Search found 182 matches

by CodeHD
Tue Jul 02, 2019 1:23 pm
Forum: General Discussion
Topic: Game engine with realtime path tracing?
Replies: 21
Views: 4803

Re: Game engine with realtime path tracing?

Well, finally back home, wanted to download it from steam yesterday, aaaaand... Quake II is indexed in Germany for violence and I can't download it :evil: Well, it is open source on GitHub, so perhaps I can still ejoy it by compiling myself 8-) Thanks anyways for the report, lacilaci, since I also h...
by CodeHD
Sun Jun 30, 2019 3:48 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 89
Views: 13586

Re: playing with caustics

Oops, sorry for not mentioning: It is a 2880x1620 HEVC clip uploaded to dropbox but the dropbox browser player is just crap (downscaling to 720p). Please download the clip and watch in VLC or something. This applies for all videos in this thread or the OIDN-animations thread. Aaah :D Now I see a hi...
by CodeHD
Sun Jun 30, 2019 3:05 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 89
Views: 13586

Re: playing with caustics

also perhaps the reduction in resolution? That crop image looks rather like part of a 4K image than the 720p of the video :?:
by CodeHD
Sun Jun 30, 2019 12:46 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 89
Views: 13586

Re: playing with caustics

I watched it a couple of times now, and if there is any residual firefly noise, then I can tell you it is not noticable to someone who doesn't know where to look for it ;)
by CodeHD
Thu Jun 27, 2019 8:38 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

No that is explicitely modeled like that (hence the colors in the lens cross sections indicating different glass types). I never tried doing this with clipping planes, not yet at least.
by CodeHD
Thu Jun 27, 2019 8:28 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Yup, defninitely fewer errors than before with BiDir, doing well again also on a larger lens system :D
hybrid_lenssystem.png
by CodeHD
Thu Jun 27, 2019 7:42 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Yes, it is a path tracing limit explained here: https://forums.luxcorerender.org/viewtopic.php?f=5&t=1187&start=80#p14162 Ah right, sorry for the repost of that question then... I only had re-read the thread up to some other comment, which I thought referred to it. :oops: I can probably live with t...
by CodeHD
Thu Jun 27, 2019 4:26 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

Ok from how I understood this thread the following behaviour is at least intended with the current hybrid implementation, just want to double-check if its true? Setup: A laser shining onto a mirror, in homogeneous volume (+ a spot light for illustrating where the mirror is). The path after the mirro...
by CodeHD
Thu Jun 27, 2019 3:17 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

ah right, that'll be it. Thanks!
by CodeHD
Thu Jun 27, 2019 2:57 pm
Forum: Development
Topic: Hybrid Back/Forward path tracing (aka BiDir without MIS)
Replies: 211
Views: 12609

Re: Hybrid Back/Forward path tracing (aka BiDir without MIS)

I just started looking at this promising new feature :)

I couldn't yet find it in the current daily builds for Blender. Shouldn't it be in the luxcoreconfigs under the path depth settings or did I miss something?
(I got it working with the standalone via config file)