Search found 4714 matches

by Dade
Wed Dec 29, 2021 3:17 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 5249

Re: pysideluxcoredemo "did not match C++ signature"

This is a bug in pysideluxcoredemo: the code has not been updated to accomodate some recent change.

You have just to edit the following line:


self.scene = pyluxcore.Scene(props.Get("scene.file").GetString(),
props.Get("images.scale", [1.0]).GetFloat())


in:


self.scene = pyluxcore.Scene ...
by Dade
Wed Dec 29, 2021 3:01 pm
Forum: Development
Topic: Will python 2.7 work with latest(2.6) release?
Replies: 9
Views: 15623

Re: Will python 2.7 work with latest(2.6) release?


I need Python 3.9 to import pyluxcore.pyd, am I right ? (latest version luxcorerender-v2.6-win64-sdk.zip )


Yes, the binaries are compiled to work with Blender (and Python version used by Blender) so the latest binaries require Python 3.x.


I need Python 3.9 to import pyluxcore.pyd, am I right ...
by Dade
Tue Dec 28, 2021 11:21 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 15
Views: 54857

Re: LuxCoreRender v2.6

JulianoLisboa wrote: Tue Dec 28, 2021 5:56 pm will the site be updated? I'm recommending luxcore to friends and they always tell me they only have 2.5 there.
I usually wait few days to have binaries tested.
by Dade
Mon Dec 27, 2021 12:24 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 15
Views: 54857

Re: LuxCoreRender v2.6

LuxCoreRender v2.6.1 with Blender v3.0 support should follow soon after.
by Dade
Mon Dec 27, 2021 12:24 pm
Forum: News
Topic: LuxCoreRender v2.6
Replies: 15
Views: 54857

LuxCoreRender v2.6

Downloads:

Standalone: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.6
Blender Addon: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.6

Note for Blender users: this version is not compatibile with Blender v3.0, it requires Blender 2.93LTS ...
by Dade
Sun Dec 26, 2021 2:56 pm
Forum: User Support
Topic: Laser not visible in volume
Replies: 5
Views: 4780

Re: Laser not visible in volume

syhrdrjrt wrote: Sun Dec 26, 2021 1:28 pm wouldn't it be possible to give a very tiny base roughness to the normal glass as well, making everything easier? Also more intuitive?
It wouldn't be glass anymore but rough glass :?:
by Dade
Sun Dec 26, 2021 12:57 am
Forum: User Support
Topic: Laser not visible in volume
Replies: 5
Views: 4780

Re: Laser not visible in volume

They are called SDS (Specular-Diffuse-Specular) paths and they require a very specific algorithm to be able to render them. You need to enable caustic cache (on volumes) to be able to see them.

By using rough glass you transform SDS paths in GDG (Glossy-Diffuse-Glossy) paths and they can be ...
by Dade
Fri Dec 10, 2021 4:05 pm
Forum: Development
Topic: Proxy object
Replies: 5
Views: 10942

Re: Proxy object

I'm not totally sure what you are looking for but I assume it is up to the exporter to feed LuxCore with the "proxy" object instead of the original one :?:
by Dade
Mon Dec 06, 2021 4:29 pm
Forum: User Support
Topic: PhotonGI Rendering problem
Replies: 2
Views: 3240

Re: PhotonGI Rendering problem

It looks to me that your problem is just in the halt condition: you have set to halt after 10secs and, with PGI enabled, the pre-processing phase is not yet over after 10secs so you just get an empty image with 0 samples per pixel.
by Dade
Sat Dec 04, 2021 9:54 pm
Forum: Development
Topic: crashes - A heap has been corrupted error
Replies: 17
Views: 10608

Re: crashes - A heap has been corrupted error

TAO wrote: Sat Dec 04, 2021 7:26 pm No problem it's not that usable feature in 3dsmax, by the way, is there any limitation to the number of UV channels in LuxCoreRneder?
8 channels: https://github.com/LuxCoreRender/LuxCor ... pes.cl#L21