Search found 3059 matches

by Dade
Wed Feb 19, 2020 4:45 pm
Forum: User Support
Topic: Light intensities and matching Cycles
Replies: 38
Views: 1502

Re: Light intensities and matching Cycles

chafouin wrote:
Wed Feb 19, 2020 4:01 pm
B.Y.O.B merged the new light units patch, feel free to send feedback if you notice anything weird :)
Is there any still (known) issue ? I mean, the v2.3 looks pretty much done and the next release may be a RC1.
by Dade
Tue Feb 18, 2020 4:33 pm
Forum: User Support
Topic: Simple SDS caustic investigation
Replies: 8
Views: 275

Re: Simple SDS caustic investigation

I am trying to qualitatively understand the contributions to the caustic stemming from multiple possible ray paths. The difference between those paths would be a difference in the number of specular interactions with the meniscus (e.g: simple single refraction only ray path, or a ray path traversin...
by Dade
Tue Feb 18, 2020 2:41 pm
Forum: User Support
Topic: Simple SDS caustic investigation
Replies: 8
Views: 275

Re: Simple SDS caustic investigation

If you set specular max. depth to 1, you will get a black mirror because you need at least 2 bounces to see something: 1) ray hits a specular surface; 2) secondary ray hits another surface (and it is seen in the first one). BlendLuxCore may add 1 only to diffuse or total max. depth, I don't remember...
by Dade
Tue Feb 18, 2020 10:14 am
Forum: Development
Topic: Network Render
Replies: 11
Views: 342

Re: Network Render

It might be a bug in PySide2 5.14, I'm checking. By the way, it could be the same thing producing what described in this post . It looks like this problem: https://stackoverflow.com/questions/45501514/attributeerror-module-pyqt5-qtgui-has-no-attribute-qwidget The error is in a .py generated from a ...
by Dade
Tue Feb 18, 2020 9:50 am
Forum: User Support
Topic: Simple SDS caustic investigation
Replies: 8
Views: 275

Re: Simple SDS caustic investigation

- the path depths setting to distinguish between ray path contributions to the caustic. However, the results appear to be inconsistent with my understanding of the caustic and the way the total path depth is supposed to work (https://forums.luxcorerender.org/viewtopic.php?t=508). I.e., I expect at ...
by Dade
Mon Feb 17, 2020 9:27 pm
Forum: User Support
Topic: Light intensities and matching Cycles
Replies: 38
Views: 1502

Re: Light intensities and matching Cycles

Break all the stuff for v2.3, it is the one release where it's ok. Afterwards I would like to keep everything stable for a while (i.e. a year or so) again. I'd like to get Dade's opinion on that one. I think LuxCore assumes that the area light emits in a 90 degrees cone, while to me it should assum...
by Dade
Sun Feb 16, 2020 11:53 pm
Forum: News
Topic: LuxCoreRender v2.3beta2 released
Replies: 15
Views: 928

LuxCoreRender v2.3beta2 released

Downloads: Standalone: https://github.com/LuxCoreRender/LuxCore/releases/tag/luxcorerender_v2.3beta2 Blender Addon: https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/blendluxcore_v2.3beta2 Changelog: https://wiki.luxcorerender.org/LuxCoreRender_Release_Notes_v2.3 LuxCore New Features since...
by Dade
Sun Feb 16, 2020 10:12 am
Forum: User Support
Topic: SOLVED - Bug with Bump that needs a different UV Channel (UV2 or other)
Replies: 3
Views: 202

Re: Bug with Bump that needs a different UV Channel (UV2 or other)

But is this a LuxCore or BlendLuxCore problem ?
by Dade
Sun Feb 16, 2020 9:31 am
Forum: User Support
Topic: Linux Compiling LuxCore
Replies: 37
Views: 722

Re: Linux Compiling LuxCore

The file "Khaki.ply" is missing in "/home/human/LuxCore-opencl/scenes/cornell". It is referenced inside the "home/human/LuxCore-opencl/scenes/cornell/cornell.scn" file.

The is a normal LuxCore error, nothing related to PySide2.
by Dade
Sat Feb 15, 2020 3:26 pm
Forum: Finished Work
Topic: PDRA's renders
Replies: 18
Views: 950

Re: PDRA's renders

The Jeep one is really impressive :!: