Search found 472 matches

by CodeHD
Sun Apr 06, 2025 8:22 am
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 163469

Re: Call for Ideas - New LuxCoreRender Features post-v2.10


The inability to move objects when pre-rendering is in progress makes it inconvenient to customize the scene.


I want to ask for clarification, what exactly do you mean by "pre-rendering"? The phase when it says "starting viewport render"? Maybe also the CUDA/OCL kernel compilation step?

I also ...
by CodeHD
Fri Mar 14, 2025 3:15 pm
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 163469

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Comment on rough glass: This is overlapping with the point about new Microfacet BSDF. In fact, microfacet models might be applicable to multiple materials, or specific to some situation, based on the model. This will require further research into which model is to be implemented.
by CodeHD
Fri Mar 14, 2025 9:08 am
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 163469

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

A little comment: While I'm happily collecting all ideas in the bullet list at the moment, I would later group things such as Embree4 under more generic terms like "Improve efficiency of existing engines". This is both to keep the list reasonably short and concise, and IMHO the poll should be ...
by CodeHD
Wed Mar 12, 2025 9:14 pm
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 163469

Re: Call for Ideas - New LuxCoreRender Features post-v2.10

Thanks for the input.
I think the last item (reference on extensions website) doesn't need to be included in a poll, we should already check about that when v2.10 stable is released. ;)
by CodeHD
Wed Mar 12, 2025 1:05 pm
Forum: Development
Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Replies: 28
Views: 163469

[Closed] Call for Ideas - New LuxCoreRender Features post-v2.10

Hi everyone,

currently, work is on a good path towards version 2.10, which focuses on updating the dependencies, modernising the build system for the C++ source code, and restoring compatibility with Blender 4.2+. This skips some version numbers after the last stable release v2.6, because there ...
by CodeHD
Sun Feb 02, 2025 11:23 am
Forum: Feature Announcements
Topic: [BlendLuxCore] Exclude Material from Override
Replies: 0
Views: 68094

[BlendLuxCore] Exclude Material from Override

The material output node now features a new checkbox "Exclude from override", located in the advanced section. If checked, this material will not be replaced by the view layer override matieral.

override_checkbox.png

Regarding the second suggestion made in the Issue, i.e. to have a secondary ...
by CodeHD
Sun Feb 02, 2025 10:58 am
Forum: Feature Announcements
Topic: [BlendLuxCore] New Development Feature: Environment Variables
Replies: 0
Views: 17729

[BlendLuxCore] New Development Feature: Environment Variables

For simplification of the addon development process, a new mechanism has been added to allow running the addon from a local git repository.
Two environment variables are now checked by the main "__init__.py" script:


BLC_WHEEL_PATH: If set as the path to a local pyluxcore wheel , this version ...
by CodeHD
Thu Jun 23, 2022 11:28 am
Forum: User Support
Topic: Different Color Spaces
Replies: 1
Views: 3298

Re: Different Color Spaces

Hi,

I'll attmept to formulate my thoughts on this:

Firstly: When you are mentioning "different wavelengths refract differently", the only correct way is to compute with a wide spectrum of monochromatic rays - often labelled a "spectral rendering engine".
LuxCore's glass material has a spectral ...
by CodeHD
Sun May 01, 2022 7:48 pm
Forum: Development
Topic: LNK1107 errors during compialtion
Replies: 1
Views: 4178

Re: LNK1107 errors during compialtion

I got back to this issue and figured it out:

Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.