Search found 3239 matches

by B.Y.O.B.
Thu Jan 14, 2021 10:17 am
Forum: Development
Topic: Wireframe texture
Replies: 21
Views: 2779

Re: Wireframe texture

Very good, but do you have an idea of when it will be implemented in Blender? The wireframe texture is available in BlendLuxCore v2.5. The option to ignore planar edges is not implemented yet in the addon. It looks to me like so far there's no documentation on how to use the EdgeDetector shape, and...
by B.Y.O.B.
Wed Jan 13, 2021 3:10 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 314
Views: 96942

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Nice, to be honest, I don't know how to implement this part because 3dsmax doesn't have a compositor. Just for light group manipulation, you don't need a full compositor. The only operations you really need are multiply and linear interpolation (aka lerp). The output of a light group in LuxCore is ...
by B.Y.O.B.
Wed Jan 13, 2021 11:10 am
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 314
Views: 96942

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

I have a question, what about light groups, in luxrender we could edit the different light groups by gain, color and power while rendering. Is this supported in maxtolux? I coundn't find it in blender but as I said i'm a total noob with blender. The lightgroup workflow in Blender was changed for v2...
by B.Y.O.B.
Wed Jan 13, 2021 11:06 am
Forum: Development
Topic: Problem understanding Material::Sample () behaviour
Replies: 14
Views: 1268

Re: Problem understanding Material::Sample () behaviour

backward raytracing = rays start at the camera
forward raytracing = rays start at light sources
by B.Y.O.B.
Thu Dec 24, 2020 12:09 pm
Forum: User Support
Topic: Micro-roughness
Replies: 2
Views: 341

Re: Micro-roughness

There's already a topic about this here with some discussion: https://forums.luxcorerender.org/viewto ... +roughness
by B.Y.O.B.
Tue Dec 22, 2020 5:40 pm
Forum: General Discussion
Topic: Wiki broken
Replies: 21
Views: 1747

Re: Wiki broken

epilectrolytics wrote:
Tue Dec 22, 2020 4:29 pm
Then it might be a problem with german internet providers?
Seems likely, if it works fine from other regions and you can access it via proxy.
My internet provider is 1&1.
Let's see if the situation fixes itself in a while.
by B.Y.O.B.
Tue Dec 22, 2020 5:37 pm
Forum: Development
Topic: MaxToLux - 3ds Max Integration for LuxCoreRender
Replies: 314
Views: 96942

Re: MaxToLux - 3ds Max Integration for LuxCoreRender

Also, what is the minimum and maximum amount for increment in Round and modulo in Modulo, and what is the properties type. (int, float, double ....) There's not really a minimum or maximum for these. The property type is technically "texture" (float or spectrum texture), but for user input you can ...
by B.Y.O.B.
Tue Dec 22, 2020 3:05 pm
Forum: General Discussion
Topic: Wiki broken
Replies: 21
Views: 1747

Wiki broken

The wiki looks broken on my end, see attachment. Does this also happen for others, or is it a problem on my PC only?
by B.Y.O.B.
Tue Dec 22, 2020 12:54 pm
Forum: User Support
Topic: Problems with CUDA in recent versions
Replies: 8
Views: 792

Re: Problems with CUDA in recent versions

74hc595 wrote:
Sun Dec 20, 2020 10:13 am
I really wish there was an option to avoid CUDA at all, I only use BiDir cpu renderer anyway.
Then it is probably used for the film device. You can change that to OpenCL or CPU in the addon preferences.