore Development

in Texture Properties panel everything is empty: It's something I did not yet get around to, will come eventually. You can create an issue on BlendLuxCore's github repo so I don't forget about it. Do you think new fix in blender 2.79a will solve the limitation we had in the past about color ramp im...
by B.Y.O.B.
Fri Jan 12, 2018 10:55 am
Forum: Works in Progress
Topic: Bidir test
Replies: 4
Views: 2248

Re: Bidir test

Are you using the new addon (BlendLuxCore)?
by B.Y.O.B.
Fri Jan 12, 2018 8:15 am
Forum: Development
Topic: Compiling on Windows
Replies: 26
Views: 8723

Re: Compiling on Windows

I have a symlink in scripts/addons/ that points to the git clone of BlendLuxCore, so when I do a git pull and restart Blender, the addon is updated. When I tested the alpha1 release, I renamed the folder to avoid a collision. And yes, I have a bunch of Blender versions (taken from the zip download, ...