Search found 302 matches

by CodeHD
Tue May 05, 2020 12:50 pm
Forum: User Support
Topic: [RESOLVED] Issue when installing BlendLux 2.4 daily build
Replies: 6
Views: 225

Re: Issue when installing BlendLux 2.4 daily build

Really ? all the time ? i didn't even notice it :shock: I just needed to have a look to :D It seems that it is when you download from the BlenLuxCore daily release https://github.com/LuxCoreRender/BlendLuxCore/releases/tag/latest And not following the descirption from the third post here
by CodeHD
Tue May 05, 2020 12:09 pm
Forum: User Support
Topic: [RESOLVED] Issue when installing BlendLux 2.4 daily build
Replies: 6
Views: 225

Re: Issue when installing BlendLux 2.4 daily build

What exactly were your steps to install it? I see that the last error line tries to import from a slightly different location (C:\Users\damokrane\...) than the lines before (C:\Users\MyUser\...). Also I'm not sure of you know that for the daily builds you separatly have to install the LuxCore binari...
by CodeHD
Fri May 01, 2020 9:11 am
Forum: User Support
Topic: Colour correcting HDRIs
Replies: 19
Views: 885

Re: Colour correcting HDRIs

Ah okay I see. just re-read all of this, so I guess we're still in need for saturation for example. I will take a look at it then.
Might need to come back with some questions about the arbitrary node trees :D
by CodeHD
Fri May 01, 2020 9:03 am
Forum: User Support
Topic: Blend Luxcore not so responsive during rendering
Replies: 8
Views: 448

Re: Blend Luxcore not so responsive during rendering

This sounds to me like just a long execution time of the OIDN denoiser. Remember it is not a real-time denoiser by design. You mention 10k x 10k as an example but what are your normal resolutions? Memory would not be a problem for OIDN as it uses an inernal memory limit, preset in BlendLuxCore to 6G...
by CodeHD
Thu Apr 30, 2020 7:48 pm
Forum: User Support
Topic: Colour correcting HDRIs
Replies: 19
Views: 885

Re: Colour correcting HDRIs

I checked in Blender + daily build, and HDRI now has a "tint" option.
So maybe BYOB added it there?
by CodeHD
Thu Apr 30, 2020 6:09 pm
Forum: User Support
Topic: Colour correcting HDRIs
Replies: 19
Views: 885

Re: Colour correcting HDRIs

CodeHD wrote:
Tue Apr 21, 2020 8:50 pm
I would volunteer, it could be another good exercise task for me ;)
I was going to have a look at it now as I said, but it seems to have been completed already :?:
by CodeHD
Thu Apr 30, 2020 12:39 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 103
Views: 4682

Re: Windows Build FAILED

Ok, I've been roughly reading this over the last week. Now I have time again andcould finally try myself :) Win10 + RTX2070 I installed CUDA SDK 10.2 and the latest studio driver 442.92 Then the latest BlendLuxCore and LuxCore_CUDA build, and I have 2.3 as well. Didn't try compiling myself yet. In t...
by CodeHD
Tue Apr 28, 2020 9:11 am
Forum: User Support
Topic: "New Posts" are not marked
Replies: 4
Views: 237

Re: "New Posts" are not marked

I have actually made a similar observation the last few days. When I log in, topics are marked with new posts, and there definitely are new posts, but when I click on the topic they are not marked.

Not really an issue for me, but I did notice it. So I thought I'll just add it here.
by CodeHD
Mon Apr 27, 2020 11:11 pm
Forum: Finished Work
Topic: Dez! projects
Replies: 30
Views: 10309

Re: Dez! projects

Looks really good, indeed! :)

I'm only not quite buying the structured surface of the tube yet. (what is the technical term for that actually?) It looks a bit too fine to me, and/or too smooth... But don't worry, not a big issue ;)
by CodeHD
Mon Apr 27, 2020 11:03 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 813
Views: 135499

Re: BlendLuxCore Development

B.Y.O.B. wrote:
Mon Apr 27, 2020 12:41 pm
zareami10 has submitted another patch, this time adding alpha channel support to the final render denoised AOV.
Nice, I have to look at how he implemented it... I tried to do this a few weeks ago myself but didn't quite succeed :lol: