Search found 3413 matches

by B.Y.O.B.
Wed Feb 14, 2018 7:07 pm
Forum: User Support
Topic: issue on ies light intensity
Replies: 12
Views: 5684

Re: issue on ies light intensity

@B.Y.O.B. Do you see any chance to integrate a low poly preview of IES lighting cone in Blender? Especially for unsymmetrical distributions it may simplify orientation a lot. You mean in the OpenGL viewport? It could be done with an operator: https://blender.stackexchange.com/a/61712/29401 However ...
by B.Y.O.B.
Wed Feb 14, 2018 6:10 pm
Forum: User Support
Topic: Glossy with Object Motion Blur bug
Replies: 14
Views: 6332

Re: Glossy with Camera Motion Blur bug

In your .blend file, only object motion blur is enabled, not camera motion blur.
Just saying because you wrote "Camera Motion Blur" in your post.
by B.Y.O.B.
Wed Feb 14, 2018 5:37 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331683

Re: BlendLuxCore Development

Results of the framebuffer acceleration (importing one RGB pass with 1920x1080 pixels): Before: FrameBuffer draw took 1.841s FrameBuffer draw took 1.744s FrameBuffer draw took 1.378s FrameBuffer draw took 1.604s Now: FrameBuffer draw took 0.493s FrameBuffer draw took 0.358s FrameBuffer draw took 0.3...
by B.Y.O.B.
Wed Feb 14, 2018 3:17 pm
Forum: Development
Topic: Camera invisible objects
Replies: 2
Views: 4090

Re: Camera invisible objects

I think this feature will be used a lot :)

edit: added support for it in BlendLuxCore.
by B.Y.O.B.
Wed Feb 14, 2018 3:04 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331683

Re: BlendLuxCore Development

I'm currently implementing a faster AOV import routine in C++.
Managed to get the import time of the RGB AOV from around 0.7 seconds down to 0.005 seconds :)
by B.Y.O.B.
Wed Feb 14, 2018 1:17 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331683

Re: BlendLuxCore Development

by B.Y.O.B.
Wed Feb 14, 2018 12:20 pm
Forum: Development
Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
Replies: 21
Views: 10514

Re: Optimizing NVidia kernel compile

The link is broken.
by B.Y.O.B.
Wed Feb 14, 2018 11:58 am
Forum: Development
Topic: LuxCore as Python Wheel
Replies: 3
Views: 3581

Re: LuxCore as Python Wheel

So... besides

Code: Select all

import antigravity
Python developers can now import a complete OpenCL renderer with a few commands :shock:

Pretty awesome.
by B.Y.O.B.
Wed Feb 14, 2018 10:44 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331683

Re: BlendLuxCore Development

Yes, that's possible. It's already there in LuxCore, we just have to use it in the addon.
by B.Y.O.B.
Wed Feb 14, 2018 6:32 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 898
Views: 331683

Re: BlendLuxCore Development

Thanks to Philstix we now have a node with IOR presets - and you can even search them comfortably.