Search found 3441 matches

by B.Y.O.B.
Sun Feb 18, 2018 5:03 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519794

Re: BlendLuxCore Development

Of course, thanks.
A typical "Copy-paste regression".
by B.Y.O.B.
Sun Feb 18, 2018 5:00 pm
Forum: User Support
Topic: The IRRADIANCE AOV
Replies: 5
Views: 3890

The IRRADIANCE AOV

Hi,

I don't understand the IRRADIANCE AOV.
In the manual, it is advertised as a 3-channel RGB buffer.
But if I import it like that, I get the attached image.

Am I doing something wrong or is there a bug?
by B.Y.O.B.
Sun Feb 18, 2018 3:51 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519794

Re: BlendLuxCore Development

Added mist, vignetting, color aberration and background image plugins.
by B.Y.O.B.
Sun Feb 18, 2018 12:29 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 519794

Re: BlendLuxCore Development

Damn it. I actually checked if it was supported, but I used the wrong Blender version by mistake.
Thanks, I'll revert it.
by B.Y.O.B.
Sat Feb 17, 2018 7:50 pm
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 21066

Re: Convergence based adaptive sampling

Yes, I started to work on it: https://github.com/LuxCoreRender/BlendLuxCore/issues/32 It will be available in the next release. Because of the re-packaging the first commit on this already slipped into the alpha5 release, but it still has bugs (e.g. the noise level is supposed to be divided by 256, ...
by B.Y.O.B.
Sat Feb 17, 2018 5:36 pm
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 21066

Re: Convergence based adaptive sampling

Alright, thanks for the advice.
by B.Y.O.B.
Sat Feb 17, 2018 3:19 pm
Forum: User Support
Topic: Render region
Replies: 1
Views: 2085

Re: Render region

by B.Y.O.B.
Sat Feb 17, 2018 1:10 pm
Forum: User Support
Topic: Glossy with Object Motion Blur bug
Replies: 14
Views: 9116

Re: Glossy with Object Motion Blur bug

Looks like a bug in the addon (transformation applied wrong).
by B.Y.O.B.
Sat Feb 17, 2018 12:15 pm
Forum: User Support
Topic: SSS Question
Replies: 2
Views: 2422

Re: SSS Question

Yes. By the way, quoting myself: In Lux, SSS is done in the following way: You take a material that allows light to shine through it. This can be Null (completely transparent), Glass, Glossytranslucent or Mattetranslucent. Then you take a volume with scattering support, most of the times you want th...
by B.Y.O.B.
Sat Feb 17, 2018 10:45 am
Forum: Development
Topic: Convergence based adaptive sampling
Replies: 21
Views: 21066

Re: Convergence based adaptive sampling

Here is the .blend with everything packed in.
https://www.dropbox.com/s/ud3i6bik6vag0 ... blend?dl=1