Search found 224 matches

by provisory
Sun Feb 24, 2019 1:00 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1033
Views: 93535

Re: PhotonGI cache

Is it normal, that Blender crashes with Caustic Cache, when there aren't any specular material in the scene? For example, if I change the dice material in B.Y.O.B.'s scene to mirror, it works fine, but when I change it to glossy (with minimum roughness and high specularity too) it crashes on the sta...
by provisory
Wed Feb 20, 2019 11:14 am
Forum: Development
Topic: PhotonGI cache
Replies: 1033
Views: 93535

Re: PhotonGI cache

Dade wrote:
Wed Feb 20, 2019 10:39 am
Can you post a test scene causing the crash ?
Currently I'm AFK, maybe later.
by provisory
Wed Feb 20, 2019 10:24 am
Forum: Development
Topic: PhotonGI cache
Replies: 1033
Views: 93535

Re: PhotonGI cache

I have instant crash when I try to render any scene... Does it happen with any scene ? For instance, including the one posted above by B.Y.O.B. ? It didn't crash with B.Y.O.B.'s scene! However it always crashed before, even with a default cube and sun. So, I assume, it's something with my settings.
by provisory
Wed Feb 20, 2019 9:40 am
Forum: Development
Topic: PhotonGI cache
Replies: 1033
Views: 93535

Re: PhotonGI cache

I have instant crash when I try to render any scene with caustic cache (path CPU).
I have 8 GB RAM. Maybe it's low RAM related?
by provisory
Fri Feb 08, 2019 8:02 am
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 33985

Re: OpenImageDenoise

lacilaci wrote:
Fri Feb 08, 2019 7:09 am
I personaly think adaptivity should be revisited in general.
+1
by provisory
Mon Feb 04, 2019 7:25 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 302
Views: 33985

Re: OpenImageDenoise

First of all, great respect for everyone involved in this development! It was really inspiring to follow it in the forum. I wonder that now that LuxCore has these new albedo and normal passes, maybe BCD could use them too. I can imagine, that it would give better results in some cases than OIDN. (Pr...
by provisory
Fri Jan 11, 2019 3:02 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 619

Re: Procedural texture with 2D Mapping

:(
Anyway, thanks for your answer.
by provisory
Fri Jan 11, 2019 2:42 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 619

Re: Procedural texture with 2D Mapping

I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?
by provisory
Thu Jan 10, 2019 5:23 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 619

Procedural texture with 2D Mapping

How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.
by provisory
Mon Jan 07, 2019 8:10 pm
Forum: User Support
Topic: Tile by tile Rendering
Replies: 12
Views: 1614

Re: Tile by tile Rendering

For example if you have an object which is hard to render, but doesn't cover much space in the image, surrounded by background (easy to render). In this case full image sampling would waste a lot of samples on the background, even with adaptive sampling, while tiled rendering would stop rendering t...