Search found 3202 matches

by B.Y.O.B.
Mon Jan 15, 2018 12:44 pm
Forum: User Support
Topic: first steps on luxcore
Replies: 63
Views: 18862

Re: first steps on luxcore

Hemi/HDRi rotation don't update It works here, both in world settings and on a hemi lamp. Maybe it was fixed since alpha1. open viewport render preview change your material name (eg "Or" to "gold") then play with node settings it wann't update in the viewport preview there is no way under camera pr...
by B.Y.O.B.
Mon Jan 15, 2018 12:10 pm
Forum: User Support
Topic: Frequently Asked Questions
Replies: 0
Views: 13398

Frequently Asked Questions

A list of frequently asked questions and their answers can be found in the wiki: https://wiki.luxcorerender.org/BlendLuxCore_FAQ
by B.Y.O.B.
Sun Jan 14, 2018 10:44 pm
Forum: User Support
Topic: Light intensity
Replies: 29
Views: 8203

Re: Light intensity

Common mistake, what you can't change is the automatic tonemapper (it adjusts together with light intensity cancelling out your changes). Implementing the imagepipeline is still on the todo list and has yet to happen. lso the clamp output (render settings) that kills the fireflies doesn't seem to wo...
by B.Y.O.B.
Sun Jan 14, 2018 12:00 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211032

Re: BlendLuxCore Development

It was one of them. Now only one is left I think: I have a scene where a camera and a green sphere are moving at equal speed to the left. In the background are some white cubes on a red plane. I use both camera and object motion blur. When I use shutter = 1.0, everything works as expected (green sph...
by B.Y.O.B.
Sun Jan 14, 2018 11:50 am
Forum: User Support
Topic: Hi and Blender Normal Map
Replies: 4
Views: 2701

Re: Hi and Blender Normal Map

Normal mapping will be in the next alpha release: viewtopic.php?f=5&p=530#p525
by B.Y.O.B.
Sun Jan 14, 2018 11:05 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211032

Re: BlendLuxCore Development

I have to apply the worldscale of Blender, otherwise the camera is in the wrong place.
However I could undo the scale.
Thanks for the normalization.
by B.Y.O.B.
Sun Jan 14, 2018 10:00 am
Forum: Development
Topic: BlendLuxCore Particles support
Replies: 14
Views: 7436

Re: BlendLuxCore Particles support

To do that I would need the same info as for the fix ("particle x vanished"). And if I had that info, I could just fix it.
by B.Y.O.B.
Sun Jan 14, 2018 8:33 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211032

Re: BlendLuxCore Development

Added support for normalmaps to imagemap node.
by B.Y.O.B.
Sun Jan 14, 2018 3:54 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211032

Re: BlendLuxCore Development

Late-night idea: sockets now show in the UI when the connected input is not compatible (export will throw an error):
by B.Y.O.B.
Sun Jan 14, 2018 12:13 am
Forum: Development
Topic: BlendLuxCore Development
Replies: 864
Views: 211032

Re: BlendLuxCore Development

Also tested with only positive time values, image looks exactly the same. I guess if I had a debug build the assertions would already explode in my face, looks like a lot of Nans. sorry about the double attachments by the way, the forum keeps deleting them when I try to correct it, so I won't touch ...