Search found 235 matches

by provisory
Wed Mar 20, 2019 6:22 am
Forum: Development
Topic: Tiled OIDN Denoising
Replies: 78
Views: 64005

Re: Tiled OIDN Denoising

Does that noise happen, if you don't give albedo and normal passes?
by provisory
Mon Mar 11, 2019 9:52 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

Then decrease emission's importance.
by provisory
Mon Mar 11, 2019 7:38 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

I can't try it now myself, but maybe set the diffuse color of the emitter mesh to black.
by provisory
Sun Mar 03, 2019 12:29 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

My current problem is more with the little fireflies caused by brute force over glossy
Don't you think, an improved, more noise based adaptivity could handle this (too)?
by provisory
Tue Feb 26, 2019 4:30 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 216457

Re: OpenImageDenoise

OK, thanks
by provisory
Tue Feb 26, 2019 2:04 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

A circle with 1 cm radius has 225 times smaller area than a 15 cm one, so mayble it needs that much more photons.
by provisory
Tue Feb 26, 2019 1:33 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 216457

Re: OpenImageDenoise

I think, something is wrong with Avg. Shading Normal pass, and it reduces the effectiveness of OIDN.
In ASN pass three out of six faces of a cube become black.
I uploaded a simple test scene, and some images (ASN pass, combined, denoiser artifacts enlarged).
by provisory
Mon Feb 25, 2019 2:26 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

lacilaci wrote: Mon Feb 25, 2019 2:03 pm
provisory wrote: Mon Feb 25, 2019 2:01 pm The brightness of the benchmark scene with PGI is like PT without PGI
not if you use a lot of paths, like 100. Then PT is brighter!
But bidir is still much brighter. I've tested it earlier (before PGI), and PT was always noticable darker than bidir.
by provisory
Mon Feb 25, 2019 2:01 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

The brightness of the benchmark scene with PGI is like PT without PGI, but both darker than bidir, that's why I thought that the difference is the caustics.
by provisory
Mon Feb 25, 2019 1:15 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 712272

Re: PhotonGI cache

lacilaci wrote: Mon Feb 25, 2019 12:52 pm 1. in more complex scenes(lots of objects, textures etc) pgi seem to give darker results than bidir (benchmark scene is one of them!)
Isn't it the effect of caustics, that bidir can handle?