Search found 4714 matches

by Dade
Fri Jan 07, 2022 10:59 pm
Forum: General Discussion
Topic: Some general questions about the terminology
Replies: 11
Views: 44367

Re: Some general questions about the terminology


I suspect there are other core diferences that help LuxCore achieve a higher level of realism. Even in scenes without caustics and volumetric scattering the overall illumination and/or the way colored metals are reproduced (for example) are significantly more realistic. There is something in the ...
by Dade
Thu Jan 06, 2022 10:08 pm
Forum: User Support
Topic: GLIB requirements for 2.6/2.6.1 and Colab
Replies: 5
Views: 4819

Re: GLIB requirements for 2.6/2.6.1 and Colab

MCurto wrote: Thu Jan 06, 2022 9:57 pm Any workarounds I could explore?I've tried to install 2.29 in Colab but GLIB seems to be at the core of linux so its a no go.
You could try to compile from sources but it may be complicate if you have no experience with compiling tools. Isn't the same service available with Windows ?
by Dade
Thu Jan 06, 2022 12:25 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 226
Views: 667796

Re: LuxCoreRender daily/automatic builds

The next, under compilation, build should work fine with Blender v3.0. The source of the problem is a broken NumPy version used to compile Blender.

We have a workaround for that problem but it required to rollback a patch for a minor bug. It should effect only people exporting scene in text format ...
by Dade
Wed Jan 05, 2022 11:23 am
Forum: User Support
Topic: shadow color for glass issue
Replies: 22
Views: 17715

Re: shadow color for glass issue

I should have fixed this problem. The next automatic build will include the fix.
by Dade
Mon Jan 03, 2022 9:14 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 5282

Re: pysideluxcoredemo "did not match C++ signature" [Solved]

Python "Save()" is like C++/Python "SaveOutputs()". It is an old deprecated method replaced by the new one. You can define in the RenderConfig (or the .cfg) the list of outputs/AOVs to save.

You can use "SaveOutput()" (note the lack of "s") to explicitly define a file name to save.
by Dade
Mon Jan 03, 2022 12:04 pm
Forum: User Support
Topic: Internal reflections of diamonds
Replies: 4
Views: 4677

Re: Internal reflections of diamonds


But one this I am not able to solve is internal reflections of diamonds. Online while checking tutorials and renders, I noticed that the diamonds weren't reflecting the ground material at all. They have their own crystal reflections but no ground/floor reflections.
In my case, if I put a blue ...
by Dade
Thu Dec 30, 2021 3:20 pm
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 226
Views: 667796

Re: LuxCoreRender daily/automatic builds

BlairKnox wrote: Thu Dec 30, 2021 2:47 pm Just checking. Does the BlendLuxCore latest build (pre-release) work for blender v3.0
I think not yet.
by Dade
Wed Dec 29, 2021 10:17 pm
Forum: Development
Topic: pysideluxcoredemo "did not match C++ signature" [Solved]
Replies: 5
Views: 5282

Re: pysideluxcoredemo "did not match C++ signature"


Will I need to use the C++ API reference document for Python pyLuxcore ? seems the latest C++ document version is 2.1 ?
(Sorry I don't have enough C++ experience)


Documentation is imbedded in C++ header source code (inside comments): https://github.com/LuxCoreRender/LuxCore/blob ...
by Dade
Wed Dec 29, 2021 10:10 pm
Forum: User Support
Topic: Cryptomate, ID Mask, compositing
Replies: 9
Views: 8729

Re: Cryptomate, ID Mask, compositing

OBJECT_ID_MASK AOV provide a black/white mask (with anti-aliasing) you can use in a composer to replace an object with anything you want :idea:
by Dade
Wed Dec 29, 2021 5:08 pm
Forum: Development
Topic: Will python 2.7 work with latest(2.6) release?
Replies: 9
Views: 15648

Re: Will python 2.7 work with latest(2.6) release?


So can I use the same guide document and script to compile against 2.7 on windows?
Because seems the parameters are all 3.x


You may have to edit the compiling script: https://github.com/LuxCoreRender/WindowsCompile/blob/aaf63569e8aae64fa0d6dc389fa09b293370e743/cmake-build-x64.bat#L18

As I ...