Search found 472 matches
- Sun Apr 06, 2025 8:22 am
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
The inability to move objects when pre-rendering is in progress makes it inconvenient to customize the scene.
I want to ask for clarification, what exactly do you mean by "pre-rendering"? The phase when it says "starting viewport render"? Maybe also the CUDA/OCL kernel compilation step?
I also ...
- Fri Mar 14, 2025 3:15 pm
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
Comment on rough glass: This is overlapping with the point about new Microfacet BSDF. In fact, microfacet models might be applicable to multiple materials, or specific to some situation, based on the model. This will require further research into which model is to be implemented.
- Fri Mar 14, 2025 9:08 am
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
A little comment: While I'm happily collecting all ideas in the bullet list at the moment, I would later group things such as Embree4 under more generic terms like "Improve efficiency of existing engines". This is both to keep the list reasonably short and concise, and IMHO the poll should be ...
- Thu Mar 13, 2025 7:01 pm
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
thanks, included!
- Wed Mar 12, 2025 9:14 pm
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
Re: Call for Ideas - New LuxCoreRender Features post-v2.10
Thanks for the input.
I think the last item (reference on extensions website) doesn't need to be included in a poll, we should already check about that when v2.10 stable is released.
I think the last item (reference on extensions website) doesn't need to be included in a poll, we should already check about that when v2.10 stable is released.

- Wed Mar 12, 2025 1:05 pm
- Forum: Development
- Topic: [Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
- Replies: 28
- Views: 163469
[Closed] Call for Ideas - New LuxCoreRender Features post-v2.10
Hi everyone,
currently, work is on a good path towards version 2.10, which focuses on updating the dependencies, modernising the build system for the C++ source code, and restoring compatibility with Blender 4.2+. This skips some version numbers after the last stable release v2.6, because there ...
currently, work is on a good path towards version 2.10, which focuses on updating the dependencies, modernising the build system for the C++ source code, and restoring compatibility with Blender 4.2+. This skips some version numbers after the last stable release v2.6, because there ...
- Sun Feb 02, 2025 11:23 am
- Forum: Feature Announcements
- Topic: [BlendLuxCore] Exclude Material from Override
- Replies: 0
- Views: 68094
[BlendLuxCore] Exclude Material from Override
The material output node now features a new checkbox "Exclude from override", located in the advanced section. If checked, this material will not be replaced by the view layer override matieral.
override_checkbox.png
Regarding the second suggestion made in the Issue, i.e. to have a secondary ...
override_checkbox.png
Regarding the second suggestion made in the Issue, i.e. to have a secondary ...
- Sun Feb 02, 2025 10:58 am
- Forum: Feature Announcements
- Topic: [BlendLuxCore] New Development Feature: Environment Variables
- Replies: 0
- Views: 17729
[BlendLuxCore] New Development Feature: Environment Variables
For simplification of the addon development process, a new mechanism has been added to allow running the addon from a local git repository.
Two environment variables are now checked by the main "__init__.py" script:
BLC_WHEEL_PATH: If set as the path to a local pyluxcore wheel , this version ...
Two environment variables are now checked by the main "__init__.py" script:
BLC_WHEEL_PATH: If set as the path to a local pyluxcore wheel , this version ...
- Thu Jun 23, 2022 11:28 am
- Forum: User Support
- Topic: Different Color Spaces
- Replies: 1
- Views: 3298
Re: Different Color Spaces
Hi,
I'll attmept to formulate my thoughts on this:
Firstly: When you are mentioning "different wavelengths refract differently", the only correct way is to compute with a wide spectrum of monochromatic rays - often labelled a "spectral rendering engine".
LuxCore's glass material has a spectral ...
I'll attmept to formulate my thoughts on this:
Firstly: When you are mentioning "different wavelengths refract differently", the only correct way is to compute with a wide spectrum of monochromatic rays - often labelled a "spectral rendering engine".
LuxCore's glass material has a spectral ...
- Sun May 01, 2022 7:48 pm
- Forum: Development
- Topic: LNK1107 errors during compialtion
- Replies: 1
- Views: 4178
Re: LNK1107 errors during compialtion
I got back to this issue and figured it out:
Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.
Somehow my Git LFS installation was gone or not recognized anymore, and the WindowsCompileDeps were not downloaded fully.